diff options
author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-09-14 00:37:47 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-09-14 00:37:47 +0200 |
commit | a3cc66dc1fe2f468b234083baacd82a37c51fd3f (patch) | |
tree | e6b5d7dc243b918f7f68cb41bf62d9ea045137c5 /desktop/src/ch/asynk/zproject | |
parent | ad423ba369941ebd3f9cced4030291ac67c4b3c6 (diff) | |
download | gdx-boardgame-a3cc66dc1fe2f468b234083baacd82a37c51fd3f.zip gdx-boardgame-a3cc66dc1fe2f468b234083baacd82a37c51fd3f.tar.gz |
desktop -> test
Diffstat (limited to 'desktop/src/ch/asynk/zproject')
-rw-r--r-- | desktop/src/ch/asynk/zproject/desktop/Assets.java | 78 | ||||
-rw-r--r-- | desktop/src/ch/asynk/zproject/desktop/DesktopLauncher.java | 13 | ||||
-rw-r--r-- | desktop/src/ch/asynk/zproject/desktop/GameBoard.java | 110 | ||||
-rw-r--r-- | desktop/src/ch/asynk/zproject/desktop/GameHud.java | 155 | ||||
-rw-r--r-- | desktop/src/ch/asynk/zproject/desktop/GameScreen.java | 215 | ||||
-rw-r--r-- | desktop/src/ch/asynk/zproject/desktop/GdxBoardTest.java | 83 | ||||
-rw-r--r-- | desktop/src/ch/asynk/zproject/desktop/LoadingScreen.java | 166 |
7 files changed, 0 insertions, 820 deletions
diff --git a/desktop/src/ch/asynk/zproject/desktop/Assets.java b/desktop/src/ch/asynk/zproject/desktop/Assets.java deleted file mode 100644 index e89d2a9..0000000 --- a/desktop/src/ch/asynk/zproject/desktop/Assets.java +++ /dev/null @@ -1,78 +0,0 @@ -package ch.asynk.gdx.board.test; - -import com.badlogic.gdx.assets.loaders.FileHandleResolver; -import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver; -import com.badlogic.gdx.graphics.Texture; -import com.badlogic.gdx.graphics.g2d.BitmapFont; -import com.badlogic.gdx.graphics.g2d.TextureAtlas; -import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator; -import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGeneratorLoader; -import com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader; -import com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader.FreeTypeFontLoaderParameter; - -public class Assets extends ch.asynk.gdx.board.engine.Assets -{ - public static final String LOADING = "loading.atlas"; - - public static final String CORNER = "corner.png"; - public static final String MAP_00 = "map_00.png"; - public static final String CHESS = "chess.jpg"; - public static final String FONT = "veteran-typewriter.ttf"; - public static final String FONT_20 = "size20.ttf"; - public static final String FONT_25 = "size25.ttf"; - public static final String PATCH = "ui-patch.png"; - - private final FreeTypeFontLoaderParameter params20; - private final FreeTypeFontLoaderParameter params25; - - public Assets() - { - super(); - final FileHandleResolver resolver = new InternalFileHandleResolver(); - setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver)); - setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver)); - params20 = new FreeTypeFontLoaderParameter(); - params20.fontFileName = FONT; - params20.fontParameters.size = 20; - params25 = new FreeTypeFontLoaderParameter(); - params25.fontFileName = FONT; - params25.fontParameters.size = 25; - } - - @Override public void dispose() - { - GdxBoardTest.debug("diagnostics:\n" + getDiagnostics() ); - clear(); - super.dispose(); - } - - public void loadLoading() - { - load(LOADING, TextureAtlas.class); - } - - public void unloadLoading() - { - unload(LOADING); - } - - public void loadGame() - { - load(MAP_00, Texture.class); - load(CHESS, Texture.class); - load(CORNER, Texture.class); - load(PATCH, Texture.class); - load(FONT_20, BitmapFont.class, params20); - load(FONT_25, BitmapFont.class, params25); - } - - public void unloadGame() - { - unload(MAP_00); - unload(CHESS); - unload(CORNER); - unload(PATCH); - unload(FONT_20); - unload(FONT_25); - } -} diff --git a/desktop/src/ch/asynk/zproject/desktop/DesktopLauncher.java b/desktop/src/ch/asynk/zproject/desktop/DesktopLauncher.java deleted file mode 100644 index 0e14b17..0000000 --- a/desktop/src/ch/asynk/zproject/desktop/DesktopLauncher.java +++ /dev/null @@ -1,13 +0,0 @@ -package ch.asynk.gdx.board.test; - -import com.badlogic.gdx.backends.lwjgl.LwjglApplication; -import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; - -public class DesktopLauncher { - public static void main (String[] arg) { - LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); - new LwjglApplication(new GdxBoardTest(), config); - config.width=800; - config.height=600; - } -} diff --git a/desktop/src/ch/asynk/zproject/desktop/GameBoard.java b/desktop/src/ch/asynk/zproject/desktop/GameBoard.java deleted file mode 100644 index a2343db..0000000 --- a/desktop/src/ch/asynk/zproject/desktop/GameBoard.java +++ /dev/null @@ -1,110 +0,0 @@ -package ch.asynk.gdx.board.test; - -import com.badlogic.gdx.graphics.g2d.Batch; -import com.badlogic.gdx.graphics.Texture; -import com.badlogic.gdx.utils.Disposable; -import com.badlogic.gdx.math.Vector2; - -import ch.asynk.gdx.board.engine.Touchable; -import ch.asynk.gdx.board.engine.Board; -import ch.asynk.gdx.board.engine.board.BoardFactory; - -public class GameBoard implements Disposable, Touchable -{ - private final Assets assets; - private Texture map; - private Board board; - - private int dx; - private int dy; - private int w; - private int h; - private float r; - - private Vector2 v; - - public GameBoard(final Assets assets) - { - this.assets = assets; - this.v = new Vector2(); - setState(GameScreen.State.UI); - } - - @Override public void dispose() - { - map.dispose(); - } - - @Override public boolean touch(float x, float y) - { - board.toBoard(x, y, v); - GdxBoardTest.debug("BoardGame", String.format("touchDown [%d;%d] => [%d;%d]", (int)x, (int)y, (int)v.x, (int)v.y)); - board.centerOf((int)v.x, (int)v.y, v); - GdxBoardTest.debug("BoardGame", String.format(" => [%d;%d]", (int)v.x, (int)v.y)); - return true; - } - - public void setState(GameScreen.State state) - { - switch (state) { - case UI: - case HEX_V: - setHEX_V(); - break; - case HEX_H: - setHEX_H(); - break; - case SQUARE: - setSQUARE(); - break; - } - } - - private void setHEX_V() - { - this.map = assets.getTexture(assets.MAP_00); - r = 0; - dx = 0; - dy = 0; - w = this.map.getWidth(); - h = this.map.getHeight(); - this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 110, 50, 103, BoardFactory.BoardOrientation.VERTICAL); - } - - private void setHEX_H() - { - this.map = assets.getTexture(assets.MAP_00); - r = 90; - dx = - ( this.map.getWidth() - this.map.getHeight() ) / 2; - dy = - dx; - w = this.map.getHeight(); - h = this.map.getWidth(); - this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 110, 103, 50, BoardFactory.BoardOrientation.HORIZONTAL); - } - - private void setSQUARE() - { - this.map = assets.getTexture(assets.CHESS); - r = 0; - dx = 0; - dy = 0; - w = map.getHeight(); - h = map.getWidth(); - this.board = BoardFactory.getBoard(BoardFactory.BoardType.SQUARE, 83, 5, 5); - } - - public int getWidth() - { - return w; - } - - public int getHeight() - { - return h; - } - - public void draw(Batch batch) - { - batch.draw(map, dx, dy, map.getWidth()/2, map.getHeight()/2, map.getWidth(), map.getHeight(), 1, 1, r, 0, 0, map.getWidth(), map.getHeight(), false, false); - } -} diff --git a/desktop/src/ch/asynk/zproject/desktop/GameHud.java b/desktop/src/ch/asynk/zproject/desktop/GameHud.java deleted file mode 100644 index d2c8649..0000000 --- a/desktop/src/ch/asynk/zproject/desktop/GameHud.java +++ /dev/null @@ -1,155 +0,0 @@ -package ch.asynk.gdx.board.test; - -import java.util.function.Supplier; - -import com.badlogic.gdx.graphics.g2d.Batch; -import com.badlogic.gdx.graphics.g2d.Sprite; -import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import com.badlogic.gdx.utils.Disposable; - -import ch.asynk.gdx.board.engine.ui.Button; -import ch.asynk.gdx.board.engine.ui.Alignment; -import ch.asynk.gdx.board.engine.ui.Root; -import ch.asynk.gdx.board.engine.Touchable; - -public class GameHud implements Disposable, Touchable -{ - private final Sprite corner; - private final Root root; - private final Button hello; - private final Button next; - private GameScreen.State state; - private final Supplier<GameScreen.State> nextState; - - public GameHud(final Assets assets, GameScreen.State state, Supplier<GameScreen.State> nextState) - { - this.state = state; - this.nextState = nextState; - this.corner = new Sprite(assets.getTexture(assets.CORNER)); - - this.root = new Root(2); - this.root.setPadding(30); - - this.hello = new Button(assets.getFont(assets.FONT_25), assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23), 10, 15); - this.hello.write("Hello"); - this.root.add(this.hello); - - this.next = new Button(assets.getFont(assets.FONT_25), assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23), 20, 0); - this.next.write("NEXT"); - this.next.setPosition(50, 50); - this.next.setAlignment(Alignment.MIDDLE_CENTER); - this.next.setLabelAlignment(Alignment.MIDDLE_CENTER); - this.root.add(this.next); - } - - @Override public void dispose() - { - corner.getTexture().dispose(); - } - - @Override public boolean touch(float x, float y) - { - if (root.touch(x, y)) { - GdxBoardTest.debug("GameHud", String.format("touchDown : %f %f", x, y)); - if (root.touched() == this.next) - onNext(); - return true; - } - return false; - } - - public void resize(float width, float height) - { - this.root.resize(width, height); - } - - public void onNext() - { - this.state = nextState.get(); - switch (this.state) { - case UI: - updateNext(50, Alignment.MIDDLE_CENTER); - this.root.add(this.hello); - break; - case HEX_V: - updateNext(0, Alignment.BOTTOM_RIGHT); - this.root.remove(this.hello); - break; - case HEX_H: - break; - } - } - - private void updateNext(int p, Alignment a) - { - this.next.setPosition(p, p); - this.next.setAlignment(a); - this.next.update(); - } - - public void draw(Batch batch) - { - switch (this.state) { - case UI: - drawButtons(batch); - drawCorners(batch); - break; - case HEX_V: - case HEX_H: - drawRoot(batch); - break; - } - } - - private void drawRoot(Batch batch) - { - root.draw(batch); - } - - private void drawCorners(Batch batch) - { - float right = root.getX() + root.getWidth() - corner.getWidth(); - float top = root.getY() + root.getHeight() - corner.getHeight(); - corner.setRotation(0); - corner.setPosition(root.getX(), top); - corner.draw(batch); - corner.setRotation(90); - corner.setPosition(root.getX(), root.getY()); - corner.draw(batch); - corner.setRotation(180); - corner.setPosition(right, root.getY()); - corner.draw(batch); - corner.setPosition(right, top); - corner.setRotation(270); - corner.draw(batch); - } - - private void drawButtons(Batch batch) - { - hello.setAlignment(Alignment.TOP_LEFT); - hello.setLabelAlignment(Alignment.BOTTOM_RIGHT); - hello.update(); - root.draw(batch); - drawHello(batch, Alignment.TOP_CENTER, Alignment.BOTTOM_CENTER); - drawHello(batch, Alignment.TOP_RIGHT, Alignment.BOTTOM_LEFT); - drawHello(batch, Alignment.MIDDLE_LEFT, Alignment.MIDDLE_RIGHT); - // drawHello(batch, Alignment.MIDDLE_CENTER, Alignment.MIDDLE_CENTER); - drawHello(batch, Alignment.MIDDLE_RIGHT, Alignment.MIDDLE_LEFT); - drawHello(batch, Alignment.BOTTOM_LEFT, Alignment.TOP_RIGHT); - drawHello(batch, Alignment.BOTTOM_CENTER, Alignment.TOP_CENTER); - drawHello(batch, Alignment.BOTTOM_RIGHT, Alignment.TOP_LEFT); - } - - private void drawHello(Batch batch, Alignment alignment1, Alignment alignment2) - { - hello.setAlignment(alignment1); - hello.setLabelAlignment(alignment2); - hello.update(); - hello.draw(batch); - } - - public void drawDebug(ShapeRenderer debugShapes) - { - root.drawDebug(debugShapes); - } -} diff --git a/desktop/src/ch/asynk/zproject/desktop/GameScreen.java b/desktop/src/ch/asynk/zproject/desktop/GameScreen.java deleted file mode 100644 index 253affa..0000000 --- a/desktop/src/ch/asynk/zproject/desktop/GameScreen.java +++ /dev/null @@ -1,215 +0,0 @@ -package ch.asynk.gdx.board.test; - -import com.badlogic.gdx.Gdx; -import com.badlogic.gdx.Screen; -import com.badlogic.gdx.graphics.GL20; -import com.badlogic.gdx.graphics.g2d.SpriteBatch; -import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import com.badlogic.gdx.Input; -import com.badlogic.gdx.InputAdapter; -import com.badlogic.gdx.InputMultiplexer; -import com.badlogic.gdx.input.GestureDetector; -import com.badlogic.gdx.input.GestureDetector.GestureAdapter; -import com.badlogic.gdx.math.Vector2; -import com.badlogic.gdx.math.Vector3; - -import ch.asynk.gdx.board.engine.Camera; - -public class GameScreen implements Screen -{ - private static final float INPUT_DELAY = 0.1f; // filter out touches after gesture - private static final float ZOOM_SCROLL_FACTOR = .1f; - private static final float ZOOM_GESTURE_FACTOR = .01f; - - private static final boolean DEBUG = true; - - private final GdxBoardTest app; - private final GameHud hud; - private final GameBoard board; - private final Camera camera; - private final SpriteBatch batch; - private ShapeRenderer debugShapes = null; - - private final Vector2 dragPos = new Vector2(); - private final Vector3 boardTouch = new Vector3(); - private final Vector3 hudTouch = new Vector3(); - - private boolean paused; - private float inputDelay; - private boolean inputBlocked; - - public enum State - { - UI, HEX_V, HEX_H, SQUARE; - public State next() - { - switch(this) { - case UI: - return HEX_V; - case HEX_V: - return HEX_H; - case HEX_H: - return SQUARE; - case SQUARE: - return UI; - default: - return UI; - } - } - } - private State state; - - public GameScreen(final GdxBoardTest app) - { - this.app = app; - this.hud = new GameHud(app.assets, State.UI, () -> nextState()); - this.board = new GameBoard(app.assets); - this.batch = new SpriteBatch(); - this.camera = new Camera(10, board.getWidth(), board.getHeight(), 1.0f, 0.3f, false); - Gdx.input.setInputProcessor(getMultiplexer(this)); - this.paused = false; - this.inputDelay = 0f; - this.inputBlocked = false; - this.state = State.UI; - if (DEBUG) this.debugShapes = new ShapeRenderer(); - } - - public State nextState() - { - this.state = this.state.next(); - this.board.setState(this.state); - this.camera.setDimension(board.getWidth(), board.getHeight()); - zoom(1); - return this.state; - } - - @Override public void render(float delta) - { - if (paused) return; - - if (inputBlocked) { - inputDelay -= delta; - if (inputDelay <= 0f) - inputBlocked = false; - } - - Gdx.gl.glClearColor(0, 0, 0, 1); - Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); - - camera.applyMapViewport(); - batch.setProjectionMatrix(camera.combined); - batch.begin(); - board.draw(batch); - batch.end(); - - camera.applyHudViewport(); - batch.setProjectionMatrix(camera.getHudMatrix()); - batch.begin(); - hud.draw(batch); - batch.end(); - - if (DEBUG) { - Gdx.gl.glEnable(GL20.GL_BLEND); - debugShapes.setAutoShapeType(true); - debugShapes.setProjectionMatrix(camera.getHudMatrix()); - debugShapes.begin(); - hud.drawDebug(debugShapes); - debugShapes.end(); - } - - } - - @Override public void resize(int width, int height) - { - if (paused) return; - GdxBoardTest.debug("GameScreen", String.format("resize (%d,%d)",width, height)); - camera.updateViewport(width, height); - hud.resize(camera.getHud().width, camera.getHud().height); - } - - @Override public void dispose() - { - GdxBoardTest.debug("GameScreen", "dispose()"); - batch.dispose(); - if (debugShapes != null) debugShapes.dispose(); - hud.dispose(); - board.dispose(); - } - - @Override public void show() - { - GdxBoardTest.debug("GameScreen", "show()"); - } - - @Override public void hide() - { - GdxBoardTest.debug("GameScreen", "hide()"); - } - - @Override public void pause() - { - GdxBoardTest.debug("pause() "); - paused = true; - } - - @Override public void resume() - { - GdxBoardTest.debug("resume() "); - paused = false; - resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); - } - - private void zoom(float dz) - { - camera.zoom(dz); - resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); - } - - private InputMultiplexer getMultiplexer(final GameScreen screen) - { - final InputMultiplexer multiplexer = new InputMultiplexer(); - multiplexer.addProcessor(new InputAdapter() { - @Override public boolean scrolled(int amount) - { - screen.zoom(amount * ZOOM_SCROLL_FACTOR); - return true; - } - @Override public boolean touchDown(int x, int y, int pointer, int button) - { - if (inputBlocked) return true; - if (button == Input.Buttons.LEFT) { - dragPos.set(x, y); - camera.unproject(x, y, boardTouch); - camera.unprojectHud(x, y, hudTouch); - if (!hud.touch(hudTouch.x, hudTouch.y)) { - if (state != State.UI) - board.touch(boardTouch.x, boardTouch.y); - } - } - return true; - } - @Override public boolean touchDragged(int x, int y, int pointer) - { - int dx = (int) (dragPos.x - x); - int dy = (int) (dragPos.y - y); - dragPos.set(x, y); - camera.translate(dx, dy); - return true; - } - }); - multiplexer.addProcessor(new GestureDetector(new GestureAdapter() { - @Override public boolean zoom(float initialDistance, float distance) - { - if (initialDistance > distance) - screen.zoom(ZOOM_GESTURE_FACTOR); - else - screen.zoom(-ZOOM_GESTURE_FACTOR); - inputBlocked = true; - inputDelay = INPUT_DELAY; - return true; - } - })); - - return multiplexer; - } -} diff --git a/desktop/src/ch/asynk/zproject/desktop/GdxBoardTest.java b/desktop/src/ch/asynk/zproject/desktop/GdxBoardTest.java deleted file mode 100644 index 03726f7..0000000 --- a/desktop/src/ch/asynk/zproject/desktop/GdxBoardTest.java +++ /dev/null @@ -1,83 +0,0 @@ -package ch.asynk.gdx.board.test; - -import com.badlogic.gdx.Game; -import com.badlogic.gdx.Gdx; -import com.badlogic.gdx.Screen; - -public class GdxBoardTest extends Game -{ - public static final String DOM = "GdxBoardTest"; - - private enum State - { - NONE, - LOADING, - GAME, - } - private State state; - - public final Assets assets = new Assets(); - - @Override public void create() - { - this.state = State.NONE; - Gdx.app.setLogLevel(Gdx.app.LOG_DEBUG); - debug(String.format("create() [%d;%d] %f", Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), Gdx.graphics.getDensity())); - switchToLoading(); - } - - @Override public void dispose() - { - switchToNone(); - assets.dispose(); - } - - public static void error(String msg) - { - Gdx.app.error(DOM, msg); - } - - public static void debug(String msg) - { - Gdx.app.debug(DOM, msg); - } - - public static void debug(String from, String msg) - { - Gdx.app.debug(DOM, String.format("%s : %s", from, msg)); - } - - private void switchTo(Screen nextScreen, State nextState) - { - if (state == nextState) { - error("switch from and to " + state); - return; - } - switch(state) { - case LOADING: assets.unloadLoading(); break; - case GAME: assets.unloadGame(); break; - } - if (state != State.NONE) { - getScreen().dispose(); - } - setScreen(nextScreen); - this.state = nextState; - } - - public void switchToNone() - { - switchTo(null, State.NONE); - } - - public void switchToLoading() - { - assets.loadLoading(); - assets.finishLoading(); - switchTo(new LoadingScreen(this, () -> assets.loadGame(), () -> switchToGame()), State.LOADING); - } - - public void switchToGame() - { - switchTo(new GameScreen(this), State.GAME); - } -} diff --git a/desktop/src/ch/asynk/zproject/desktop/LoadingScreen.java b/desktop/src/ch/asynk/zproject/desktop/LoadingScreen.java deleted file mode 100644 index ee6ef2e..0000000 --- a/desktop/src/ch/asynk/zproject/desktop/LoadingScreen.java +++ /dev/null @@ -1,166 +0,0 @@ -package ch.asynk.gdx.board.test; - -import com.badlogic.gdx.Gdx; -import com.badlogic.gdx.Screen; -import com.badlogic.gdx.graphics.GL20; -import com.badlogic.gdx.graphics.Color; -import com.badlogic.gdx.graphics.OrthographicCamera; -import com.badlogic.gdx.graphics.g2d.SpriteBatch; -import com.badlogic.gdx.graphics.g2d.TextureAtlas; -import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; - -public class LoadingScreen implements Screen -{ - private final GdxBoardTest app; - private final SpriteBatch batch; - private final Color c; - private final OrthographicCamera camera; - - private final float BLINK_AFTER = 2f; - private final float ALPHA_FACTOR = 1.5f; - - private boolean paused; - private TextureAtlas atlas; - private AtlasRegion bar; - private AtlasRegion border; - private AtlasRegion loading; - private AtlasRegion loaded; - - private int x, y; - private int count; - private float percent; - private float alpha; - private boolean incr; - private boolean isLoaded; - - public interface LoadAction { - void call(); - } - private LoadAction onLoaded; - - public LoadingScreen(final GdxBoardTest app, LoadAction startLoading, LoadAction onLoaded) - { - this.app = app; - this.onLoaded = onLoaded; - this.batch = new SpriteBatch(); - this.c = batch.getColor(); - this.camera = new OrthographicCamera(); - int w = Gdx.graphics.getWidth(); - int h = Gdx.graphics.getHeight(); - this.camera.setToOrtho(false, w, h); - this.camera.update(); - this.paused = false; - atlas = app.assets.getAtlas(app.assets.LOADING); - bar = atlas.findRegion("bar"); - border = atlas.findRegion("border"); - loading = atlas.findRegion("loading"); - loaded = atlas.findRegion("loaded"); - computeCoords(w, h); - percent = 0f; - alpha = 1f; - incr = false; - isLoaded = false; - startLoading.call(); - } - - private void computeCoords(int width, int height) - { - x = (width - border.getRegionWidth()) / 2; - y = (height - border.getRegionHeight()) / 2; - } - - @Override public void render(float delta) - { - if (paused) return; - - if (!isLoaded) { - if (app.assets.update()) { - GdxBoardTest.debug("LoadingScreen", "assets loaded"); - isLoaded = true; - percent = 1f; - } else { - percent = app.assets.getProgress(); - } - } - - if (!isLoaded && percent >= 1f) { - count = 0; - alpha = 1f; - incr = false; - } - - delta *= ALPHA_FACTOR; - if (incr) { - alpha += delta; - if (alpha >= 1f ) { - alpha = 1f; - incr = false; - if (isLoaded) count += 1; - if (count >= BLINK_AFTER) { - onLoaded.call(); - return; - } - } - } else { - alpha -= delta; - if (alpha <= 0f ) { - alpha = 0f; - incr = true; - } - } - - Gdx.gl.glClearColor(0, 0, 0, 1); - Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); - - batch.setProjectionMatrix(camera.combined); - batch.begin(); - batch.setColor(c.r, c.g, c.b, 1f); - batch.draw(border, x, y); - batch.draw(bar, x + 4, y + 4, percent * bar.getRegionWidth(), bar.getRegionHeight()); - batch.setColor(c.r, c.g, c.b, alpha); - if (!isLoaded) { - batch.draw(loading, x, y + border.getRegionHeight() + 3); - } else { - batch.draw(loaded, x + border.getRegionWidth() - loaded.getRegionWidth(), y - loaded.getRegionHeight() - 3); - } - batch.end(); - } - - @Override public void resize(int width, int height) - { - if (paused) return; - GdxBoardTest.debug("LoadingScreen", String.format("resize (%d,%d)",width, height)); - this.camera.setToOrtho(false, width, height); - this.camera.update(); - computeCoords(width, height); - } - - @Override public void dispose() - { - GdxBoardTest.debug("LoadingScreen", "dispose()"); - batch.dispose(); - } - - @Override public void show() - { - GdxBoardTest.debug("LoadingScreen", "show()"); - } - - @Override public void hide() - { - GdxBoardTest.debug("LoadingScreen", "hide()"); - } - - @Override public void pause() - { - paused = true; - GdxBoardTest.debug("pause() "); - } - - @Override public void resume() - { - GdxBoardTest.debug("resume() "); - resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); - paused = false; - } -} |