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gdx-boardgame
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a framework to build libgdx based boardgames
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
gdx
/
boardgame
/
Piece.java
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2020-06-09
Piece : add roadMarchBonus(), reorder code
Jérémy Zurcher
1
-16
/
+21
2020-06-09
Piece : add atLeastOneTileMove()
Jérémy Zurcher
1
-0
/
+5
2020-06-08
implement HexBoard::possibleMoves(…)
Jérémy Zurcher
1
-0
/
+11
2020-06-01
Tile : float x,y->cx,cy, add int x,y
Jérémy Zurcher
1
-3
/
+3
2020-05-31
Board/Piece : add dropInPlace(…), dropOnBoard(…)
Jérémy Zurcher
1
-0
/
+8
2020-01-27
Piece : private head -> protected sprite
Jérémy Zurcher
1
-14
/
+14
2020-01-25
Piece : add setHead(Texture)
Jérémy Zurcher
1
-0
/
+5
2020-01-24
Piece : is not a Sprite, use composition
Jérémy Zurcher
1
-14
/
+35
2020-01-23
Piece : add angleCorrection, fix boards angles
Jérémy Zurcher
1
-0
/
+12
2019-12-17
core : implement drawDebug(ShapeRenderer)
Jérémy Zurcher
1
-0
/
+8
2019-12-02
Piece : syntax
Jérémy Zurcher
1
-2
/
+2
2018-12-07
ShellFireAnimation : Shoot -> Fire
Jérémy Zurcher
1
-1
/
+1
2018-11-23
Positionable : give default centerOn() implementation
Jérémy Zurcher
1
-5
/
+0
2018-11-20
Piece : add getShootingPoint() and getImpactPoint()
Jérémy Zurcher
1
-0
/
+21
2018-10-18
kill pieces subdirectory for now
Jérémy Zurcher
1
-0
/
+56