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authorJérémy Zurcher <jeremy@asynk.ch>2020-01-21 09:31:16 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2020-01-21 09:31:16 +0100
commit3a153fe86fcd3ae224b7c6ddba1780eeed89ec8a (patch)
treea9ee37d934a8885c83e3398dd3dc03e943da5320 /core
parent5297877a607167c991364493f3e7fd283d1ead17 (diff)
downloadgdx-boardgame-3a153fe86fcd3ae224b7c6ddba1780eeed89ec8a.zip
gdx-boardgame-3a153fe86fcd3ae224b7c6ddba1780eeed89ec8a.tar.gz
Board : add boolean isOnBoard(int, int)
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/Board.java1
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/BoardFactory.java16
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java18
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/SquareBoard.java12
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java18
5 files changed, 54 insertions, 11 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/Board.java b/core/src/ch/asynk/gdx/boardgame/boards/Board.java
index 4043849..2228e25 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/Board.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/Board.java
@@ -5,6 +5,7 @@ import com.badlogic.gdx.math.Vector2;
public interface Board
{
public int[] getAngles();
+ public boolean isOnMap(int x, int y);
public void centerOf(int x, int y, Vector2 v);
public void toBoard(float x, float y, Vector2 v);
public float distance(int x0, int y0, int x1, int y1, Geometry geometry);
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/BoardFactory.java b/core/src/ch/asynk/gdx/boardgame/boards/BoardFactory.java
index 54eaf38..7813de8 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/BoardFactory.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/BoardFactory.java
@@ -15,29 +15,29 @@ public class BoardFactory
HORIZONTAL,
}
- public static Board getBoard(BoardType boardType, float side)
+ public static Board getBoard(int cols, int rows, BoardType boardType, float side)
{
- return getBoard(boardType, side, 0f, 0f, BoardOrientation.VERTICAL);
+ return getBoard(cols, rows, boardType, side, 0f, 0f, BoardOrientation.VERTICAL);
}
- public static Board getBoard(BoardType boardType, float side, float x0, float y0)
+ public static Board getBoard(int cols, int rows, BoardType boardType, float side, float x0, float y0)
{
- return getBoard(boardType, side, x0, y0, BoardOrientation.VERTICAL);
+ return getBoard(cols, rows, boardType, side, x0, y0, BoardOrientation.VERTICAL);
}
- public static Board getBoard(BoardType boardType, float side, float x0, float y0, BoardOrientation boardOrientation)
+ public static Board getBoard(int cols, int rows, BoardType boardType, float side, float x0, float y0, BoardOrientation boardOrientation)
{
Board board = null;
switch(boardType)
{
case HEX:
- board = new HexBoard(side, x0, y0, boardOrientation);
+ board = new HexBoard(cols, rows, side, x0, y0, boardOrientation);
break;
case SQUARE:
- board = new SquareBoard(side, x0, y0);
+ board = new SquareBoard(cols, rows, side, x0, y0);
break;
case TRIANGLE:
- board = new TriangleBoard(side, x0, y0, boardOrientation);
+ board = new TriangleBoard(cols, rows, side, x0, y0, boardOrientation);
break;
}
if (board == null) {
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
index 6a409ad..226cdb9 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
@@ -9,6 +9,8 @@ public class HexBoard implements Board
private final float y0; // bottom left y offset
private final BoardFactory.BoardOrientation orientation;
+ private final int cols; // # colmuns
+ private final int rows; // # rows
private final float w; // side to side orthogonal distance
private final float dw; // half hex : w/2
private final float dh; // hex top : s/2
@@ -37,8 +39,10 @@ public class HexBoard implements Board
private static final int [] vAngles = {60, 0, 60, -1, 120, 180, 240, -1, 300};
private static final int [] hAngles = {90, -1, 30, 90, 150, -1, 210, 270, 330};
- public HexBoard(float side, float x0, float y0, BoardFactory.BoardOrientation boardOrientation)
+ public HexBoard(int cols, int rows, float side, float x0, float y0, BoardFactory.BoardOrientation boardOrientation)
{
+ this.cols = cols;
+ this.rows = rows;
this.side = side;
this.x0 = x0;
this.y0 = y0;
@@ -60,6 +64,18 @@ public class HexBoard implements Board
}
}
+ @Override public boolean isOnMap(int x, int y)
+ {
+ if (this.orientation == BoardFactory.BoardOrientation.VERTICAL) {
+ if ((y < 0) || (y >= rows)) return false;
+ if ((x < ((y + 1) / 2)) || (x >= (cols + (y / 2)))) return false;
+ } else {
+ if ((x < 0) || (x >= cols)) return false;
+ if ((y < ((x + 1) / 2)) || (y >= (rows + (x / 2)))) return false;
+ }
+ return true;
+ }
+
@Override public void centerOf(int x, int y, Vector2 v)
{
float cx = this.x0;
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/SquareBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/SquareBoard.java
index 5a7d2b8..d16945c 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/SquareBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/SquareBoard.java
@@ -4,6 +4,8 @@ import com.badlogic.gdx.math.Vector2;
public class SquareBoard implements Board
{
+ private final int cols; // # colmuns
+ private final int rows; // # rows
private final float side; // length of the side of a square
private final float x0; // bottom left x offset
private final float y0; // bottom left y offset
@@ -11,8 +13,10 @@ public class SquareBoard implements Board
// [0] is 0° facing East
private static final int [] angles = {90, 0, -1, 90, -1, 180, -1, 270, -1, 0};
- public SquareBoard(float side, float x0, float y0)
+ public SquareBoard(int cols, int rows, float side, float x0, float y0)
{
+ this.cols = cols;
+ this.rows = rows;
this.side = side;
this.x0 = x0;
this.y0 = y0;
@@ -23,6 +27,12 @@ public class SquareBoard implements Board
return angles;
}
+ @Override public boolean isOnMap(int x, int y)
+ {
+ if (x < 0 || x >= cols || y < 0 || y >= rows) return false;
+ return true;
+ }
+
@Override public void centerOf(int x, int y, Vector2 v)
{
float cx = this.x0 + (this.side / 2) + (this.side * x);
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java
index 4be04f3..bcb4a54 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java
@@ -4,6 +4,8 @@ import com.badlogic.gdx.math.Vector2;
public class TriangleBoard implements Board
{
+ private final int cols; // # colmuns
+ private final int rows; // # rows
private final float side; // length of the side of the equilateral triangle
private final float x0; // bottom left x offset
private final float y0; // bottom left y offset
@@ -20,8 +22,10 @@ public class TriangleBoard implements Board
private static final int [] vAngles = {60, 0, 60, -1, 120, 180, 240, -1, 300};
private static final int [] hAngles = {30, -1, 30, 90, 150, -1, 210, 270, 330};
- public TriangleBoard(float side, float x0, float y0, BoardFactory.BoardOrientation boardOrientation)
+ public TriangleBoard(int cols, int rows, float side, float x0, float y0, BoardFactory.BoardOrientation boardOrientation)
{
+ this.cols = cols;
+ this.rows = rows;
this.side = side;
this.x0 = x0;
this.y0 = y0;
@@ -44,6 +48,18 @@ public class TriangleBoard implements Board
}
}
+ @Override public boolean isOnMap(int x, int y)
+ {
+ if (this.orientation == BoardFactory.BoardOrientation.VERTICAL) {
+ if ((y < 0) || (y >= rows)) return false;
+ if ((x < 0) || (x >= cols)) return false;
+ } else {
+ if ((y < 0) || (y >= rows)) return false;
+ if ((x < -1) || (x >= (cols - 1))) return false;
+ }
+ return true;
+ }
+
@Override public void centerOf(int x, int y, Vector2 v)
{
float cx = this.x0;