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-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java5
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/Panzer.java13
2 files changed, 3 insertions, 15 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
index 9871b35..5bf55c3 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
@@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.Vector2;
import ch.asynk.gdx.boardgame.Camera;
+import ch.asynk.gdx.boardgame.pieces.Piece;
import ch.asynk.gdx.boardgame.boards.Board;
import ch.asynk.gdx.boardgame.boards.BoardFactory;
import ch.asynk.gdx.boardgame.ui.Alignment;
@@ -31,7 +32,7 @@ public class AnimationsScreen extends AbstractScreen
private State state;
private final Texture map;
- private final Panzer panzer;
+ private final Piece panzer;
private final Camera cam;
private final Board board;
private Animation animation;
@@ -44,7 +45,7 @@ public class AnimationsScreen extends AbstractScreen
this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 110, 50, 103, BoardFactory.BoardOrientation.VERTICAL);
this.camera = this.cam = new Camera(10, map.getWidth(), map.getHeight(), 1.0f, 0.3f, false);
- this.panzer = new Panzer(app);
+ this.panzer = new Piece(app.assets.getTexture(app.assets.PANZER));
Vector2 v = new Vector2();
this.board.centerOf(7, 4, v);
this.panzer.setPosition(v.x - (panzer.getWidth() / 2), v.y - (panzer.getHeight() / 2));
diff --git a/test/src/ch/asynk/gdx/boardgame/test/Panzer.java b/test/src/ch/asynk/gdx/boardgame/test/Panzer.java
deleted file mode 100644
index b24a942..0000000
--- a/test/src/ch/asynk/gdx/boardgame/test/Panzer.java
+++ /dev/null
@@ -1,13 +0,0 @@
-package ch.asynk.gdx.boardgame.test;
-
-import com.badlogic.gdx.graphics.g2d.Sprite;
-
-import ch.asynk.gdx.boardgame.Scalable;
-
-public class Panzer extends Sprite implements Scalable
-{
- public Panzer(final GdxBoardTest app)
- {
- super(app.assets.getTexture(app.assets.PANZER));
- }
-}