diff options
author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-09-13 19:02:27 +0200 |
---|---|---|
committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-09-13 19:02:27 +0200 |
commit | ad423ba369941ebd3f9cced4030291ac67c4b3c6 (patch) | |
tree | 73c397867866f80b2ba7f50d7733a0513e46c51b /desktop/src/ch/asynk/zproject | |
parent | 7eb1beae9fd79a07783bd850a5d739a9813797dc (diff) | |
download | gdx-boardgame-ad423ba369941ebd3f9cced4030291ac67c4b3c6.zip gdx-boardgame-ad423ba369941ebd3f9cced4030291ac67c4b3c6.tar.gz |
namespace desktop -> test, move classes into desktop dir
Diffstat (limited to 'desktop/src/ch/asynk/zproject')
7 files changed, 809 insertions, 3 deletions
diff --git a/desktop/src/ch/asynk/zproject/desktop/Assets.java b/desktop/src/ch/asynk/zproject/desktop/Assets.java new file mode 100644 index 0000000..e89d2a9 --- /dev/null +++ b/desktop/src/ch/asynk/zproject/desktop/Assets.java @@ -0,0 +1,78 @@ +package ch.asynk.gdx.board.test; + +import com.badlogic.gdx.assets.loaders.FileHandleResolver; +import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver; +import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.graphics.g2d.BitmapFont; +import com.badlogic.gdx.graphics.g2d.TextureAtlas; +import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator; +import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGeneratorLoader; +import com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader; +import com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader.FreeTypeFontLoaderParameter; + +public class Assets extends ch.asynk.gdx.board.engine.Assets +{ + public static final String LOADING = "loading.atlas"; + + public static final String CORNER = "corner.png"; + public static final String MAP_00 = "map_00.png"; + public static final String CHESS = "chess.jpg"; + public static final String FONT = "veteran-typewriter.ttf"; + public static final String FONT_20 = "size20.ttf"; + public static final String FONT_25 = "size25.ttf"; + public static final String PATCH = "ui-patch.png"; + + private final FreeTypeFontLoaderParameter params20; + private final FreeTypeFontLoaderParameter params25; + + public Assets() + { + super(); + final FileHandleResolver resolver = new InternalFileHandleResolver(); + setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver)); + setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver)); + params20 = new FreeTypeFontLoaderParameter(); + params20.fontFileName = FONT; + params20.fontParameters.size = 20; + params25 = new FreeTypeFontLoaderParameter(); + params25.fontFileName = FONT; + params25.fontParameters.size = 25; + } + + @Override public void dispose() + { + GdxBoardTest.debug("diagnostics:\n" + getDiagnostics() ); + clear(); + super.dispose(); + } + + public void loadLoading() + { + load(LOADING, TextureAtlas.class); + } + + public void unloadLoading() + { + unload(LOADING); + } + + public void loadGame() + { + load(MAP_00, Texture.class); + load(CHESS, Texture.class); + load(CORNER, Texture.class); + load(PATCH, Texture.class); + load(FONT_20, BitmapFont.class, params20); + load(FONT_25, BitmapFont.class, params25); + } + + public void unloadGame() + { + unload(MAP_00); + unload(CHESS); + unload(CORNER); + unload(PATCH); + unload(FONT_20); + unload(FONT_25); + } +} diff --git a/desktop/src/ch/asynk/zproject/desktop/DesktopLauncher.java b/desktop/src/ch/asynk/zproject/desktop/DesktopLauncher.java index fbdd77c..0e14b17 100644 --- a/desktop/src/ch/asynk/zproject/desktop/DesktopLauncher.java +++ b/desktop/src/ch/asynk/zproject/desktop/DesktopLauncher.java @@ -1,13 +1,12 @@ -package ch.asynk.gdx.board.desktop; +package ch.asynk.gdx.board.test; import com.badlogic.gdx.backends.lwjgl.LwjglApplication; import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; -import ch.asynk.gdx.board.ZProject; public class DesktopLauncher { public static void main (String[] arg) { LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); - new LwjglApplication(new ZProject(), config); + new LwjglApplication(new GdxBoardTest(), config); config.width=800; config.height=600; } diff --git a/desktop/src/ch/asynk/zproject/desktop/GameBoard.java b/desktop/src/ch/asynk/zproject/desktop/GameBoard.java new file mode 100644 index 0000000..a2343db --- /dev/null +++ b/desktop/src/ch/asynk/zproject/desktop/GameBoard.java @@ -0,0 +1,110 @@ +package ch.asynk.gdx.board.test; + +import com.badlogic.gdx.graphics.g2d.Batch; +import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.utils.Disposable; +import com.badlogic.gdx.math.Vector2; + +import ch.asynk.gdx.board.engine.Touchable; +import ch.asynk.gdx.board.engine.Board; +import ch.asynk.gdx.board.engine.board.BoardFactory; + +public class GameBoard implements Disposable, Touchable +{ + private final Assets assets; + private Texture map; + private Board board; + + private int dx; + private int dy; + private int w; + private int h; + private float r; + + private Vector2 v; + + public GameBoard(final Assets assets) + { + this.assets = assets; + this.v = new Vector2(); + setState(GameScreen.State.UI); + } + + @Override public void dispose() + { + map.dispose(); + } + + @Override public boolean touch(float x, float y) + { + board.toBoard(x, y, v); + GdxBoardTest.debug("BoardGame", String.format("touchDown [%d;%d] => [%d;%d]", (int)x, (int)y, (int)v.x, (int)v.y)); + board.centerOf((int)v.x, (int)v.y, v); + GdxBoardTest.debug("BoardGame", String.format(" => [%d;%d]", (int)v.x, (int)v.y)); + return true; + } + + public void setState(GameScreen.State state) + { + switch (state) { + case UI: + case HEX_V: + setHEX_V(); + break; + case HEX_H: + setHEX_H(); + break; + case SQUARE: + setSQUARE(); + break; + } + } + + private void setHEX_V() + { + this.map = assets.getTexture(assets.MAP_00); + r = 0; + dx = 0; + dy = 0; + w = this.map.getWidth(); + h = this.map.getHeight(); + this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 110, 50, 103, BoardFactory.BoardOrientation.VERTICAL); + } + + private void setHEX_H() + { + this.map = assets.getTexture(assets.MAP_00); + r = 90; + dx = - ( this.map.getWidth() - this.map.getHeight() ) / 2; + dy = - dx; + w = this.map.getHeight(); + h = this.map.getWidth(); + this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 110, 103, 50, BoardFactory.BoardOrientation.HORIZONTAL); + } + + private void setSQUARE() + { + this.map = assets.getTexture(assets.CHESS); + r = 0; + dx = 0; + dy = 0; + w = map.getHeight(); + h = map.getWidth(); + this.board = BoardFactory.getBoard(BoardFactory.BoardType.SQUARE, 83, 5, 5); + } + + public int getWidth() + { + return w; + } + + public int getHeight() + { + return h; + } + + public void draw(Batch batch) + { + batch.draw(map, dx, dy, map.getWidth()/2, map.getHeight()/2, map.getWidth(), map.getHeight(), 1, 1, r, 0, 0, map.getWidth(), map.getHeight(), false, false); + } +} diff --git a/desktop/src/ch/asynk/zproject/desktop/GameHud.java b/desktop/src/ch/asynk/zproject/desktop/GameHud.java new file mode 100644 index 0000000..d2c8649 --- /dev/null +++ b/desktop/src/ch/asynk/zproject/desktop/GameHud.java @@ -0,0 +1,155 @@ +package ch.asynk.gdx.board.test; + +import java.util.function.Supplier; + +import com.badlogic.gdx.graphics.g2d.Batch; +import com.badlogic.gdx.graphics.g2d.Sprite; +import com.badlogic.gdx.graphics.glutils.ShapeRenderer; +import com.badlogic.gdx.utils.Disposable; + +import ch.asynk.gdx.board.engine.ui.Button; +import ch.asynk.gdx.board.engine.ui.Alignment; +import ch.asynk.gdx.board.engine.ui.Root; +import ch.asynk.gdx.board.engine.Touchable; + +public class GameHud implements Disposable, Touchable +{ + private final Sprite corner; + private final Root root; + private final Button hello; + private final Button next; + private GameScreen.State state; + private final Supplier<GameScreen.State> nextState; + + public GameHud(final Assets assets, GameScreen.State state, Supplier<GameScreen.State> nextState) + { + this.state = state; + this.nextState = nextState; + this.corner = new Sprite(assets.getTexture(assets.CORNER)); + + this.root = new Root(2); + this.root.setPadding(30); + + this.hello = new Button(assets.getFont(assets.FONT_25), assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23), 10, 15); + this.hello.write("Hello"); + this.root.add(this.hello); + + this.next = new Button(assets.getFont(assets.FONT_25), assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23), 20, 0); + this.next.write("NEXT"); + this.next.setPosition(50, 50); + this.next.setAlignment(Alignment.MIDDLE_CENTER); + this.next.setLabelAlignment(Alignment.MIDDLE_CENTER); + this.root.add(this.next); + } + + @Override public void dispose() + { + corner.getTexture().dispose(); + } + + @Override public boolean touch(float x, float y) + { + if (root.touch(x, y)) { + GdxBoardTest.debug("GameHud", String.format("touchDown : %f %f", x, y)); + if (root.touched() == this.next) + onNext(); + return true; + } + return false; + } + + public void resize(float width, float height) + { + this.root.resize(width, height); + } + + public void onNext() + { + this.state = nextState.get(); + switch (this.state) { + case UI: + updateNext(50, Alignment.MIDDLE_CENTER); + this.root.add(this.hello); + break; + case HEX_V: + updateNext(0, Alignment.BOTTOM_RIGHT); + this.root.remove(this.hello); + break; + case HEX_H: + break; + } + } + + private void updateNext(int p, Alignment a) + { + this.next.setPosition(p, p); + this.next.setAlignment(a); + this.next.update(); + } + + public void draw(Batch batch) + { + switch (this.state) { + case UI: + drawButtons(batch); + drawCorners(batch); + break; + case HEX_V: + case HEX_H: + drawRoot(batch); + break; + } + } + + private void drawRoot(Batch batch) + { + root.draw(batch); + } + + private void drawCorners(Batch batch) + { + float right = root.getX() + root.getWidth() - corner.getWidth(); + float top = root.getY() + root.getHeight() - corner.getHeight(); + corner.setRotation(0); + corner.setPosition(root.getX(), top); + corner.draw(batch); + corner.setRotation(90); + corner.setPosition(root.getX(), root.getY()); + corner.draw(batch); + corner.setRotation(180); + corner.setPosition(right, root.getY()); + corner.draw(batch); + corner.setPosition(right, top); + corner.setRotation(270); + corner.draw(batch); + } + + private void drawButtons(Batch batch) + { + hello.setAlignment(Alignment.TOP_LEFT); + hello.setLabelAlignment(Alignment.BOTTOM_RIGHT); + hello.update(); + root.draw(batch); + drawHello(batch, Alignment.TOP_CENTER, Alignment.BOTTOM_CENTER); + drawHello(batch, Alignment.TOP_RIGHT, Alignment.BOTTOM_LEFT); + drawHello(batch, Alignment.MIDDLE_LEFT, Alignment.MIDDLE_RIGHT); + // drawHello(batch, Alignment.MIDDLE_CENTER, Alignment.MIDDLE_CENTER); + drawHello(batch, Alignment.MIDDLE_RIGHT, Alignment.MIDDLE_LEFT); + drawHello(batch, Alignment.BOTTOM_LEFT, Alignment.TOP_RIGHT); + drawHello(batch, Alignment.BOTTOM_CENTER, Alignment.TOP_CENTER); + drawHello(batch, Alignment.BOTTOM_RIGHT, Alignment.TOP_LEFT); + } + + private void drawHello(Batch batch, Alignment alignment1, Alignment alignment2) + { + hello.setAlignment(alignment1); + hello.setLabelAlignment(alignment2); + hello.update(); + hello.draw(batch); + } + + public void drawDebug(ShapeRenderer debugShapes) + { + root.drawDebug(debugShapes); + } +} diff --git a/desktop/src/ch/asynk/zproject/desktop/GameScreen.java b/desktop/src/ch/asynk/zproject/desktop/GameScreen.java new file mode 100644 index 0000000..253affa --- /dev/null +++ b/desktop/src/ch/asynk/zproject/desktop/GameScreen.java @@ -0,0 +1,215 @@ +package ch.asynk.gdx.board.test; + +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.Screen; +import com.badlogic.gdx.graphics.GL20; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.badlogic.gdx.graphics.glutils.ShapeRenderer; +import com.badlogic.gdx.Input; +import com.badlogic.gdx.InputAdapter; +import com.badlogic.gdx.InputMultiplexer; +import com.badlogic.gdx.input.GestureDetector; +import com.badlogic.gdx.input.GestureDetector.GestureAdapter; +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.math.Vector3; + +import ch.asynk.gdx.board.engine.Camera; + +public class GameScreen implements Screen +{ + private static final float INPUT_DELAY = 0.1f; // filter out touches after gesture + private static final float ZOOM_SCROLL_FACTOR = .1f; + private static final float ZOOM_GESTURE_FACTOR = .01f; + + private static final boolean DEBUG = true; + + private final GdxBoardTest app; + private final GameHud hud; + private final GameBoard board; + private final Camera camera; + private final SpriteBatch batch; + private ShapeRenderer debugShapes = null; + + private final Vector2 dragPos = new Vector2(); + private final Vector3 boardTouch = new Vector3(); + private final Vector3 hudTouch = new Vector3(); + + private boolean paused; + private float inputDelay; + private boolean inputBlocked; + + public enum State + { + UI, HEX_V, HEX_H, SQUARE; + public State next() + { + switch(this) { + case UI: + return HEX_V; + case HEX_V: + return HEX_H; + case HEX_H: + return SQUARE; + case SQUARE: + return UI; + default: + return UI; + } + } + } + private State state; + + public GameScreen(final GdxBoardTest app) + { + this.app = app; + this.hud = new GameHud(app.assets, State.UI, () -> nextState()); + this.board = new GameBoard(app.assets); + this.batch = new SpriteBatch(); + this.camera = new Camera(10, board.getWidth(), board.getHeight(), 1.0f, 0.3f, false); + Gdx.input.setInputProcessor(getMultiplexer(this)); + this.paused = false; + this.inputDelay = 0f; + this.inputBlocked = false; + this.state = State.UI; + if (DEBUG) this.debugShapes = new ShapeRenderer(); + } + + public State nextState() + { + this.state = this.state.next(); + this.board.setState(this.state); + this.camera.setDimension(board.getWidth(), board.getHeight()); + zoom(1); + return this.state; + } + + @Override public void render(float delta) + { + if (paused) return; + + if (inputBlocked) { + inputDelay -= delta; + if (inputDelay <= 0f) + inputBlocked = false; + } + + Gdx.gl.glClearColor(0, 0, 0, 1); + Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); + + camera.applyMapViewport(); + batch.setProjectionMatrix(camera.combined); + batch.begin(); + board.draw(batch); + batch.end(); + + camera.applyHudViewport(); + batch.setProjectionMatrix(camera.getHudMatrix()); + batch.begin(); + hud.draw(batch); + batch.end(); + + if (DEBUG) { + Gdx.gl.glEnable(GL20.GL_BLEND); + debugShapes.setAutoShapeType(true); + debugShapes.setProjectionMatrix(camera.getHudMatrix()); + debugShapes.begin(); + hud.drawDebug(debugShapes); + debugShapes.end(); + } + + } + + @Override public void resize(int width, int height) + { + if (paused) return; + GdxBoardTest.debug("GameScreen", String.format("resize (%d,%d)",width, height)); + camera.updateViewport(width, height); + hud.resize(camera.getHud().width, camera.getHud().height); + } + + @Override public void dispose() + { + GdxBoardTest.debug("GameScreen", "dispose()"); + batch.dispose(); + if (debugShapes != null) debugShapes.dispose(); + hud.dispose(); + board.dispose(); + } + + @Override public void show() + { + GdxBoardTest.debug("GameScreen", "show()"); + } + + @Override public void hide() + { + GdxBoardTest.debug("GameScreen", "hide()"); + } + + @Override public void pause() + { + GdxBoardTest.debug("pause() "); + paused = true; + } + + @Override public void resume() + { + GdxBoardTest.debug("resume() "); + paused = false; + resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); + } + + private void zoom(float dz) + { + camera.zoom(dz); + resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); + } + + private InputMultiplexer getMultiplexer(final GameScreen screen) + { + final InputMultiplexer multiplexer = new InputMultiplexer(); + multiplexer.addProcessor(new InputAdapter() { + @Override public boolean scrolled(int amount) + { + screen.zoom(amount * ZOOM_SCROLL_FACTOR); + return true; + } + @Override public boolean touchDown(int x, int y, int pointer, int button) + { + if (inputBlocked) return true; + if (button == Input.Buttons.LEFT) { + dragPos.set(x, y); + camera.unproject(x, y, boardTouch); + camera.unprojectHud(x, y, hudTouch); + if (!hud.touch(hudTouch.x, hudTouch.y)) { + if (state != State.UI) + board.touch(boardTouch.x, boardTouch.y); + } + } + return true; + } + @Override public boolean touchDragged(int x, int y, int pointer) + { + int dx = (int) (dragPos.x - x); + int dy = (int) (dragPos.y - y); + dragPos.set(x, y); + camera.translate(dx, dy); + return true; + } + }); + multiplexer.addProcessor(new GestureDetector(new GestureAdapter() { + @Override public boolean zoom(float initialDistance, float distance) + { + if (initialDistance > distance) + screen.zoom(ZOOM_GESTURE_FACTOR); + else + screen.zoom(-ZOOM_GESTURE_FACTOR); + inputBlocked = true; + inputDelay = INPUT_DELAY; + return true; + } + })); + + return multiplexer; + } +} diff --git a/desktop/src/ch/asynk/zproject/desktop/GdxBoardTest.java b/desktop/src/ch/asynk/zproject/desktop/GdxBoardTest.java new file mode 100644 index 0000000..03726f7 --- /dev/null +++ b/desktop/src/ch/asynk/zproject/desktop/GdxBoardTest.java @@ -0,0 +1,83 @@ +package ch.asynk.gdx.board.test; + +import com.badlogic.gdx.Game; +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.Screen; + +public class GdxBoardTest extends Game +{ + public static final String DOM = "GdxBoardTest"; + + private enum State + { + NONE, + LOADING, + GAME, + } + private State state; + + public final Assets assets = new Assets(); + + @Override public void create() + { + this.state = State.NONE; + Gdx.app.setLogLevel(Gdx.app.LOG_DEBUG); + debug(String.format("create() [%d;%d] %f", Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), Gdx.graphics.getDensity())); + switchToLoading(); + } + + @Override public void dispose() + { + switchToNone(); + assets.dispose(); + } + + public static void error(String msg) + { + Gdx.app.error(DOM, msg); + } + + public static void debug(String msg) + { + Gdx.app.debug(DOM, msg); + } + + public static void debug(String from, String msg) + { + Gdx.app.debug(DOM, String.format("%s : %s", from, msg)); + } + + private void switchTo(Screen nextScreen, State nextState) + { + if (state == nextState) { + error("switch from and to " + state); + return; + } + switch(state) { + case LOADING: assets.unloadLoading(); break; + case GAME: assets.unloadGame(); break; + } + if (state != State.NONE) { + getScreen().dispose(); + } + setScreen(nextScreen); + this.state = nextState; + } + + public void switchToNone() + { + switchTo(null, State.NONE); + } + + public void switchToLoading() + { + assets.loadLoading(); + assets.finishLoading(); + switchTo(new LoadingScreen(this, () -> assets.loadGame(), () -> switchToGame()), State.LOADING); + } + + public void switchToGame() + { + switchTo(new GameScreen(this), State.GAME); + } +} diff --git a/desktop/src/ch/asynk/zproject/desktop/LoadingScreen.java b/desktop/src/ch/asynk/zproject/desktop/LoadingScreen.java new file mode 100644 index 0000000..ee6ef2e --- /dev/null +++ b/desktop/src/ch/asynk/zproject/desktop/LoadingScreen.java @@ -0,0 +1,166 @@ +package ch.asynk.gdx.board.test; + +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.Screen; +import com.badlogic.gdx.graphics.GL20; +import com.badlogic.gdx.graphics.Color; +import com.badlogic.gdx.graphics.OrthographicCamera; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.badlogic.gdx.graphics.g2d.TextureAtlas; +import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; + +public class LoadingScreen implements Screen +{ + private final GdxBoardTest app; + private final SpriteBatch batch; + private final Color c; + private final OrthographicCamera camera; + + private final float BLINK_AFTER = 2f; + private final float ALPHA_FACTOR = 1.5f; + + private boolean paused; + private TextureAtlas atlas; + private AtlasRegion bar; + private AtlasRegion border; + private AtlasRegion loading; + private AtlasRegion loaded; + + private int x, y; + private int count; + private float percent; + private float alpha; + private boolean incr; + private boolean isLoaded; + + public interface LoadAction { + void call(); + } + private LoadAction onLoaded; + + public LoadingScreen(final GdxBoardTest app, LoadAction startLoading, LoadAction onLoaded) + { + this.app = app; + this.onLoaded = onLoaded; + this.batch = new SpriteBatch(); + this.c = batch.getColor(); + this.camera = new OrthographicCamera(); + int w = Gdx.graphics.getWidth(); + int h = Gdx.graphics.getHeight(); + this.camera.setToOrtho(false, w, h); + this.camera.update(); + this.paused = false; + atlas = app.assets.getAtlas(app.assets.LOADING); + bar = atlas.findRegion("bar"); + border = atlas.findRegion("border"); + loading = atlas.findRegion("loading"); + loaded = atlas.findRegion("loaded"); + computeCoords(w, h); + percent = 0f; + alpha = 1f; + incr = false; + isLoaded = false; + startLoading.call(); + } + + private void computeCoords(int width, int height) + { + x = (width - border.getRegionWidth()) / 2; + y = (height - border.getRegionHeight()) / 2; + } + + @Override public void render(float delta) + { + if (paused) return; + + if (!isLoaded) { + if (app.assets.update()) { + GdxBoardTest.debug("LoadingScreen", "assets loaded"); + isLoaded = true; + percent = 1f; + } else { + percent = app.assets.getProgress(); + } + } + + if (!isLoaded && percent >= 1f) { + count = 0; + alpha = 1f; + incr = false; + } + + delta *= ALPHA_FACTOR; + if (incr) { + alpha += delta; + if (alpha >= 1f ) { + alpha = 1f; + incr = false; + if (isLoaded) count += 1; + if (count >= BLINK_AFTER) { + onLoaded.call(); + return; + } + } + } else { + alpha -= delta; + if (alpha <= 0f ) { + alpha = 0f; + incr = true; + } + } + + Gdx.gl.glClearColor(0, 0, 0, 1); + Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); + + batch.setProjectionMatrix(camera.combined); + batch.begin(); + batch.setColor(c.r, c.g, c.b, 1f); + batch.draw(border, x, y); + batch.draw(bar, x + 4, y + 4, percent * bar.getRegionWidth(), bar.getRegionHeight()); + batch.setColor(c.r, c.g, c.b, alpha); + if (!isLoaded) { + batch.draw(loading, x, y + border.getRegionHeight() + 3); + } else { + batch.draw(loaded, x + border.getRegionWidth() - loaded.getRegionWidth(), y - loaded.getRegionHeight() - 3); + } + batch.end(); + } + + @Override public void resize(int width, int height) + { + if (paused) return; + GdxBoardTest.debug("LoadingScreen", String.format("resize (%d,%d)",width, height)); + this.camera.setToOrtho(false, width, height); + this.camera.update(); + computeCoords(width, height); + } + + @Override public void dispose() + { + GdxBoardTest.debug("LoadingScreen", "dispose()"); + batch.dispose(); + } + + @Override public void show() + { + GdxBoardTest.debug("LoadingScreen", "show()"); + } + + @Override public void hide() + { + GdxBoardTest.debug("LoadingScreen", "hide()"); + } + + @Override public void pause() + { + paused = true; + GdxBoardTest.debug("pause() "); + } + + @Override public void resume() + { + GdxBoardTest.debug("resume() "); + resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); + paused = false; + } +} |