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-rw-r--r--lib/colonial_twilight/fln_bot_rules.rb31
-rw-r--r--lib/colonial_twilight/fln_rules.rb2
-rw-r--r--spec/fln_bot_rules_spec.rb97
3 files changed, 129 insertions, 1 deletions
diff --git a/lib/colonial_twilight/fln_bot_rules.rb b/lib/colonial_twilight/fln_bot_rules.rb
index 818f0bf..8f0f37a 100644
--- a/lib/colonial_twilight/fln_bot_rules.rb
+++ b/lib/colonial_twilight/fln_bot_rules.rb
@@ -218,6 +218,37 @@ module ColonialTwilight
(de_gaule && space.sector? && space.troops.positive? && space.police.positive? && space.gov_control?)
end
+ # Attack
+
+ def may_attack_1_in?(space)
+ # attack will remove 1+ GOV piece, do not expose a base
+ r = may_attack_in?(space) && space.guerrillas > 5 && space.fln_bases.zero?
+ dbg " may_attack_1_in : #{space.name}", r
+ r
+ end
+
+ def may_ambush_1_in?(space)
+ # do not expose a base
+ r = may_ambush_in?(space) && (space.fln_bases.zero? ? true : space.guerrillas > 1)
+ dbg " may_attack_1_in : #{space.name}", r
+ r
+ end
+
+ def may_attack_2_in?(space)
+ # 4+ guerrillas, do not expose a base
+ r = may_attack_in?(space) && space.guerrillas > 3 && space.fln_bases.zero?
+ dbg " may_attack_2_in : #{space.name}", r
+ r
+ end
+
+ def attack_priority(spaces)
+ # GOV bases -> French Troops -> French Police -> most pieces
+ f = _filter(spaces) { |s| s.gov_bases.positive? }
+ f = _filter(f) { |s| s.french_troops.positive? }
+ f = _filter(f) { |s| s.french_police.positive? }
+ _max(f, :gov)
+ end
+
# 8.1.2 - Procedure Guidelines
def _filter(spaces, &block)
diff --git a/lib/colonial_twilight/fln_rules.rb b/lib/colonial_twilight/fln_rules.rb
index 9e3bddd..f8e6c40 100644
--- a/lib/colonial_twilight/fln_rules.rb
+++ b/lib/colonial_twilight/fln_rules.rb
@@ -68,7 +68,7 @@ module ColonialTwilight
# Ambush 4.3.3
def may_ambush_in?(space)
- may_attack_in?(space)
+ may_attack_in?(space) && space.fln_underground.positive?
end
def ambush_spaces(board)
diff --git a/spec/fln_bot_rules_spec.rb b/spec/fln_bot_rules_spec.rb
index 25ded7c..6140f68 100644
--- a/spec/fln_bot_rules_spec.rb
+++ b/spec/fln_bot_rules_spec.rb
@@ -652,6 +652,103 @@ describe ColonialTwilight::FLNBotRules do
end
end
+ describe 'Attack' do
+ it 'may attack 1' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 4)
+ expect(@rules.may_attack_1_in?(a)).to be true
+ end
+
+ it 'may attack 1 but no gov' do
+ a = Sector.new(fln_underground: 2, fln_active: 4)
+ expect(@rules.may_attack_1_in?(a)).to be false
+ end
+
+ it 'may attack 1 but not enough fln' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 3)
+ expect(@rules.may_attack_1_in?(a)).to be false
+ end
+
+ it 'may attack 1 but fln base' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 4, fln_bases: 1)
+ expect(@rules.may_attack_1_in?(a)).to be false
+ end
+
+ it 'may attack 2' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 2)
+ expect(@rules.may_attack_2_in?(a)).to be true
+ end
+
+ it 'may attack 2 but no gov' do
+ a = Sector.new(fln_underground: 2, fln_active: 2)
+ expect(@rules.may_attack_2_in?(a)).to be false
+ end
+
+ it 'may attack 2 but not enough fln' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 1)
+ expect(@rules.may_attack_2_in?(a)).to be false
+ end
+
+ it 'may attack 2 but fln base' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 2, fln_bases: 1)
+ expect(@rules.may_attack_2_in?(a)).to be false
+ end
+
+ it 'may ambush 1 in' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 1)
+ expect(@rules.may_ambush_1_in?(a)).to be true
+ end
+
+ it 'may ambush 1 in but no underground' do
+ a = Sector.new(gov_cubes: 1, fln_active: 1)
+ expect(@rules.may_ambush_1_in?(a)).to be false
+ end
+
+ it 'may ambush 1 in but bases' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 1, fln_bases: 1)
+ expect(@rules.may_ambush_1_in?(a)).to be false
+ end
+
+ it 'may ambush 1 in bases and enough guerillas' do
+ a = Sector.new(gov_cubes: 1, fln_underground: 1, fln_active: 1, fln_bases: 1)
+ expect(@rules.may_ambush_1_in?(a)).to be true
+ end
+
+ it 'attack priority at bases' do
+ a = Sector.new(gov_bases: 1)
+ b = Sector.new(gov_bases: 2)
+ c = Sector.new(gov_bases: 1)
+ expect(@rules.attack_priority([a, b, c])[0]).to be b
+ end
+
+ it 'attack priority french troops' do
+ a = Sector.new(gov_bases: 2)
+ b = Sector.new(gov_bases: 2, french_troops: 2)
+ c = Sector.new(gov_bases: 2, french_troops: 1)
+ expect(@rules.attack_priority([a, b, c])[0]).to be b
+ end
+
+ it 'attack priority french police' do
+ a = Sector.new(gov_bases: 2, french_troops: 2)
+ b = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2)
+ c = Sector.new(gov_bases: 2, french_troops: 2, french_police: 1)
+ expect(@rules.attack_priority([a, b, c])[0]).to be b
+ end
+
+ it 'attack priority gov most pieces, gov base' do
+ a = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2)
+ b = Sector.new(gov_bases: 3, french_troops: 2, french_police: 2)
+ c = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2)
+ expect(@rules.attack_priority([a, b, c])[0]).to be b
+ end
+
+ it 'attack priority gov most pieces, french troops' do
+ a = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2)
+ b = Sector.new(gov_bases: 2, french_troops: 3, french_police: 2)
+ c = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2)
+ expect(@rules.attack_priority([a, b, c])[0]).to be b
+ end
+ end
+
describe '8.1.2 Procedure Guidelines' do
it 'placeable_guerrillas?' do
expect(@rules.placeable_guerrillas?).to be false