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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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2020-01-23
Piece : add angleCorrection, fix boards angles
Jérémy Zurcher
4
-5
/
+17
2020-01-22
set units up, and reorder angles
Jérémy Zurcher
4
-14
/
+21
2020-01-22
Orientation : fix fromR(float)
Jérémy Zurcher
1
-8
/
+8
2020-01-21
Board : add size() and getIdx(int, int)
Jérémy Zurcher
4
-0
/
+50
2020-01-21
Path : add final variable qualifier
Jérémy Zurcher
1
-1
/
+1
2020-01-21
Path : add show(int, int)
Jérémy Zurcher
1
-0
/
+14
2020-01-21
Tile : add enableOverlay(int, Orientation)
Jérémy Zurcher
1
-0
/
+8
2020-01-21
Overlays : add setRotation(int, float)
Jérémy Zurcher
1
-0
/
+5
2020-01-21
Orientation : add Orientation opposite()
Jérémy Zurcher
1
-0
/
+6
2020-01-21
Board : add boolean isOnBoard(int, int)
Jérémy Zurcher
5
-11
/
+54
2019-12-28
ui : draw() code cleanup
Jérémy Zurcher
2
-1
/
+1
2019-12-28
ui : code reordering, Elemnt is abstract again
Jérémy Zurcher
2
-56
/
+65
2019-12-27
ui.List : selected use computePosition() instead of touch()
Jérémy Zurcher
1
-4
/
+14
2019-12-27
Merge pull request #14 from SimonIT/fix-fiillHeight-calculation
Jérémy Zurcher
1
-1
/
+1
Width was set in height calculation
2019-12-27
ui : Assembly is dead, Element swallows touch() that now returns Element
Jérémy Zurcher
7
-68
/
+65
2019-12-27
ui : one more step closer to Assembly's sudden death
Jérémy Zurcher
2
-5
/
+5
2019-12-27
ui : Element swallows draw() drawDebu() out of dying Assembly
Jérémy Zurcher
2
-12
/
+11
2019-12-27
ui : Element swallows chidren out of Assembly's mouth
Jérémy Zurcher
2
-15
/
+21
2019-12-26
width was set in height calculation
SimonIT
1
-1
/
+1
2019-12-26
ui : add Sizing, final computeGeometry() calls computeDimensions() and ↵
Jérémy Zurcher
7
-38
/
+147
computePosition()
2019-12-18
Scrollable : fix child touch()
Jérémy Zurcher
1
-1
/
+4
2019-12-18
UI : add Scrollable
Jérémy Zurcher
1
-0
/
+100
2019-12-18
UI : add drag(...) to Touchable, Element and Assembly
Jérémy Zurcher
3
-1
/
+20
2019-12-18
UI : add Scissors
Jérémy Zurcher
1
-0
/
+67
2019-12-18
Collection : add replace(E, int)
Jérémy Zurcher
2
-0
/
+11
2019-12-18
ui.Label : code factorisation
Jérémy Zurcher
1
-9
/
+8
2019-12-18
update glyph layout with new font, forgot at #11
SimonIT
1
-0
/
+1
2019-12-18
Merge pull request #11 from SimonIT/change-label-fonts
Jérémy Zurcher
1
-0
/
+6
Possibility to change the font of a label
2019-12-18
taint on changing the font
SimonIT
1
-0
/
+1
2019-12-18
ui.List : follow taint() computeGeometry() logic
Jérémy Zurcher
1
-0
/
+7
2019-12-18
UI : add List
Jérémy Zurcher
1
-0
/
+82
2019-12-18
UI : add Bg (TextureRegion)
Jérémy Zurcher
1
-0
/
+22
2019-12-18
possibility to change the font of a label
SimonIT
1
-0
/
+5
2019-12-17
Paddable : add getInnerTop() and getInnerRight()
Jérémy Zurcher
2
-9
/
+13
2019-12-17
core:Assets : add getTextureRegion()
Jérémy Zurcher
1
-0
/
+6
2019-12-17
Element : add toString()
Jérémy Zurcher
1
-0
/
+22
2019-12-17
Menu : fix top position after bf94e07
Jérémy Zurcher
1
-1
/
+1
2019-12-17
Merge pull request #10 from SimonIT/fix-computeGeometry
Jérémy Zurcher
1
-1
/
+1
Fix computeGeometry used getInnerX instead of getInnerY for relative y
2019-12-17
core : implement drawDebug(ShapeRenderer)
Jérémy Zurcher
8
-0
/
+88
2019-12-17
fix computeGeometry used getInnerX instead of getInnerY for relative y
SimonIT
1
-1
/
+1
2019-12-17
UI : add drawDebug(…) to Menu, normalize var names
Jérémy Zurcher
4
-7
/
+17
2019-12-17
Assembly : taint() -> taintChildren()
Jérémy Zurcher
2
-6
/
+6
2019-12-17
Menu : use relative positioning instead of absolute
Jérémy Zurcher
1
-14
/
+12
2019-12-17
Label : add String getText()
Jérémy Zurcher
1
-0
/
+5
2019-12-17
Assembly : taint must taint itself and the children
Jérémy Zurcher
1
-0
/
+1
2019-12-17
Button : change attribute access from private to protected
Jérémy Zurcher
1
-2
/
+2
2019-12-17
ui.Element : add optional Alignment parameter to setParent(…)
Jérémy Zurcher
2
-2
/
+7
2019-12-16
ui.Element : taintParent goes public
Jérémy Zurcher
1
-2
/
+7
2019-12-16
Merge pull request #6 from SimonIT/public-computeGeometry
Jérémy Zurcher
2
-2
/
+2
Make computeGeometry public
2019-12-16
ui.Element : add taintParent boolean to propagate taint state up the UI tree
Jérémy Zurcher
4
-11
/
+14
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