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author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-09-12 20:46:03 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-09-12 20:46:03 +0200 |
commit | c024fc9eef6959f630ad29e4ed1a2570fdc2bc55 (patch) | |
tree | 765a918ba296b6b8d4e81653f1b484c6cb627c75 /core/src/ch | |
parent | 4488edb4714fdff9509c967b74530d54d1fc1fb8 (diff) | |
download | gdx-boardgame-c024fc9eef6959f630ad29e4ed1a2570fdc2bc55.zip gdx-boardgame-c024fc9eef6959f630ad29e4ed1a2570fdc2bc55.tar.gz |
GameHud : change element layout
Diffstat (limited to 'core/src/ch')
-rw-r--r-- | core/src/ch/asynk/zproject/GameHud.java | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/core/src/ch/asynk/zproject/GameHud.java b/core/src/ch/asynk/zproject/GameHud.java index 25b349b..4d0cc01 100644 --- a/core/src/ch/asynk/zproject/GameHud.java +++ b/core/src/ch/asynk/zproject/GameHud.java @@ -35,7 +35,9 @@ public class GameHud implements Disposable, Touchable this.next = new Button(assets.getFont(assets.FONT_25), assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23), 20, 0); this.next.write("NEXT"); - this.next.setPosition(100, 100); + this.next.setPosition(50, 50); + this.next.setAlignment(Alignment.MIDDLE_CENTER); + this.next.setLabelAlignment(Alignment.MIDDLE_CENTER); this.root.add(this.next); } @@ -88,17 +90,17 @@ public class GameHud implements Disposable, Touchable private void drawButtons(Batch batch) { hello.setAlignment(Alignment.TOP_LEFT); - hello.setLabelAlignment(Alignment.BOTTOM_CENTER); + hello.setLabelAlignment(Alignment.BOTTOM_RIGHT); hello.update(); root.draw(batch); - drawHello(batch, Alignment.TOP_CENTER, Alignment.BOTTOM_RIGHT); - drawHello(batch, Alignment.TOP_RIGHT, Alignment.TOP_LEFT); - drawHello(batch, Alignment.MIDDLE_LEFT, Alignment.TOP_CENTER); - drawHello(batch, Alignment.MIDDLE_CENTER, Alignment.TOP_RIGHT); + drawHello(batch, Alignment.TOP_CENTER, Alignment.BOTTOM_CENTER); + drawHello(batch, Alignment.TOP_RIGHT, Alignment.BOTTOM_LEFT); + drawHello(batch, Alignment.MIDDLE_LEFT, Alignment.MIDDLE_RIGHT); + // drawHello(batch, Alignment.MIDDLE_CENTER, Alignment.MIDDLE_CENTER); drawHello(batch, Alignment.MIDDLE_RIGHT, Alignment.MIDDLE_LEFT); - drawHello(batch, Alignment.BOTTOM_LEFT, Alignment.MIDDLE_CENTER); - drawHello(batch, Alignment.BOTTOM_CENTER, Alignment.MIDDLE_RIGHT); - drawHello(batch, Alignment.BOTTOM_RIGHT, Alignment.BOTTOM_LEFT); + drawHello(batch, Alignment.BOTTOM_LEFT, Alignment.TOP_RIGHT); + drawHello(batch, Alignment.BOTTOM_CENTER, Alignment.TOP_CENTER); + drawHello(batch, Alignment.BOTTOM_RIGHT, Alignment.TOP_LEFT); } private void drawHello(Batch batch, Alignment alignment1, Alignment alignment2) |