Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2018-09-14 | ch/asynk/zproject/engine -> ch/asynk/gdx/board | Jérémy Zurcher | 20 | -26/+26 | |
2018-09-13 | namespace desktop -> test, move classes into desktop dir | Jérémy Zurcher | 6 | -807/+0 | |
2018-09-13 | ZProject -> GdxBoardTest | Jérémy Zurcher | 6 | -30/+30 | |
2018-09-13 | namespace zproject -> gdx-board | Jérémy Zurcher | 26 | -41/+41 | |
2018-09-13 | GameBoard : typo, I must invert w and h with HEX_H | Jérémy Zurcher | 1 | -2/+2 | |
2018-09-13 | clean up, remove android, eclipse ... | Jérémy Zurcher | 1 | -6/+6 | |
2018-09-13 | add SquareBoard test | Jérémy Zurcher | 3 | -8/+30 | |
2018-09-13 | add engine/board/SquareBoard | Jérémy Zurcher | 2 | -1/+38 | |
2018-09-13 | Board : don't need cols and rows | Jérémy Zurcher | 2 | -11/+7 | |
2018-09-13 | Game : add a State, drive board and hud with it | Jérémy Zurcher | 3 | -27/+122 | |
2018-09-13 | Camera : add setDimension(float, float) | Jérémy Zurcher | 1 | -0/+8 | |
2018-09-13 | clean up import statements | Jérémy Zurcher | 3 | -8/+0 | |
2018-09-13 | move some of Assets into engine/Assets | Jérémy Zurcher | 2 | -25/+33 | |
2018-09-13 | remove screens dir | Jérémy Zurcher | 3 | -5/+2 | |
2018-09-13 | screens/GameCamera.java -> engine/Camera.java | Jérémy Zurcher | 2 | -5/+6 | |
2018-09-13 | add Board, BoardFactory and HexBoard | Jérémy Zurcher | 3 | -0/+195 | |
2018-09-12 | GameHud : additional Rectangle is useless | Jérémy Zurcher | 1 | -14/+8 | |
2018-09-12 | GameHud : change element layout | Jérémy Zurcher | 1 | -9/+11 | |
2018-09-12 | GameBoard : support rotation | Jérémy Zurcher | 1 | -3/+34 | |
2018-09-11 | Hud -> GameHud, Board -> GameBoard | Jérémy Zurcher | 3 | -12/+12 | |
2018-09-11 | Assembly : track touched Element | Jérémy Zurcher | 1 | -1/+10 | |
2018-07-06 | Plugin a little demo with touch detiction | Jérémy Zurcher | 3 | -35/+116 | |
2018-07-06 | add engine/ui | Jérémy Zurcher | 9 | -0/+523 | |
- interfaces Drawable and Touchable - basic ui widgets | |||||
2018-07-06 | add engine/util : Collection interface and implementations | Jérémy Zurcher | 5 | -0/+232 | |
2018-07-06 | GameScreen : do not pass a Rectangle on draw, use resize if needed | Jérémy Zurcher | 3 | -5/+12 | |
2018-07-06 | Assets : support NinePatch | Jérémy Zurcher | 1 | -0/+9 | |
2018-07-02 | GameScreen : input triggers Screen.zoom instead of Camera.zoom | Jérémy Zurcher | 2 | -6/+11 | |
- let the screen handle the zoom factor change - it forwards it to the camera - and then call resize | |||||
2018-06-28 | LoadingScreen : clean up, count blinks after isLoaded | Jérémy Zurcher | 1 | -21/+18 | |
2018-06-28 | Hud and Board use Batch interface instead of SpriteBatch | Jérémy Zurcher | 2 | -4/+4 | |
2018-06-28 | Assets supports TrueType fonts | Jérémy Zurcher | 2 | -1/+49 | |
2018-06-28 | implement LoadingScreen | Jérémy Zurcher | 3 | -4/+194 | |
2018-06-28 | implement Assets | Jérémy Zurcher | 5 | -6/+55 | |
2018-06-28 | implement GameScreen and GameCamera | Jérémy Zurcher | 5 | -29/+515 | |
2018-06-26 | bare bone libgdx project | Jérémy Zurcher | 1 | -0/+33 | |
generated with https://libgdx.badlogicgames.com/nightlies/dist/gdx-setup.jar |