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authorJérémy Zurcher <jeremy@asynk.ch>2020-07-14 14:09:52 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-07-14 14:09:52 +0200
commit047d76a4085fc3a032cd49872385ec0a5cffc225 (patch)
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parent344c1cc083fcdfd7d64bea321aaaf28e2a032cca (diff)
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[![](https://jitpack.io/v/jeremyz/gdx-boardgame.svg)](https://jitpack.io/#jeremyz/gdx-boardgame)
[![Build Status](https://travis-ci.org/jeremyz/gdx-boardgame.svg?branch=master)](https://travis-ci.org/jeremyz/gdx-boardgame)
-is a [libgdx](https://libgdx.badlogicgames.com/) based framework to build 2D boardgames.
+is a [libgdx](https://libgdx.badlogicgames.com/) based framework to build 2D hex map boardgames.
code is mainly extracted from [rustanddust](https://github.com/jeremyz/rustanddust).
check [godot-hexgrid](https://github.com/jeremyz/godot-hexgrid) for the [godot](https://godotengine.org/)/gdscript implementation.
-base map made with [gimp](https://www.gimp.org) and my plugin [hexmap](https://github.com/jeremyz/hexmap)
+base map made with [hexmap](https://github.com/jeremyz/hexmap) a [gimp](https://www.gimp.org) plugin.
## features
+ - 3D line of sight, possible moves, shortest path
- moveable, zoomable board with tile identification on touch
- moveable, orientable pieces
- various animations
- - 3D line of sight, possible moves, shortest path
## screenshots