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-rw-r--r--spec/fln_bot_rules_spec.rb97
1 files changed, 97 insertions, 0 deletions
diff --git a/spec/fln_bot_rules_spec.rb b/spec/fln_bot_rules_spec.rb
index 25ded7c..6140f68 100644
--- a/spec/fln_bot_rules_spec.rb
+++ b/spec/fln_bot_rules_spec.rb
@@ -652,6 +652,103 @@ describe ColonialTwilight::FLNBotRules do
end
end
+ describe 'Attack' do
+ it 'may attack 1' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 4)
+ expect(@rules.may_attack_1_in?(a)).to be true
+ end
+
+ it 'may attack 1 but no gov' do
+ a = Sector.new(fln_underground: 2, fln_active: 4)
+ expect(@rules.may_attack_1_in?(a)).to be false
+ end
+
+ it 'may attack 1 but not enough fln' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 3)
+ expect(@rules.may_attack_1_in?(a)).to be false
+ end
+
+ it 'may attack 1 but fln base' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 4, fln_bases: 1)
+ expect(@rules.may_attack_1_in?(a)).to be false
+ end
+
+ it 'may attack 2' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 2)
+ expect(@rules.may_attack_2_in?(a)).to be true
+ end
+
+ it 'may attack 2 but no gov' do
+ a = Sector.new(fln_underground: 2, fln_active: 2)
+ expect(@rules.may_attack_2_in?(a)).to be false
+ end
+
+ it 'may attack 2 but not enough fln' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 1)
+ expect(@rules.may_attack_2_in?(a)).to be false
+ end
+
+ it 'may attack 2 but fln base' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 2, fln_bases: 1)
+ expect(@rules.may_attack_2_in?(a)).to be false
+ end
+
+ it 'may ambush 1 in' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 1)
+ expect(@rules.may_ambush_1_in?(a)).to be true
+ end
+
+ it 'may ambush 1 in but no underground' do
+ a = Sector.new(gov_cubes: 1, fln_active: 1)
+ expect(@rules.may_ambush_1_in?(a)).to be false
+ end
+
+ it 'may ambush 1 in but bases' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 1, fln_bases: 1)
+ expect(@rules.may_ambush_1_in?(a)).to be false
+ end
+
+ it 'may ambush 1 in bases and enough guerillas' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 1, fln_active: 1, fln_bases: 1)
+ expect(@rules.may_ambush_1_in?(a)).to be true
+ end
+
+ it 'attack priority at bases' do
+ a = Sector.new(gov_bases: 1)
+ b = Sector.new(gov_bases: 2)
+ c = Sector.new(gov_bases: 1)
+ expect(@rules.attack_priority([a, b, c])[0]).to be b
+ end
+
+ it 'attack priority french troops' do
+ a = Sector.new(gov_bases: 2)
+ b = Sector.new(gov_bases: 2, french_troops: 2)
+ c = Sector.new(gov_bases: 2, french_troops: 1)
+ expect(@rules.attack_priority([a, b, c])[0]).to be b
+ end
+
+ it 'attack priority french police' do
+ a = Sector.new(gov_bases: 2, french_troops: 2)
+ b = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2)
+ c = Sector.new(gov_bases: 2, french_troops: 2, french_police: 1)
+ expect(@rules.attack_priority([a, b, c])[0]).to be b
+ end
+
+ it 'attack priority gov most pieces, gov base' do
+ a = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2)
+ b = Sector.new(gov_bases: 3, french_troops: 2, french_police: 2)
+ c = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2)
+ expect(@rules.attack_priority([a, b, c])[0]).to be b
+ end
+
+ it 'attack priority gov most pieces, french troops' do
+ a = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2)
+ b = Sector.new(gov_bases: 2, french_troops: 3, french_police: 2)
+ c = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2)
+ expect(@rules.attack_priority([a, b, c])[0]).to be b
+ end
+ end
+
describe '8.1.2 Procedure Guidelines' do
it 'placeable_guerrillas?' do
expect(@rules.placeable_guerrillas?).to be false