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Diffstat (limited to 'test/edje_test.edc')
-rw-r--r-- | test/edje_test.edc | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/test/edje_test.edc b/test/edje_test.edc new file mode 100644 index 0000000..a228014 --- /dev/null +++ b/test/edje_test.edc @@ -0,0 +1,84 @@ +// compile: edje_cc edje_example.edc +collections { + group { + name: "my_group"; // must be the same as in edje_example.c + parts { + part { + name: "background"; + type: RECT; // plain boring rectangle + mouse_events: 0; // we don't need any mouse event on the background + // just one state "default" + description { + state: "default" 0.0; // must always exist + color: 255 255 255 255; // white + // define part coordinates: + rel1 { // top-left point at (0, 0) [WIDTH * 0 + 0, HEIGHT * 0 + 0] + relative: 0.0 0.0; + offset: 0 0; + } + rel2 { // bottom-right point at (WIDTH * 1.0 - 1, HEIGHT * 1.0 - 1) + relative: 1.0 1.0; + offset: -1 -1; + } + } + } + part { + name: "text"; + type: TEXT; + mouse_events: 1; // we want to change the color on mouse-over + // 2 states, one "default" and another "over" to be used + // on mouse over effect + description { + state: "default" 0.0; + color: 255 0 0 255; // red + // define part coordinates: + rel1 { // top-left at (WIDTH * 0.1 + 5, HEIGHT * 0.2 + 10) + relative: 0.1 0.2; + offset: 5 10; + } + rel2 { // bottom-right at (WIDTH * 0.9 - 6, HEIGHT * 0.8 - 11) + relative: 0.9 0.8; + offset: -6 -11; + } + // define text specific state details + text { + font: "Sans"; /* using fontconfig name! */ + size: 10; + text: "hello world"; + } + } + description { + state: "over" 0.0; + inherit: "default" 0.0; // copy everything from "default" at this point + color: 0 255 0 255; // override color, now it is green + } + } + // do programs to change color on text mouse in/out (over) + programs { + program { + // what triggers this program: + signal: "mouse,in"; + source: "text"; + // what this program does: + action: STATE_SET "over" 0.0; + target: "text"; + // do the state-set in a nice interpolation animation + // using linear time in 0.1 second + transition: LINEAR 0.1; + } + program { + // what triggers this program: + signal: "mouse,out"; + source: "text"; + // what this program does: + action: STATE_SET "default" 0.0; + target: "text"; + // do the state-set in a nice interpolation animation + // using linear time in 0.1 second + transition: LINEAR 0.1; + } + } + } + } +} + |