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-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java3
1 files changed, 3 insertions, 0 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java
index d0929ee..767a4ea 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java
@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.graphics.glutils.HdpiUtils;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.InputMultiplexer;
@@ -48,6 +49,8 @@ public abstract class AbstractScreen implements Screen
this.inputBlocked = false;
this.inputDelay = 0f;
this.paused = false;
+
+ HdpiUtils.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
protected abstract void draw(SpriteBatch batch);