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authorJérémy Zurcher <jeremy@asynk.ch>2018-10-08 14:20:03 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2018-10-08 14:20:03 +0200
commit13fbbbc4ad77a9fb8f5951502e7ed2efa05278f8 (patch)
treeb3f755ef5f68f56d5acd68e11b239c7bef39f5cf /test/src
parent2d0b3c6198ed9bc9edf1689554f033a8b74e67c2 (diff)
downloadgdx-boardgame-13fbbbc4ad77a9fb8f5951502e7ed2efa05278f8.zip
gdx-boardgame-13fbbbc4ad77a9fb8f5951502e7ed2efa05278f8.tar.gz
AbstractScreen : the screen set the glViewport at construction
Diffstat (limited to 'test/src')
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java3
1 files changed, 3 insertions, 0 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java
index d0929ee..767a4ea 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java
@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.graphics.glutils.HdpiUtils;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.InputMultiplexer;
@@ -48,6 +49,8 @@ public abstract class AbstractScreen implements Screen
this.inputBlocked = false;
this.inputDelay = 0f;
this.paused = false;
+
+ HdpiUtils.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
protected abstract void draw(SpriteBatch batch);