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author | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-14 14:09:52 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-14 14:09:52 +0200 |
commit | 047d76a4085fc3a032cd49872385ec0a5cffc225 (patch) | |
tree | 6e4b591cec9d852e46ca71ba7d53b0fec870c679 | |
parent | 344c1cc083fcdfd7d64bea321aaaf28e2a032cca (diff) | |
download | gdx-boardgame-047d76a4085fc3a032cd49872385ec0a5cffc225.zip gdx-boardgame-047d76a4085fc3a032cd49872385ec0a5cffc225.tar.gz |
update README
-rw-r--r-- | README.md | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -2,19 +2,19 @@ [![](https://jitpack.io/v/jeremyz/gdx-boardgame.svg)](https://jitpack.io/#jeremyz/gdx-boardgame) [![Build Status](https://travis-ci.org/jeremyz/gdx-boardgame.svg?branch=master)](https://travis-ci.org/jeremyz/gdx-boardgame) -is a [libgdx](https://libgdx.badlogicgames.com/) based framework to build 2D boardgames. +is a [libgdx](https://libgdx.badlogicgames.com/) based framework to build 2D hex map boardgames. code is mainly extracted from [rustanddust](https://github.com/jeremyz/rustanddust). check [godot-hexgrid](https://github.com/jeremyz/godot-hexgrid) for the [godot](https://godotengine.org/)/gdscript implementation. -base map made with [gimp](https://www.gimp.org) and my plugin [hexmap](https://github.com/jeremyz/hexmap) +base map made with [hexmap](https://github.com/jeremyz/hexmap) a [gimp](https://www.gimp.org) plugin. ## features + - 3D line of sight, possible moves, shortest path - moveable, zoomable board with tile identification on touch - moveable, orientable pieces - various animations - - 3D line of sight, possible moves, shortest path ## screenshots |