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2018-09-13add Board, BoardFactory and HexBoardJérémy Zurcher3-0/+195
2018-09-12GameHud : additional Rectangle is uselessJérémy Zurcher1-14/+8
2018-09-12GameHud : change element layoutJérémy Zurcher1-9/+11
2018-09-12GameBoard : support rotationJérémy Zurcher1-3/+34
2018-09-11Hud -> GameHud, Board -> GameBoardJérémy Zurcher3-12/+12
2018-09-11Assembly : track touched ElementJérémy Zurcher1-1/+10
2018-07-06Plugin a little demo with touch detictionJérémy Zurcher3-35/+116
2018-07-06add engine/uiJérémy Zurcher9-0/+523
2018-07-06add engine/util : Collection interface and implementationsJérémy Zurcher5-0/+232
2018-07-06GameScreen : do not pass a Rectangle on draw, use resize if neededJérémy Zurcher3-5/+12
2018-07-06Assets : support NinePatchJérémy Zurcher1-0/+9
2018-07-02GameScreen : input triggers Screen.zoom instead of Camera.zoomJérémy Zurcher2-6/+11
2018-06-28LoadingScreen : clean up, count blinks after isLoadedJérémy Zurcher1-21/+18
2018-06-28Hud and Board use Batch interface instead of SpriteBatchJérémy Zurcher2-4/+4
2018-06-28Assets supports TrueType fontsJérémy Zurcher2-1/+49
2018-06-28implement LoadingScreenJérémy Zurcher3-4/+194
2018-06-28implement AssetsJérémy Zurcher5-6/+55
2018-06-28implement GameScreen and GameCameraJérémy Zurcher5-29/+515
2018-06-26bare bone libgdx projectJérémy Zurcher2-0/+38