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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-09-11 20:02:44 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-09-11 20:02:44 +0200 | 
| commit | 5b89e9ad75e72016a4ec5c7d7c59e5ed557e60e7 (patch) | |
| tree | dd076e372c1cefe92630791c5d014a45db7c8572 /core/src/ch/asynk/zproject | |
| parent | de8b651b8d3b8f22d8bbad1a968d2e2a2ca14f36 (diff) | |
| download | gdx-boardgame-5b89e9ad75e72016a4ec5c7d7c59e5ed557e60e7.zip gdx-boardgame-5b89e9ad75e72016a4ec5c7d7c59e5ed557e60e7.tar.gz | |
Hud -> GameHud, Board -> GameBoard
Diffstat (limited to 'core/src/ch/asynk/zproject')
| -rw-r--r-- | core/src/ch/asynk/zproject/GameBoard.java (renamed from core/src/ch/asynk/zproject/Board.java) | 6 | ||||
| -rw-r--r-- | core/src/ch/asynk/zproject/GameHud.java (renamed from core/src/ch/asynk/zproject/Hud.java) | 6 | ||||
| -rw-r--r-- | core/src/ch/asynk/zproject/screens/GameScreen.java | 12 | 
3 files changed, 12 insertions, 12 deletions
| diff --git a/core/src/ch/asynk/zproject/Board.java b/core/src/ch/asynk/zproject/GameBoard.java index b7e20b8..d1181ad 100644 --- a/core/src/ch/asynk/zproject/Board.java +++ b/core/src/ch/asynk/zproject/GameBoard.java @@ -6,11 +6,11 @@ import com.badlogic.gdx.utils.Disposable;  import ch.asynk.zproject.engine.Touchable; -public class Board implements Disposable, Touchable +public class GameBoard implements Disposable, Touchable  {      private final Texture map; -    public Board(final Assets assets) +    public GameBoard(final Assets assets)      {          this.map = assets.getTexture(assets.MAP_00);      } @@ -22,7 +22,7 @@ public class Board implements Disposable, Touchable      @Override public boolean touch(float x, float y)      { -        ZProject.debug("Board", String.format("touchDown : %f %f", x, y)); +        ZProject.debug("GameBoard", String.format("touchDown : %f %f", x, y));          return true;      } diff --git a/core/src/ch/asynk/zproject/Hud.java b/core/src/ch/asynk/zproject/GameHud.java index fd74ade..25b349b 100644 --- a/core/src/ch/asynk/zproject/Hud.java +++ b/core/src/ch/asynk/zproject/GameHud.java @@ -13,7 +13,7 @@ import ch.asynk.zproject.engine.ui.Alignment;  import ch.asynk.zproject.engine.ui.Root;  import ch.asynk.zproject.engine.Touchable; -public class Hud implements Disposable, Touchable +public class GameHud implements Disposable, Touchable  {      private final Rectangle rect;      private final Sprite corner; @@ -21,7 +21,7 @@ public class Hud implements Disposable, Touchable      private final Button hello;      private final Button next; -    public Hud(final Assets assets) +    public GameHud(final Assets assets)      {          this.corner = new Sprite(assets.getTexture(assets.CORNER));          this.rect = new Rectangle(0, 0, 0 ,0); @@ -48,7 +48,7 @@ public class Hud implements Disposable, Touchable      {          if (rect.contains(x, y)) {              if (root.touch(x, y)) { -                ZProject.debug("Hud", String.format("touchDown : %f %f", x, y)); +                ZProject.debug("GameHud", String.format("touchDown : %f %f", x, y));                  return true;              }          } diff --git a/core/src/ch/asynk/zproject/screens/GameScreen.java b/core/src/ch/asynk/zproject/screens/GameScreen.java index 0fe6318..30e6b67 100644 --- a/core/src/ch/asynk/zproject/screens/GameScreen.java +++ b/core/src/ch/asynk/zproject/screens/GameScreen.java @@ -15,8 +15,8 @@ import com.badlogic.gdx.math.Vector2;  import com.badlogic.gdx.math.Vector3;  import ch.asynk.zproject.ZProject; -import ch.asynk.zproject.Hud; -import ch.asynk.zproject.Board; +import ch.asynk.zproject.GameHud; +import ch.asynk.zproject.GameBoard;  public class GameScreen implements Screen  { @@ -27,8 +27,8 @@ public class GameScreen implements Screen      private static final boolean DEBUG = true;      private final ZProject zproject; -    private final Hud hud; -    private final Board board; +    private final GameHud hud; +    private final GameBoard board;      private final GameCamera camera;      private final SpriteBatch batch;      private ShapeRenderer debugShapes = null; @@ -44,8 +44,8 @@ public class GameScreen implements Screen      public GameScreen(final ZProject zproject)      {          this.zproject = zproject; -        this.hud = new Hud(zproject.assets); -        this.board = new Board(zproject.assets); +        this.hud = new GameHud(zproject.assets); +        this.board = new GameBoard(zproject.assets);          this.batch = new SpriteBatch();          this.camera = new GameCamera(10, board.getWidth(), board.getHeight(), 1.0f, 0.3f, false);          Gdx.input.setInputProcessor(getMultiplexer(this)); | 
