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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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core
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2019-12-18
UI : add Bg (TextureRegion)
Jérémy Zurcher
1
-0
/
+22
2019-12-18
possibility to change the font of a label
SimonIT
1
-0
/
+5
2019-12-17
Paddable : add getInnerTop() and getInnerRight()
Jérémy Zurcher
2
-9
/
+13
2019-12-17
core:Assets : add getTextureRegion()
Jérémy Zurcher
1
-0
/
+6
2019-12-17
Element : add toString()
Jérémy Zurcher
1
-0
/
+22
2019-12-17
Menu : fix top position after bf94e07
Jérémy Zurcher
1
-1
/
+1
2019-12-17
Merge pull request #10 from SimonIT/fix-computeGeometry
Jérémy Zurcher
1
-1
/
+1
2019-12-17
core : implement drawDebug(ShapeRenderer)
Jérémy Zurcher
8
-0
/
+88
2019-12-17
fix computeGeometry used getInnerX instead of getInnerY for relative y
SimonIT
1
-1
/
+1
2019-12-17
UI : add drawDebug(…) to Menu, normalize var names
Jérémy Zurcher
4
-7
/
+17
2019-12-17
Assembly : taint() -> taintChildren()
Jérémy Zurcher
2
-6
/
+6
2019-12-17
Menu : use relative positioning instead of absolute
Jérémy Zurcher
1
-14
/
+12
2019-12-17
Label : add String getText()
Jérémy Zurcher
1
-0
/
+5
2019-12-17
Assembly : taint must taint itself and the children
Jérémy Zurcher
1
-0
/
+1
2019-12-17
Button : change attribute access from private to protected
Jérémy Zurcher
1
-2
/
+2
2019-12-17
ui.Element : add optional Alignment parameter to setParent(…)
Jérémy Zurcher
2
-2
/
+7
2019-12-16
ui.Element : taintParent goes public
Jérémy Zurcher
1
-2
/
+7
2019-12-16
Merge pull request #6 from SimonIT/public-computeGeometry
Jérémy Zurcher
2
-2
/
+2
2019-12-16
ui.Element : add taintParent boolean to propagate taint state up the UI tree
Jérémy Zurcher
4
-11
/
+14
2019-12-16
fix Iterator generic in Collection
SimonIT
2
-3
/
+2
2019-12-16
make computeGeometry public
SimonIT
2
-2
/
+2
2019-12-14
protected Assembly children, building on travis
SimonIT
2
-2
/
+2
2019-12-03
Merge pull request #3 from SimonIT/gwt-compatibility
Jérémy Zurcher
1
-4
/
+2
2019-12-03
Board : implements distance for Hex and Square boards
Jérémy Zurcher
4
-0
/
+74
2019-12-02
Piece : syntax
Jérémy Zurcher
1
-2
/
+2
2019-12-02
Hashtable is not available on gwt, replace with object map
SimonIT
1
-4
/
+2
2019-11-30
remove string format, it's not available on gwt
SimonIT
4
-6
/
+7
2019-01-15
ShellFireAnimation -> ShotAnimation and FireAnimation
Jérémy Zurcher
4
-267
/
+382
2019-01-15
FramedSprite : fix shared TextureRegion between instances
Jérémy Zurcher
1
-2
/
+3
2018-12-07
ShellFireAnimation : Shoot -> Fire
Jérémy Zurcher
2
-9
/
+9
2018-12-07
MoveAnimation : add Sound support
Jérémy Zurcher
1
-5
/
+19
2018-12-07
MoveAnimation : fix notify, it is set by setNextMove()
Jérémy Zurcher
1
-1
/
+0
2018-11-23
FramedSprite : add static trim and offset
Jérémy Zurcher
1
-0
/
+19
2018-11-23
FramedSprite : implement Positionable
Jérémy Zurcher
1
-1
/
+32
2018-11-23
Positionable : give default centerOn() implementation
Jérémy Zurcher
2
-6
/
+5
2018-11-23
FramedSprite : add x,y,a .. vars
Jérémy Zurcher
2
-60
/
+83
2018-11-22
ShellFireAnimation : support fire and explosion sounds
Jérémy Zurcher
1
-4
/
+20
2018-11-22
Assets : support Sound
Jérémy Zurcher
1
-0
/
+6
2018-11-20
add ShellFireAnimation
Jérémy Zurcher
1
-0
/
+246
2018-11-20
Piece : add getShootingPoint() and getImpactPoint()
Jérémy Zurcher
1
-0
/
+21
2018-11-20
BounceAnimation : use MathUtils
Jérémy Zurcher
1
-3
/
+2
2018-11-19
TimedAnimation : add comments about usage of begin()
Jérémy Zurcher
1
-1
/
+4
2018-11-18
add FadeAnimation
Jérémy Zurcher
1
-0
/
+56
2018-11-15
Animation : add public default void draw(Batch) { }
Jérémy Zurcher
4
-24
/
+3
2018-11-15
FramedSprite : do not call dispose() on Texture
Jérémy Zurcher
1
-7
/
+1
2018-11-15
TimedAnimation : update(…) -> update(float delta), percent and elapsed are ...
Jérémy Zurcher
3
-7
/
+7
2018-11-14
AnimationBatch : remove debug System.err.println
Jérémy Zurcher
1
-1
/
+0
2018-11-14
add FramedSprite
Jérémy Zurcher
1
-0
/
+37
2018-11-14
remove useless import statements
Jérémy Zurcher
4
-7
/
+0
2018-11-14
add AnimationBatch
Jérémy Zurcher
1
-0
/
+82
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