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authorJérémy Zurcher <jeremy@asynk.ch>2018-06-26 23:49:13 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2018-06-28 16:24:17 +0200
commit9f1745efc06f0bab5f65036058f071db570124b8 (patch)
tree05d93e683cc1ca42fcfe716532a6d5d621e021a1 /core/src
parentafa5db087cb0fc28223712cfc4ac4612504bdd69 (diff)
downloadgdx-boardgame-9f1745efc06f0bab5f65036058f071db570124b8.zip
gdx-boardgame-9f1745efc06f0bab5f65036058f071db570124b8.tar.gz
implement Assets
Diffstat (limited to 'core/src')
-rw-r--r--core/src/ch/asynk/zproject/Assets.java41
-rw-r--r--core/src/ch/asynk/zproject/Board.java4
-rw-r--r--core/src/ch/asynk/zproject/Hud.java4
-rw-r--r--core/src/ch/asynk/zproject/ZProject.java8
-rw-r--r--core/src/ch/asynk/zproject/screens/GameScreen.java4
5 files changed, 55 insertions, 6 deletions
diff --git a/core/src/ch/asynk/zproject/Assets.java b/core/src/ch/asynk/zproject/Assets.java
new file mode 100644
index 0000000..3eadf9f
--- /dev/null
+++ b/core/src/ch/asynk/zproject/Assets.java
@@ -0,0 +1,41 @@
+package ch.asynk.zproject;
+
+import com.badlogic.gdx.assets.AssetManager;
+import com.badlogic.gdx.utils.Disposable;
+import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.graphics.g2d.TextureAtlas;
+
+public class Assets extends AssetManager implements Disposable
+{
+ public static final String CORNER = "data/corner.png";
+ public static final String MAP_00 = "data/map_00.png";
+
+ @Override public void dispose()
+ {
+ ZProject.debug("diagnostics:\n" + getDiagnostics() );
+ clear();
+ super.dispose();
+ }
+
+ public Texture getTexture(String assetName)
+ {
+ return get(assetName, Texture.class);
+ }
+
+ public TextureAtlas getAtlas(String assetName)
+ {
+ return get(assetName, TextureAtlas.class);
+ }
+
+ public void loadGame()
+ {
+ load(MAP_00, Texture.class);
+ load(CORNER, Texture.class);
+ }
+
+ public void unloadGame()
+ {
+ unload(MAP_00);
+ unload(CORNER);
+ }
+}
diff --git a/core/src/ch/asynk/zproject/Board.java b/core/src/ch/asynk/zproject/Board.java
index a9badbd..0e4cfb9 100644
--- a/core/src/ch/asynk/zproject/Board.java
+++ b/core/src/ch/asynk/zproject/Board.java
@@ -9,9 +9,9 @@ public class Board implements Disposable
{
private final Texture map;
- public Board()
+ public Board(final Assets assets)
{
- this.map = new Texture("data/map_00.png");
+ this.map = assets.getTexture(assets.MAP_00);
}
@Override public void dispose()
diff --git a/core/src/ch/asynk/zproject/Hud.java b/core/src/ch/asynk/zproject/Hud.java
index ded7981..38728c0 100644
--- a/core/src/ch/asynk/zproject/Hud.java
+++ b/core/src/ch/asynk/zproject/Hud.java
@@ -10,9 +10,9 @@ public class Hud implements Disposable
{
private final Sprite hud;
- public Hud()
+ public Hud(final Assets assets)
{
- this.hud = new Sprite(new Texture("data/corner.png"));
+ this.hud = new Sprite(assets.getTexture(assets.CORNER));
}
@Override public void dispose()
diff --git a/core/src/ch/asynk/zproject/ZProject.java b/core/src/ch/asynk/zproject/ZProject.java
index cd25e65..12dc982 100644
--- a/core/src/ch/asynk/zproject/ZProject.java
+++ b/core/src/ch/asynk/zproject/ZProject.java
@@ -17,6 +17,8 @@ public class ZProject extends Game
}
private State state;
+ public final Assets assets = new Assets();
+
@Override public void create()
{
this.state = State.NONE;
@@ -28,6 +30,7 @@ public class ZProject extends Game
@Override public void dispose()
{
switchToNone();
+ assets.dispose();
}
public static void error(String msg)
@@ -51,6 +54,9 @@ public class ZProject extends Game
error("switch from and to " + state);
return;
}
+ switch(state) {
+ case GAME: assets.unloadGame(); break;
+ }
if (state != State.NONE) {
getScreen().dispose();
}
@@ -65,6 +71,8 @@ public class ZProject extends Game
public void switchToGame()
{
+ assets.loadGame();
+ assets.finishLoading();
switchTo(new GameScreen(this), State.GAME);
}
}
diff --git a/core/src/ch/asynk/zproject/screens/GameScreen.java b/core/src/ch/asynk/zproject/screens/GameScreen.java
index 425c737..189219d 100644
--- a/core/src/ch/asynk/zproject/screens/GameScreen.java
+++ b/core/src/ch/asynk/zproject/screens/GameScreen.java
@@ -40,8 +40,8 @@ public class GameScreen implements Screen
public GameScreen(final ZProject zproject)
{
this.zproject = zproject;
- this.hud = new Hud();
- this.board = new Board();
+ this.hud = new Hud(zproject.assets);
+ this.board = new Board(zproject.assets);
this.batch = new SpriteBatch();
this.camera = new GameCamera(10, board.getWidth(), board.getHeight(), 1.0f, 0.3f, false);
Gdx.input.setInputProcessor(getMultiplexer());