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authorJérémy Zurcher <jeremy@asynk.ch>2019-12-17 16:47:34 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2019-12-17 16:47:34 +0100
commitb622f772ad2e30b1ad051e8d3b36cc991dd0053c (patch)
treeb1f5557644139fac1f07cad50a810d00b8515eac
parentd26a201fd5214297defa4487cda8bb757153f520 (diff)
downloadgdx-boardgame-b622f772ad2e30b1ad051e8d3b36cc991dd0053c.zip
gdx-boardgame-b622f772ad2e30b1ad051e8d3b36cc991dd0053c.tar.gz
Menu : fix top position after bf94e07
-rw-r--r--core/src/ch/asynk/gdx/boardgame/ui/Menu.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/ui/Menu.java b/core/src/ch/asynk/gdx/boardgame/ui/Menu.java
index 93309ab..bc4e609 100644
--- a/core/src/ch/asynk/gdx/boardgame/ui/Menu.java
+++ b/core/src/ch/asynk/gdx/boardgame/ui/Menu.java
@@ -84,7 +84,7 @@ public class Menu extends Patch
// compute position
super.computeGeometry();
- float y = - title.getHeight() - padding;
+ float y = getInnerHeight() - title.getHeight();
title.setPosition(0, y);
y -= titleSpacing;
for (Label l : entries) {