diff options
Diffstat (limited to 'test/src')
| -rw-r--r-- | test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java | 5 | ||||
| -rw-r--r-- | test/src/ch/asynk/gdx/boardgame/test/Panzer.java | 13 | 
2 files changed, 3 insertions, 15 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java index 9871b35..5bf55c3 100644 --- a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java +++ b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java @@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.Texture;  import com.badlogic.gdx.math.Vector2;  import ch.asynk.gdx.boardgame.Camera; +import ch.asynk.gdx.boardgame.pieces.Piece;  import ch.asynk.gdx.boardgame.boards.Board;  import ch.asynk.gdx.boardgame.boards.BoardFactory;  import ch.asynk.gdx.boardgame.ui.Alignment; @@ -31,7 +32,7 @@ public class AnimationsScreen extends AbstractScreen      private State state;      private final Texture map; -    private final Panzer panzer; +    private final Piece panzer;      private final Camera cam;      private final Board board;      private Animation animation; @@ -44,7 +45,7 @@ public class AnimationsScreen extends AbstractScreen          this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 110, 50, 103, BoardFactory.BoardOrientation.VERTICAL);          this.camera = this.cam = new Camera(10, map.getWidth(), map.getHeight(), 1.0f, 0.3f, false); -        this.panzer = new Panzer(app); +        this.panzer = new Piece(app.assets.getTexture(app.assets.PANZER));          Vector2 v = new Vector2();          this.board.centerOf(7, 4, v);          this.panzer.setPosition(v.x - (panzer.getWidth() / 2), v.y - (panzer.getHeight() / 2)); diff --git a/test/src/ch/asynk/gdx/boardgame/test/Panzer.java b/test/src/ch/asynk/gdx/boardgame/test/Panzer.java deleted file mode 100644 index b24a942..0000000 --- a/test/src/ch/asynk/gdx/boardgame/test/Panzer.java +++ /dev/null @@ -1,13 +0,0 @@ -package ch.asynk.gdx.boardgame.test; - -import com.badlogic.gdx.graphics.g2d.Sprite; - -import ch.asynk.gdx.boardgame.Scalable; - -public class Panzer extends Sprite implements Scalable -{ -    public Panzer(final GdxBoardTest app) -    { -        super(app.assets.getTexture(app.assets.PANZER)); -    } -}  | 
