#! /usr/bin/env ruby # -*- coding: UTF-8 -*- require 'evendoors' # class InputDoor < EvenDoors::Door def start! puts " * start #{self.class.name} #{@path}" if EvenDoors::Twirl.debug @lines = [ "#{name} says : hello", "world ( from #{path} )" ] p = require_p EvenDoors::Particle p.set_dst EvenDoors::ACT_GET, path send_p p end # def stop! # puts " * stop #{self.class.name} #{@path}" if EvenDoors::Twirl.debug # end def receive p puts " * #{self.class.name} receive_p : #{p.action}" if EvenDoors::Twirl.debug if p.action==EvenDoors::ACT_GET p.reset! p.set_data 'line', @lines.shift p.set_data 'f0', 'v0' p.set_data 'f1', 'v1' p.set_data 'f2', 'v2' send_p p if @lines.length>0 p = require_p EvenDoors::Particle p.set_dst EvenDoors::ACT_GET, name send_p p end else # we can release it or let the Door do it release_p p end end end # class OutputDoor < EvenDoors::Door # def start! # puts " * start #{self.class.name} #{@path}" if EvenDoors::Twirl.debug # end # def stop! # puts " * stop #{self.class.name} #{@path}" if EvenDoors::Twirl.debug # end def receive p if EvenDoors::Twirl.debug puts " * #{self.class.name} receive_p : #{@path} : DATA #{p.get_data('line')}" else puts p.get_data 'line' end # we do nothing EvenDoors::Twirl.process will detect it and release it end end # space = EvenDoors::Space.new 'space', :debug=>false room0 = EvenDoors::Room.new 'room0', space room1 = space.add_spot EvenDoors::Room.new 'room1' input0 = room0.add_spot InputDoor.new 'input0' output0 = room0.add_spot OutputDoor.new 'output0' input1 = room1.add_spot InputDoor.new 'input1' output1 = room1.add_spot OutputDoor.new 'output1' # room0.add_link EvenDoors::Link.new('input0', 'output0', nil, nil, nil) # p0 = EvenDoors::Twirl.require_p EvenDoors::Particle p0.set_data EvenDoors::LNK_SRC, 'input1' p0.set_data EvenDoors::LNK_DSTS, 'output1' p0.set_data EvenDoors::LNK_FIELDS, 'fx,fy,fz' p0.set_data EvenDoors::LNK_CONDF, 'f0,f1,f2' p0.set_data EvenDoors::LNK_CONDV, 'v0v1v2' p0.set_dst EvenDoors::SYS_ACT_ADD_LINK, room1.path room0.send_sys_p p0 # send_sys_p -> room0 -> space -> room1 -> input1 # space.twirl! # # # EOF