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2019-12-02Merge pull request #2 from SimonIT/gwt-compatibilityJérémy Zurcher6-6/+39
remove string format, it's not available on gwt
2019-12-01fix indentationSimonIT1-3/+3
2019-12-01Link to javadocsSimonIT1-0/+4
2019-12-01Some install instructionsSimonIT1-0/+27
2019-11-30add assets directory to resources to not have to change the working directorySimonIT1-0/+1
2019-11-30remove string format, it's not available on gwtSimonIT4-6/+7
2019-11-27update READMEJérémy Zurcher1-0/+1
2019-11-27Merge pull request #1 from SimonIT/jitpack-preperationsJérémy Zurcher7-3/+31
Jitpack and GWT preparations
2019-11-26fix wrong taskSimonIT1-1/+1
2019-11-26Add gwt compatibilitySimonIT5-0/+11
2019-11-26make this framework deliver source and javadoc jars, renamed build to ↵SimonIT3-3/+20
generateAssets task because of custom build tasks are not allowed when using the standard Gradle lifecycle plugins
2019-01-15AnimationsScreen : test burst fire animationJérémy Zurcher1-23/+33
2019-01-15Assets : update, add engineer with png and ogg, ttfJérémy Zurcher7-2/+14
2019-01-15ShellFireAnimation -> ShotAnimation and FireAnimationJérémy Zurcher4-267/+382
2019-01-15FramedSprite : fix shared TextureRegion between instancesJérémy Zurcher1-2/+3
2018-12-07ShellFireAnimation : Shoot -> FireJérémy Zurcher2-9/+9
2018-12-07AnimationScreen : test looping sound in MoveAnimationJérémy Zurcher3-1/+4
2018-12-07MoveAnimation : add Sound supportJérémy Zurcher1-5/+19
2018-12-07MoveAnimation : fix notify, it is set by setNextMove()Jérémy Zurcher1-1/+0
2018-11-24Dice : add roll soundJérémy Zurcher3-18/+25
2018-11-23add Dice : demo predictible dice rollJérémy Zurcher5-1/+98
2018-11-23FramedSprite : add static trim and offsetJérémy Zurcher1-0/+19
2018-11-23FramedSprite : implement PositionableJérémy Zurcher1-1/+32
2018-11-23Positionable : give default centerOn() implementationJérémy Zurcher2-6/+5
2018-11-23FramedSprite : add x,y,a .. varsJérémy Zurcher3-64/+87
2018-11-22AnimationScreen : test sounds in ShellFireAnimationJérémy Zurcher4-2/+13
2018-11-22ShellFireAnimation : support fire and explosion soundsJérémy Zurcher1-4/+20
2018-11-22Assets : support SoundJérémy Zurcher1-0/+6
2018-11-20AnimationsScreen : demo ShellFireAnimation configurationsJérémy Zurcher1-3/+6
2018-11-20AnimationsScreen : demo ShellFireAnimationJérémy Zurcher1-0/+14
2018-11-20add ShellFireAnimationJérémy Zurcher1-0/+246
2018-11-20Assets : add shell_fire.png and explosions.pngJérémy Zurcher3-0/+6
2018-11-20Piece : add getShootingPoint() and getImpactPoint()Jérémy Zurcher1-0/+21
2018-11-20BounceAnimation : use MathUtilsJérémy Zurcher1-3/+2
2018-11-19TimedAnimation : add comments about usage of begin()Jérémy Zurcher1-1/+4
2018-11-18AnimationsScreen : use AnimationBatch and FadeAnimationJérémy Zurcher1-5/+31
2018-11-18add FadeAnimationJérémy Zurcher1-0/+56
2018-11-15Animation : add public default void draw(Batch) { }Jérémy Zurcher5-26/+6
animations draw there internal textures, apply modifications on pieces, but do not draw them themselves.
2018-11-15FramedSprite : do not call dispose() on TextureJérémy Zurcher1-7/+1
2018-11-15TimedAnimation : update(…) -> update(float delta), percent and elapsed are ↵Jérémy Zurcher3-7/+7
protected
2018-11-14AnimationBatch : remove debug System.err.printlnJérémy Zurcher1-1/+0
2018-11-14add FramedSpriteJérémy Zurcher1-0/+37
2018-11-14remove useless import statementsJérémy Zurcher4-7/+0
2018-11-14add AnimationBatchJérémy Zurcher1-0/+82
2018-11-14TimedAnimation : add float elapsed parameter to update(…)Jérémy Zurcher3-5/+8
2018-10-23Add LICENSEJérémy Zurcher1-0/+21
2018-10-18AnimationScreen : use Tile Overlay on MoveAnimationJérémy Zurcher1-2/+15
2018-10-18Path : set to = null, when end is reachedJérémy Zurcher1-0/+1
2018-10-18MoveAnimation : notify on start and end of animationJérémy Zurcher1-3/+11
2018-10-18add assets/hex-overlaysJérémy Zurcher14-0/+85