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#! /usr/bin/env ruby
# -*- coding: UTF-8 -*-
require 'evendoors'
#
class InputDoor < EvenDoors::Door
def start!
puts " * start #{self.class.name} #{@path}" if EvenDoors::Twirl.debug
@lines = [ "#{name} says : hello", "world ( from #{path} )" ]
p = require_p EvenDoors::Particle
p.set_dst EvenDoors::ACT_GET, path
send_p p
end
# def stop!
# puts " * stop #{self.class.name} #{@path}" if EvenDoors::Twirl.debug
# end
def receive p
puts " * #{self.class.name} receive_p : #{p.action}" if EvenDoors::Twirl.debug
if p.action==EvenDoors::ACT_GET
p.reset!
p.set_data 'line', @lines.shift
p.set_data 'f0', 'v0'
p.set_data 'f1', 'v1'
p.set_data 'f2', 'v2'
send_p p
if @lines.length>0
p = require_p EvenDoors::Particle
p.set_dst EvenDoors::ACT_GET, name
send_p p
end
else
# we can release it or let the Door do it
release_p p
end
end
end
#
class OutputDoor < EvenDoors::Door
# def start!
# puts " * start #{self.class.name} #{@path}" if EvenDoors::Twirl.debug
# end
# def stop!
# puts " * stop #{self.class.name} #{@path}" if EvenDoors::Twirl.debug
# end
def receive p
if EvenDoors::Twirl.debug
puts " * #{self.class.name} receive_p : #{@path} : DATA #{p.get_data('line')}"
else
puts p.get_data 'line'
end
# we do nothing EvenDoors::Twirl.process will detect it and release it
end
end
#
space = EvenDoors::Space.new 'space', :debug=>false
room0 = EvenDoors::Room.new 'room0', space
room1 = space.add_spot EvenDoors::Room.new 'room1'
input0 = room0.add_spot InputDoor.new 'input0'
output0 = room0.add_spot OutputDoor.new 'output0'
input1 = room1.add_spot InputDoor.new 'input1'
output1 = room1.add_spot OutputDoor.new 'output1'
#
room0.add_link EvenDoors::Link.new('input0', 'output0', nil, nil, nil)
#
p0 = EvenDoors::Twirl.require_p EvenDoors::Particle
p0.set_data EvenDoors::LNK_SRC, 'input1'
p0.set_data EvenDoors::LNK_DSTS, 'output1'
p0.set_data EvenDoors::LNK_FIELDS, 'fx,fy,fz'
p0.set_data EvenDoors::LNK_CONDF, 'f0,f1,f2'
p0.set_data EvenDoors::LNK_CONDV, 'v0v1v2'
p0.set_dst EvenDoors::SYS_ACT_ADD_LINK, room1.path
room0.send_sys_p p0 # send_sys_p -> room0 -> space -> room1 -> input1
#
space.twirl!
#
#
# EOF
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