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authorJérémy Zurcher <jeremy@asynk.ch>2018-10-08 14:18:20 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2018-10-08 14:18:20 +0200
commit2d0b3c6198ed9bc9edf1689554f033a8b74e67c2 (patch)
treee90fc410cf3864d0d90d3280736878bab8652baa /test
parentb494b2e098b79b927bb1a5e5f8975d0572bad865 (diff)
downloadgdx-boardgame-2d0b3c6198ed9bc9edf1689554f033a8b74e67c2.zip
gdx-boardgame-2d0b3c6198ed9bc9edf1689554f033a8b74e67c2.tar.gz
Revert "BoardScreen : be sure to reset glViewport when exiting"
that is ... correct, but better if the new Screen does it's job This reverts commit d292f18161846fc14342063586c361f4953428ad.
Diffstat (limited to 'test')
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java1
1 files changed, 0 insertions, 1 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java b/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java
index 7785989..afa6b45 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java
@@ -221,7 +221,6 @@ public class BoardScreen extends AbstractScreen
case TRI_H: board.setTRI_H(); break;
case TRI_V: board.setTRI_V(); break;
case DONE:
- cam.applyScreenViewport();
this.app.switchToMenu();
return;
}