diff options
-rwxr-xr-x | godot-update | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/godot-update b/godot-update new file mode 100755 index 0000000..3c781d4 --- /dev/null +++ b/godot-update @@ -0,0 +1,84 @@ +#! /bin/sh + +RED="\033[0;31m" +RESET="\033[0m" +DST=$HOME/bin/godot + +FORCE=0 +CLEAN=0 +ANDROID=0 + +for I in $@ +do + case $I in + f) + FORCE=1 + ;; + a) + ANDROID=1 + ;; + c) + CLEAN=1 + ;; + esac +done + + +function build() +{ + + J=$((`nproc`)) + + export CXX=/usr/lib/ccache/bin/clang++ + export CC=/usr/lib/ccache/bin/clang + + rm bin/* + [ $CLEAN -eq 1 ] && scons platform=x11 --clean + + # https://docs.godotengine.org/en/3.1/development/compiling/compiling_for_x11.html + target=release_debug + echo -e "build : ${RED}x11$RESET target=$RED$target$RESET" + time scons -j$J platform=x11 target=$target tools=yes colored=yes pulseaudio=no bits=64 warnings=no + # scons -j$J platform=x11 target=$target tools=no colored=yes pulseaudio=no bits=64 warnings=no + # scons -j$J platform=x11 target=$target tools=no colored=yes pulseaudio=no bits=32 warnings=no + cp bin/godot*tools* $DST + + if [ $ANDROID -eq 1 ] + then + [ $CLEAN -eq 1 ] && scons platform=android --clean + # https://docs.godotengine.org/en/3.1/development/compiling/compiling_for_android.html + ndk_platform=android-21 + for arch in arm64v8 armv7; #x86_6 + do + for target in release_debug; + do + echo -e "build : ${RED}android$RESET android_arch=$RED$arch$RESET target=$RED$target$RESET" + time scons -j$J platform=android target=$target android_arch=$arch ndk_platform=$ndk_platform tools=no disable_3d=true + done + done + pushd platform/android/java && ./gradlew build && popd + cp platform/android/java/app/build/outputs/apk/debug/android_debug.apk $DST/android_debug.apk + cp platform/android/java/app/build/outputs/apk/release/android_release.apk $DST/android_release.apk + fi +} + +pushd ./godot + + [ $CLEAN -eq 1 ] && find -name \*.o -delete + + HEAD_PREV=$(git log HEAD~1.. --pretty=format:'%H' | head -n1) + echo -e "current HEAD : $RED$HEAD_PREV$RESET" + git pull + HEAD_NOW=$(git log HEAD~1.. --pretty=format:'%H' | head -n1) + echo -e "updated HEAD : $RED$HEAD_NOW$RESET" + + if [ $FORCE = 1 -o "$HEAD_PREV" != "$HEAD_NOW" ] + then + build + git log $HEAD_PREV.. + ls -l bin/ + fi + +popd + +# godot-git ~/usr/git/castle_itter/project.godot |