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authorJérémy Zurcher <jeremy@asynk.ch>2018-12-07 01:08:14 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2018-12-07 01:08:14 +0100
commit021abd4a0228c90d035e602feb32036fc3b4c111 (patch)
treec5d36d7bed3862af6e512c263ccf22c8eebc09f5 /core/src/ch/asynk/gdx/boardgame/Piece.java
parentdea17357ce5140efa52b7eec514a50bfc266b87d (diff)
downloadgdx-boardgame-021abd4a0228c90d035e602feb32036fc3b4c111.zip
gdx-boardgame-021abd4a0228c90d035e602feb32036fc3b4c111.tar.gz
ShellFireAnimation : Shoot -> Fire
Diffstat (limited to 'core/src/ch/asynk/gdx/boardgame/Piece.java')
-rw-r--r--core/src/ch/asynk/gdx/boardgame/Piece.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/Piece.java b/core/src/ch/asynk/gdx/boardgame/Piece.java
index a2017b0..c9bf6fe 100644
--- a/core/src/ch/asynk/gdx/boardgame/Piece.java
+++ b/core/src/ch/asynk/gdx/boardgame/Piece.java
@@ -51,7 +51,7 @@ public class Piece extends Sprite implements Drawable, Positionable, Rotable, Sc
return (Orientation.fromR(getRotation()) == orientation);
}
- public void getShootingPoint(Vector2 v, Piece target)
+ public void getFireingPoint(Vector2 v, Piece target)
{
float x0 = getX();
float y0 = getY();