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authorJérémy Zurcher <jeremy@asynk.ch>2019-12-17 16:46:29 +0100
committerGitHub <noreply@github.com>2019-12-17 16:46:29 +0100
commitd26a201fd5214297defa4487cda8bb757153f520 (patch)
tree15a37667708a3352b6ee8a4872fd9e624ef1d75d
parent49ba15174430fe4c86350348e31659c959af411c (diff)
parentbf94e0739d591bb2895b2406b7458c09fb6f6fc8 (diff)
downloadgdx-boardgame-d26a201fd5214297defa4487cda8bb757153f520.zip
gdx-boardgame-d26a201fd5214297defa4487cda8bb757153f520.tar.gz
Merge pull request #10 from SimonIT/fix-computeGeometry
Fix computeGeometry used getInnerX instead of getInnerY for relative y
-rw-r--r--core/src/ch/asynk/gdx/boardgame/ui/Element.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/ui/Element.java b/core/src/ch/asynk/gdx/boardgame/ui/Element.java
index 2fe9f89..59304b5 100644
--- a/core/src/ch/asynk/gdx/boardgame/ui/Element.java
+++ b/core/src/ch/asynk/gdx/boardgame/ui/Element.java
@@ -126,7 +126,7 @@ public abstract class Element implements Drawable, Paddable, Positionable, Touch
rect.y = y;
} else if (alignment == Alignment.RELATIVE) {
rect.x = x + parent.getInnerX();
- rect.y = y + parent.getInnerX();
+ rect.y = y + parent.getInnerY();
} else {
rect.x = x + alignment.getX(parent, rect.width);
rect.y = y + alignment.getY(parent, rect.height);