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-rwxr-xr-xgodot-update84
1 files changed, 84 insertions, 0 deletions
diff --git a/godot-update b/godot-update
new file mode 100755
index 0000000..3c781d4
--- /dev/null
+++ b/godot-update
@@ -0,0 +1,84 @@
+#! /bin/sh
+
+RED="\033[0;31m"
+RESET="\033[0m"
+DST=$HOME/bin/godot
+
+FORCE=0
+CLEAN=0
+ANDROID=0
+
+for I in $@
+do
+ case $I in
+ f)
+ FORCE=1
+ ;;
+ a)
+ ANDROID=1
+ ;;
+ c)
+ CLEAN=1
+ ;;
+ esac
+done
+
+
+function build()
+{
+
+ J=$((`nproc`))
+
+ export CXX=/usr/lib/ccache/bin/clang++
+ export CC=/usr/lib/ccache/bin/clang
+
+ rm bin/*
+ [ $CLEAN -eq 1 ] && scons platform=x11 --clean
+
+ # https://docs.godotengine.org/en/3.1/development/compiling/compiling_for_x11.html
+ target=release_debug
+ echo -e "build : ${RED}x11$RESET target=$RED$target$RESET"
+ time scons -j$J platform=x11 target=$target tools=yes colored=yes pulseaudio=no bits=64 warnings=no
+ # scons -j$J platform=x11 target=$target tools=no colored=yes pulseaudio=no bits=64 warnings=no
+ # scons -j$J platform=x11 target=$target tools=no colored=yes pulseaudio=no bits=32 warnings=no
+ cp bin/godot*tools* $DST
+
+ if [ $ANDROID -eq 1 ]
+ then
+ [ $CLEAN -eq 1 ] && scons platform=android --clean
+ # https://docs.godotengine.org/en/3.1/development/compiling/compiling_for_android.html
+ ndk_platform=android-21
+ for arch in arm64v8 armv7; #x86_6
+ do
+ for target in release_debug;
+ do
+ echo -e "build : ${RED}android$RESET android_arch=$RED$arch$RESET target=$RED$target$RESET"
+ time scons -j$J platform=android target=$target android_arch=$arch ndk_platform=$ndk_platform tools=no disable_3d=true
+ done
+ done
+ pushd platform/android/java && ./gradlew build && popd
+ cp platform/android/java/app/build/outputs/apk/debug/android_debug.apk $DST/android_debug.apk
+ cp platform/android/java/app/build/outputs/apk/release/android_release.apk $DST/android_release.apk
+ fi
+}
+
+pushd ./godot
+
+ [ $CLEAN -eq 1 ] && find -name \*.o -delete
+
+ HEAD_PREV=$(git log HEAD~1.. --pretty=format:'%H' | head -n1)
+ echo -e "current HEAD : $RED$HEAD_PREV$RESET"
+ git pull
+ HEAD_NOW=$(git log HEAD~1.. --pretty=format:'%H' | head -n1)
+ echo -e "updated HEAD : $RED$HEAD_NOW$RESET"
+
+ if [ $FORCE = 1 -o "$HEAD_PREV" != "$HEAD_NOW" ]
+ then
+ build
+ git log $HEAD_PREV..
+ ls -l bin/
+ fi
+
+popd
+
+# godot-git ~/usr/git/castle_itter/project.godot