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authorJérémy Zurcher <jeremy@asynk.ch>2020-09-03 15:45:54 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-09-03 15:45:54 +0200
commit1ea408bc51382058fbeb54e88678432a459a44c9 (patch)
tree05317cbcae29d3c18a85f882c04dd697141d1951
parentc18b41671efabbd20a743e01dd8498d71d550eb9 (diff)
downloadcolonial-twilight-1ea408bc51382058fbeb54e88678432a459a44c9.zip
colonial-twilight-1ea408bc51382058fbeb54e88678432a459a44c9.tar.gz
Board/Cli : introduce Box class, clean up CLI
-rw-r--r--lib/colonial_twilight/board.rb22
-rw-r--r--lib/colonial_twilight/cli.rb44
-rw-r--r--lib/colonial_twilight/fln_bot.rb19
3 files changed, 50 insertions, 35 deletions
diff --git a/lib/colonial_twilight/board.rb b/lib/colonial_twilight/board.rb
index ba6956b..6ddd97b 100644
--- a/lib/colonial_twilight/board.rb
+++ b/lib/colonial_twilight/board.rb
@@ -137,6 +137,14 @@ module ColonialTwilight
end
+ class Box < Forces
+ attr_reader :name
+ def initialize sym
+ super sym
+ @name = sym
+ end
+ end
+
class Sector
MOUNTAIN=1
@@ -265,9 +273,9 @@ module ColonialTwilight
@names = []
@spaces_h = {}
@capabilities = []
- @available = Forces.new :available
- @casualties = Forces.new :casualties
- @out_of_play = Forces.new :out_of_play
+ @available = Box.new :available
+ @casualties = Box.new :casualties
+ @out_of_play = Box.new :out_of_play
feed
@spaces = @spaces_h.values
@sectors = @spaces.select { |s| not s.country? }
@@ -283,10 +291,12 @@ module ColonialTwilight
end
def transfer n, what, from, to, towhat=nil
- from = (from.is_a?(Sector) ? from : get_local(from) )
- to = (to.is_a?(Sector) ? to : get_local(to) )
+ towhat = what if towhat.nil?
+ from = get_var from if from.is_a? Symbol
+ to = get_var to if to.is_a? Symbol
from.add what, -n
to.add towhat, n
+ { :n => n, :what => what, :from=>from, :to => to, :towhat=> towhat }
end
def terror where, n
@@ -394,7 +404,7 @@ module ColonialTwilight
private
- def get_local sym
+ def get_var sym
case sym
when :available; return @available
when :casualties; return @casualties
diff --git a/lib/colonial_twilight/cli.rb b/lib/colonial_twilight/cli.rb
index f0ca895..97700ea 100644
--- a/lib/colonial_twilight/cli.rb
+++ b/lib/colonial_twilight/cli.rb
@@ -7,6 +7,20 @@ require 'colonial_twilight/game'
module ColonialTwilight
+ class Sector
+ def cli
+ name.magenta
+ end
+ def towhat?; true end
+ end
+
+ class Box
+ def cli
+ Cli::BOXES[name].cyan
+ end
+ def towhat?; false end
+ end
+
class Cli
FRANCE_TRACK=[' A ',' B ',' C ',' D ',' E ',' F '].map {|e| e.white.on_blue}.freeze
@@ -139,17 +153,17 @@ module ColonialTwilight
# def show_control selected, control
# s = "\t => shift #{'control'.cyan} to #{CONTROL[control]}"
- # s += " in #{selected.name.magenta}" if @options.verbose
+ # s += " in #{selected.magenta}" if @options.verbose
# puts s
# end
def show_controls selected, controls
controls.each do |k,v|
- puts "\t => shift #{'control'.cyan} to #{CONTROL[v[1]]} in #{k.name.magenta}" if k != selected
+ puts "\t => shift #{'control'.cyan} to #{CONTROL[v[1]]} in #{k.cli}" if k != selected
end
if controls.has_key? selected
s = "\t => shift #{'control'.cyan} to #{CONTROL[controls[selected][1]]}"
- s += " in #{selected.name.magenta}" if @options.verbose
+ s += " in #{selected.cli}" if @options.verbose
puts s
end
end
@@ -163,13 +177,13 @@ module ColonialTwilight
puts "\t#{'PASS'.red} increase #{'resources'.yellow} by #{v} to #{rcs[:value].to_s.red}"
else
action = action.to_s.capitalize
- sym = selected.is_a?(Symbol)
- where = sym ? "on #{BOXES[selected]}" : "in #{selected.name.magenta}"
+ sym = selected.is_a?(Symbol) # FIXME Symbol => France track or Border track
+ where = sym ? "on #{BOXES[selected]}" : "in #{selected.cli}"
cost = (incr == 0 ? nil : "#{incr < 0 ? 'increase' : 'decrease'} #{'resources'.yellow} by #{v} to #{rcs[:value].to_s.red}")
if @options.verbose
puts "\t#{faction} executes a #{action.yellow} Operation #{where}"
puts "\t#{cost}" unless cost.nil?
- puts "\tin #{selected.name.magenta} :" unless sym
+ puts "\tin #{selected.cli} :" unless sym
else
s = "\t#{action.black.on_white} #{where} "
s += cost unless cost.nil?
@@ -185,17 +199,15 @@ module ColonialTwilight
what, towhat = tr[:what], tr[:towhat]
if from == to
s = "\t => flip #{n} #{FORCES[what]} to #{FORCES[towhat]}"
- s += " in #{selected.name.cyan}" if @options.verbose
+ s += " in #{selected.cyan}" if @options.verbose
puts s
else
- froms = (from.is_a?(Sector) ? from.name.magenta : BOXES[from] )
- tos = (to.is_a?(Sector) ? to.name.magenta : BOXES[to] )
s = "\t => transfer #{n} #{FORCES[what]}"
- s += " from #{froms}" if @options.verbose or from != selected
- s += " to #{tos}" if @options.verbose or to != selected
- s += " as #{FORCES[towhat]}" if @options.verbose or (what != towhat and to.is_a?(Sector))
- # puts "\t => shift #{'control'.cyan} to #{CONTROL[controls[from]]} in #{froms}" if from != selected and controls.has_key?(from)
- # puts "\t => shift #{'control'.cyan} to #{CONTROL[controls[to]]} in #{tos}" if to != selected and controls.has_key?(to)
+ s += " from #{from.cli}" if @options.verbose or from != selected
+ s += " to #{to.cli}" if @options.verbose or to != selected
+ s += " as #{FORCES[towhat]}" if @options.verbose or (what != towhat and to.towhat?)
+ # puts "\t => shift #{'control'.cyan} to #{CONTROL[controls[from]]} in #{from.cli}" if from != selected and controls.has_key?(from)
+ # puts "\t => shift #{'control'.cyan} to #{CONTROL[controls[to]]} in #{to.cli}" if to != selected and controls.has_key?(to)
puts s
end
end
@@ -208,11 +220,11 @@ module ColonialTwilight
when :terror
act = (n > 0 ? 'add' : 'remove').red
s = "\t => #{act} #{n.to_s.cyan} #{'Terror'.yellow} markers"
- s += " in #{selected.name.magenta} from #{from.to_s.cyan} to #{to.to_s.red}" if @options.verbose
+ s += " in #{selected.cli} from #{from.to_s.cyan} to #{to.to_s.red}" if @options.verbose
puts s
when :alignment
if @options.verbose
- puts "\t => shift #{selected.name.magenta} #{n.to_s.cyan} times towards #{ALIGNMENT[towards]} from #{ALIGNMENT[from]} to #{ALIGNMENT[to]}"
+ puts "\t => shift #{selected.cli} #{n.to_s.cyan} times towards #{ALIGNMENT[towards]} from #{ALIGNMENT[from]} to #{ALIGNMENT[to]}"
else
puts "\t => shift #{'Alignment'.yellow} onto #{ALIGNMENT[to]}"
end
diff --git a/lib/colonial_twilight/fln_bot.rb b/lib/colonial_twilight/fln_bot.rb
index 0cb8b46..e119d36 100644
--- a/lib/colonial_twilight/fln_bot.rb
+++ b/lib/colonial_twilight/fln_bot.rb
@@ -576,11 +576,9 @@ module ColonialTwilight
end
def transfer h, n, what, from, to, towhat=nil
- towhat = what if towhat.nil?
h[:controls][from] ||= from.control unless from.is_a? Symbol
h[:controls][to] ||= to.control unless to.is_a? Symbol
- @board.transfer n, what, from, to, towhat
- h[:transfers] << { :n => n, :what => what, :from=>from, :to => to, :towhat=> towhat }
+ h[:transfers] << @board.transfer( n, what, from, to, towhat)
# puts h[:transfers][-1] if @debug
end
@@ -595,15 +593,16 @@ module ColonialTwilight
IGNORE = [:pass, :event, :agitate].freeze
def apply_action h
+ selected = h[:selected]
action = h[:action]
if OPERATIONS.include? action
operation_done action
- raise "already selected #{h[:selected].name}" if @selected_spaces.include? h[:selected]
- @selected_spaces << h[:selected] #unless @selected_spaces.include? h[:selected]
+ raise "already selected #{selected.name}" if @selected_spaces.include? selected
+ @selected_spaces << selected #unless @selected_spaces.include? selected
puts 'selected spaces :: ' + @selected_spaces.collect(){|s| s.is_a?(Symbol) ? s.to_s : s.name}.join(' :: ') if @debug
elsif SPECIAL_ACTIVITIES.include? action
special_activity_done action
- @selected_spaces << h[:selected] if action == :ambush
+ @selected_spaces << selected if action == :ambush
elsif not IGNORE.include? action
raise "apply unknown action #{h[:action]}"
else
@@ -613,13 +612,7 @@ module ColonialTwilight
@board.shift_resources :fln, -cost
@expended_resources += cost unless h.has_key? :already_expended # _reserve_agitate
h[:resources] = {:cost=>cost, :value=>@board.fln_resources}
- h[:controls].each do |k,v|
- if v != k.control
- h[:controls][k] = [v, k.control]
- else
- h[:controls].delete k
- end
- end
+ h[:controls] = h[:controls].inject({}){|ch,(k,v)| ch[k] = [v, k.control] if v != k.control; ch}
@ui.show_player_action self, h
true
end