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authorJérémy Zurcher <jeremy@asynk.ch>2018-09-14 09:13:52 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2018-09-14 09:13:52 +0200
commitad358e6c03d324a200d255cfe9688be30dd4947e (patch)
tree3e157048221add9d14d796a0be9598f6447f3be7 /test/src/ch/asynk
parent76c4a8eccdc276583c215e5ad09b5fb2f07ac53e (diff)
downloadgdx-boardgame-ad358e6c03d324a200d255cfe9688be30dd4947e.zip
gdx-boardgame-ad358e6c03d324a200d255cfe9688be30dd4947e.tar.gz
GameHud : fix drawing of SQUARE state
Diffstat (limited to 'test/src/ch/asynk')
-rw-r--r--test/src/ch/asynk/gdx/board/test/GameHud.java1
1 files changed, 1 insertions, 0 deletions
diff --git a/test/src/ch/asynk/gdx/board/test/GameHud.java b/test/src/ch/asynk/gdx/board/test/GameHud.java
index cda018b..3fc4454 100644
--- a/test/src/ch/asynk/gdx/board/test/GameHud.java
+++ b/test/src/ch/asynk/gdx/board/test/GameHud.java
@@ -96,6 +96,7 @@ public class GameHud implements Disposable, Touchable
break;
case HEX_V:
case HEX_H:
+ case SQUARE:
drawRoot(batch);
break;
}