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author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-10-18 16:48:50 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-10-18 16:48:50 +0200 |
commit | 3be9db7d4d603791727b2cb3bcec7ae38d3cda50 (patch) | |
tree | 4d61605148fd394bb9523b0f8207132769b7ef21 /test/src/ch/asynk | |
parent | ab02adb2df8edd794c036547fb61e7f904da780c (diff) | |
download | gdx-boardgame-3be9db7d4d603791727b2cb3bcec7ae38d3cda50.zip gdx-boardgame-3be9db7d4d603791727b2cb3bcec7ae38d3cda50.tar.gz |
kill pieces subdirectory for now
Diffstat (limited to 'test/src/ch/asynk')
-rw-r--r-- | test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java | 2 | ||||
-rw-r--r-- | test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java index a675a82..9fd6d68 100644 --- a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java +++ b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java @@ -10,7 +10,7 @@ import ch.asynk.gdx.boardgame.Camera; import ch.asynk.gdx.boardgame.Orientation; import ch.asynk.gdx.boardgame.Path; import ch.asynk.gdx.boardgame.Tile; -import ch.asynk.gdx.boardgame.pieces.Piece; +import ch.asynk.gdx.boardgame.Piece; import ch.asynk.gdx.boardgame.boards.Board; import ch.asynk.gdx.boardgame.boards.BoardFactory; import ch.asynk.gdx.boardgame.ui.Alignment; diff --git a/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java b/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java index ee38fbd..613fe57 100644 --- a/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java +++ b/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java @@ -8,7 +8,7 @@ import com.badlogic.gdx.math.Vector2; import ch.asynk.gdx.boardgame.Camera; import ch.asynk.gdx.boardgame.Orientation; -import ch.asynk.gdx.boardgame.pieces.Piece; +import ch.asynk.gdx.boardgame.Piece; import ch.asynk.gdx.boardgame.boards.Board; import ch.asynk.gdx.boardgame.boards.BoardFactory; import ch.asynk.gdx.boardgame.ui.Alignment; |