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authorJérémy Zurcher <jeremy@asynk.ch>2020-05-17 06:24:40 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-05-17 06:24:40 +0200
commitdbffd363b3ca68c02ebfca89a9f90dfaa57f38e2 (patch)
tree06f18df9bbe7b32904a55cf7db75260b6660e2f0 /core/src/ch/asynk
parent8647dafb89759dc3b7e4d80781405878e196bca0 (diff)
downloadgdx-boardgame-dbffd363b3ca68c02ebfca89a9f90dfaa57f38e2.zip
gdx-boardgame-dbffd363b3ca68c02ebfca89a9f90dfaa57f38e2.tar.gz
UI/Scrollable : use innerRect instead of clip
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/gdx/boardgame/ui/Scrollable.java26
1 files changed, 12 insertions, 14 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/ui/Scrollable.java b/core/src/ch/asynk/gdx/boardgame/ui/Scrollable.java
index c95c7f1..14d22b7 100644
--- a/core/src/ch/asynk/gdx/boardgame/ui/Scrollable.java
+++ b/core/src/ch/asynk/gdx/boardgame/ui/Scrollable.java
@@ -11,7 +11,6 @@ public class Scrollable extends Element
{
private Element child;
private int scissorIdx;
- private Rectangle clip;
public boolean vScroll;
public boolean hScroll;
@@ -21,7 +20,6 @@ public class Scrollable extends Element
this.vScroll = true;
this.hScroll = false;
this.scissorIdx = -1;
- this.clip = new Rectangle();
this.child = child;
child.setParent(this);
}
@@ -47,14 +45,14 @@ public class Scrollable extends Element
{
if (resized || scissorIdx == -1)
setPosition(area.x, area.y, area.width, area.height);
- child.computeGeometry(clip, resized);
+ child.computeGeometry(innerRect, resized);
clear();
}
@Override public Element touch(float x, float y)
{
- if (clip.contains(x, y)) {
+ if (innerRect.contains(x, y)) {
final Element touched = child.touch(x, y);
if (touched == child)
return this;
@@ -69,22 +67,22 @@ public class Scrollable extends Element
float tx = 0;
float ty = 0;
if (vScroll) {
- if (dy > 0 && child.rect.y < clip.y) {
- ty = Math.min(dy, clip.y - child.rect.y);
+ if (dy > 0 && child.rect.y < innerRect.y) {
+ ty = Math.min(dy, innerRect.y - child.rect.y);
}
else if (dy < 0) {
- float cly = clip.y + clip.height;
+ float cly = innerRect.y + innerRect.height;
float chy = child.rect.y + child.rect.height;
if (chy > cly)
ty = Math.max(dy, cly - chy);
}
}
if (hScroll) {
- if (dx > 0 && child.rect.x < clip.x) {
- tx = Math.min(dx, clip.x - child.rect.x);
+ if (dx > 0 && child.rect.x < innerRect.x) {
+ tx = Math.min(dx, innerRect.x - child.rect.x);
}
else if (dx < 0) {
- float clx = clip.x + clip.width;
+ float clx = innerRect.x + innerRect.width;
float chx = child.rect.x + child.rect.width;
if (chx > clx)
tx = Math.max(dx, clx - chx);
@@ -97,15 +95,15 @@ public class Scrollable extends Element
@Override public void setPosition(float x, float y, float w, float h)
{
rect.set(x, y, w, h);
- clip.set((x + padding), (y + padding), (w - 2 * padding), (h - 2 * padding));
- scissorIdx = Scissors.compute(scissorIdx, clip);
- child.setPositionClear(0, - (child.rect.height - clip.height), clip);
+ innerRect.set((x + padding), (y + padding), (w - 2 * padding), (h - 2 * padding));
+ scissorIdx = Scissors.compute(scissorIdx, innerRect);
+ child.setPositionClear(0, - (child.rect.height - innerRect.height), innerRect);
}
@Override public void drawReal(Batch batch)
{
batch.flush();
- Rectangle scissor = Scissors.get(scissorIdx, clip);
+ Rectangle scissor = Scissors.get(scissorIdx, innerRect);
HdpiUtils.glScissor((int)scissor.x, (int)scissor.y, (int)scissor.width, (int)scissor.height);
Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST);
child.draw(batch);