1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
|
#! /usr/bin/env ruby
# -*- coding: UTF-8 -*-
require 'colonial_twilight'
require 'colonial_twilight/colorized_string'
require 'colonial_twilight/game'
module ColonialTwilight
class Cli
FRANCE_TRACK=[' A ',' B ',' C ',' D ',' E ',' F '].map {|e| e.white.on_blue}.freeze
TRACK = {
:support_commitment => ' Support & Commitment '.white.on_blue,
:opposition_bases => ' FLN bases & Opposition '.black.on_green
}
FACTION = {
:FLN => ' FLN '.black.on_green,
:GOV => ' Government '.white.on_blue
}.freeze
CONTROL = {
:FLN => ' FLN '.black.on_green,
:GOV => ' Government '.white.on_blue,
:uncontrolled => ' Uncontrolled '.black.on_light_white
}.freeze
ALIGNMENT = {
:oppose => ' Oppose '.black.on_green,
:support => ' Support '.white.on_blue,
:neutral => ' Neutral '.black.on_light_white
}.freeze
BOXES = {
:available => 'Available'.cyan,
:out_of_play => 'Out Of Play'.cyan,
:casualties => 'Casualties'.cyan,
:france_track => 'France Track'.white.on_blue,
:border_track => 'Border Track'.yellow.on_black,
}.freeze
FORCES = {
:fln_active=>'Active Guerrillas'.red.on_black,
:fln_underground=>'Underground Guerrillas'.green.on_black,
:fln_base=>'FLN Base'.white.on_black,
:french_troops=>'French Troops'.on_blue,
:french_police=>'French Police'.black.on_light_blue,
:gov_base=>'Government Base'.on_blue,
:algerian_troops=>'Algerian Troops'.black.on_green,
:algerian_police=>'Algerian Police'.black.on_light_green
}.freeze
def initialize options
@options = options
@game = ColonialTwilight::Game.new options
end
def start
logo
ret = []
ret << chose('Choose a scenario', @game.scenarios) { |s| a = s.split(':'); a[0] = a[0].yellow; a.join(':') }
exit(0) if ret[-1] < 0
ret << chose('Choose a ruleset', @game.rules) { |s| a = s.split('-'); a[0] = a[0].yellow; a.join('-') }
exit(0) if ret[-1] < 0
@game.start self, *ret
# @game.start self, 0, 0
end
def logo
clear_screen
puts (' ____ _ _ _ _____ _ _ _ _ _ '+
"\n"' / ___|___ | | ___ _ __ (_) __ _| | |_ _|_ _(_) (_) __ _| |__ | |_ ' +
"\n"'| | / _ \| |/ _ \| \'_ \| |/ _` | | | | \ \ /\ / / | | |/ _` | \'_ \| __| ' +
"\n"'| |__| (_) | | (_) | | | | | (_| | | | | \ V V /| | | | (_| | | | | |_ ' +
"\n"' \____\___/|_|\___/|_| |_|_|\__,_|_| |_| \_/\_/ |_|_|_|\__, |_| |_|\__| ' +
"\n"' |___/ ').white.bold.on_light_green
puts "version : #{ColonialTwilight::VERSION.red}".black.on_white
end
def clear_screen
puts String::CLS
end
def turn_start turn, first, second
clear_screen if @options.clearscreen
puts
puts ("=" * 80).white.bold.on_light_green
puts " Turn : #{turn.to_s.red} ".black.on_white + "\t 1st Eligible : ".black.on_white + FACTION[first.faction]
puts "\t\t 2nd Eligible : ".black.on_white + FACTION[second.faction]
end
def pull_card max
puts
printf "Enter the current #{'card number'.yellow} : "
while true
s = gets.chomp
if s.to_i.to_s == s.to_s
ret = s.to_i
return ret if ret < max
end
puts "\t\t\t\t'#{s}' is not valid, must be one of [1..#{max}]"
printf "\t$ "
end
end
def show_card card
puts
puts "Current event card : ##{card.num.to_s.yellow} #{card.title.red}"
end
def player p, first
puts
clear_screen if @options.clearscreen
puts
puts " #{FACTION[p.faction]} is #{first ? '1st Eligible' : '2nd Eligible'}".black.on_white
end
def adjust_track ar
puts
puts "\tadjust #{TRACK[:support_commitment]} from #{ar[0].to_s.cyan} to #{ar[2].to_s.red}" if ar[0] != ar[2]
puts "\tadjust #{TRACK[:opposition_bases]} from #{ar[1].to_s.cyan} to #{ar[3].to_s.red}" if ar[1] != ar[3]
end
def show_player_action player, h
selected = h[:selected]
faction = FACTION[player.faction]
puts
show_action(faction, selected, h) if h.has_key? :action
# show_activity(faction, selected, h) if h.has_key? :activity
show_transfers(selected, h[:transfers]) if h.has_key? :transfers
show_markers(selected, h[:markers]) if h.has_key? :markers
show_controls(selected, h[:controls]) if h.has_key? :controls
case selected
when :france_track
puts "\t => shift #{1.to_s.cyan} space onto #{FRANCE_TRACK[h[:france_track]]}"
when :border_track
puts "\t => shift #{1.to_s.cyan} space onto #{h[:border_track].to_s.yellow.on_black}"
end
print "\u21b5 " # carriage return
gets
print "\033[1A\033[K\u2713\n\n" # up, erase line, check
end
# def show_control selected, control
# s = "\t => shift #{'control'.cyan} to #{CONTROL[control]}"
# s += " in #{selected.name.magenta}" if @options.verbose
# puts s
# end
def show_controls selected, controls
controls.each do |k,v|
puts "\t => shift #{'control'.cyan} to #{CONTROL[v[1]]} in #{k.name.magenta}" if k != selected
end
if controls.has_key? selected
s = "\t => shift #{'control'.cyan} to #{CONTROL[controls[selected][1]]}"
s += " in #{selected.name.magenta}" if @options.verbose
puts s
end
end
def show_action faction, selected, h
action = h[:action]
rcs = h[:resources]
incr = (rcs[:cost] <=> 0)
v = rcs[:cost].abs.to_s.cyan
if action == :pass
puts "\t#{'PASS'.red} increase #{'resources'.yellow} by #{v} to #{rcs[:value].to_s.red}"
else
action = action.to_s.capitalize
sym = selected.is_a?(Symbol)
where = sym ? "on #{BOXES[selected]}" : "in #{selected.name.magenta}"
cost = (incr == 0 ? nil : "#{incr < 0 ? 'increase' : 'decrease'} #{'resources'.yellow} by #{v} to #{rcs[:value].to_s.red}")
if @options.verbose
puts "\t#{faction} executes a #{action.yellow} Operation #{where}"
puts "\t#{cost}" unless cost.nil?
puts "\tin #{selected.name.magenta} :" unless sym
else
s = "\t#{action.black.on_white} #{where} "
s += cost unless cost.nil?
puts s
end
end
end
def show_transfers selected, transfers
transfers.each do |tr|
n = tr[:n].to_s.cyan
from, to = tr[:from], tr[:to]
what, towhat = tr[:what], tr[:towhat]
if from == to
s = "\t => flip #{n} #{FORCES[what]} to #{FORCES[towhat]}"
s += " in #{selected.name.cyan}" if @options.verbose
puts s
else
froms = (from.is_a?(Sector) ? from.name.magenta : BOXES[from] )
tos = (to.is_a?(Sector) ? to.name.magenta : BOXES[to] )
s = "\t => transfer #{n} #{FORCES[what]}"
s += " from #{froms}" if @options.verbose or from != selected
s += " to #{tos}" if @options.verbose or to != selected
s += " as #{FORCES[towhat]}" if @options.verbose or (what != towhat and to.is_a?(Sector))
# puts "\t => shift #{'control'.cyan} to #{CONTROL[controls[from]]} in #{froms}" if from != selected and controls.has_key?(from)
# puts "\t => shift #{'control'.cyan} to #{CONTROL[controls[to]]} in #{tos}" if to != selected and controls.has_key?(to)
puts s
end
end
end
def show_markers selected, markers
markers.each do |mk|
what, n, towards, from, to = mk
case what
when :terror
act = (n > 0 ? 'add' : 'remove').red
s = "\t => #{act} #{n.to_s.cyan} #{'Terror'.yellow} markers"
s += " in #{selected.name.magenta} from #{from.to_s.cyan} to #{to.to_s.red}" if @options.verbose
puts s
when :alignment
if @options.verbose
puts "\t => shift #{selected.name.magenta} #{n.to_s.cyan} times towards #{ALIGNMENT[towards]} from #{ALIGNMENT[from]} to #{ALIGNMENT[to]}"
else
puts "\t => shift #{'Alignment'.yellow} onto #{ALIGNMENT[to]}"
end
end
end
end
def continue? bot
l = bot ? ["FLN :\t\tlet the FLN bot play", "Pivotal Event:\tplay a Pivotal Event"] : ["Play:\t\tplay your turn"]
ret = chose('Next action', l, true) { |s| a = s.split(':'); a[0] = a[0].yellow; a.join(':') }
exit(0) if ret < 0
end
def chose prompt, list, quit=false
puts
puts " => #{prompt.yellow}:"
puts ('-'*(prompt.size + 5)).white.bold
list.each_with_index do |el, i|
puts "\t#{(i+1).to_s.bold}) : #{block_given? ? yield(el): el}"
end
puts "\tq) : Quit" if quit
printf "\t$ "
ret = -1
while true
s = gets.chomp
return -1 if s == 'q'
if s.to_i.to_s == s.to_s
ret = s.to_i
return ret - 1 if ret >= 1 and ret <= list.length
end
puts "\t\t\t\t'#{s}' is not valid, must be one of [1..#{list.length}]"
printf "\t$ "
end
end
YES=['y','yes']
NO=['n','no']
def ask prompt, default=nil
puts
c = (default.nil? ? 'y/n' : (default ? 'Y/n' : 'y/N'))
printf " => #{prompt.yellow} (#{c}) ? "
while true
ret = gets.chomp.downcase
return true if YES.include? ret
return false if NO.include? ret
return default if not default.nil?
puts "\t\t\t\t'#{ret}' is not valid, (y/n) ?"
printf "\t$ "
end
end
end
end
if $PROGRAM_NAME == __FILE__
class O
def clearscreen; false end
end
class P
def initialize f; @faction = f end
def faction; @faction end
end
io = ColonialTwilight::Cli.new O.new
io.logo
puts
l = ['Short: 1960-1962: The End Game','Medium: 1957-1962: Midgame Development','Full: 1955-1962: Algerie Francaise!']
ret = io.chose('Choose a scenario', l) { |s| a = s.split(':'); a[0] = a[0].yellow; a.join(':') }
puts l[ret]
ret = io.ask 'Are you sure'
puts ret
ret = io.ask 'Are you sure', true
puts ret
ret = io.ask 'Are you sure', false
puts ret
puts
io.turn_start 666, P.new(:FLN), P.new(:GOV)
ColonialTwilight::Cli::FACTION.each do |k,f|
puts " #{k} => #{f}"
end
ColonialTwilight::Cli::CONTROL.each do |k,f|
puts " #{k} => #{f}"
end
ColonialTwilight::Cli::ALIGNMENT.each do |k,f|
puts " #{k} => #{f}"
end
ColonialTwilight::Cli::BOXES.each do |k,f|
puts " #{k} => #{f}"
end
ColonialTwilight::Cli::FORCES.each do |k,f|
puts " #{k} => #{f}"
end
end
|