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|
#! /bin/sh
RED="\033[0;31m"
RESET="\033[0m"
DST=$HOME/bin/godot
FORCE=0
CLEAN=0
ANDROID=0
for I in $@
do
case $I in
f)
FORCE=1
;;
a)
ANDROID=1
;;
c)
CLEAN=1
;;
esac
done
function build()
{
J=$((`nproc`))
export CXX=/usr/lib/ccache/bin/clang++
export CC=/usr/lib/ccache/bin/clang
rm bin/*
[ $CLEAN -eq 1 ] && scons platform=x11 --clean
# https://docs.godotengine.org/en/3.1/development/compiling/compiling_for_x11.html
target=release_debug
echo -e "build : ${RED}x11$RESET target=$RED$target$RESET"
time scons -j$J platform=x11 target=$target tools=yes colored=yes pulseaudio=no bits=64 warnings=no
# scons -j$J platform=x11 target=$target tools=no colored=yes pulseaudio=no bits=64 warnings=no
# scons -j$J platform=x11 target=$target tools=no colored=yes pulseaudio=no bits=32 warnings=no
cp bin/godot*tools* $DST
if [ $ANDROID -eq 1 ]
then
[ $CLEAN -eq 1 ] && scons platform=android --clean
# https://docs.godotengine.org/en/3.1/development/compiling/compiling_for_android.html
ndk_platform=android-21
for arch in arm64v8 armv7; #x86_6
do
for target in release_debug;
do
echo -e "build : ${RED}android$RESET android_arch=$RED$arch$RESET target=$RED$target$RESET"
time scons -j$J platform=android target=$target android_arch=$arch ndk_platform=$ndk_platform tools=no disable_3d=true
done
done
pushd platform/android/java && ./gradlew build && popd
cp platform/android/java/app/build/outputs/apk/debug/android_debug.apk $DST/android_debug.apk
cp platform/android/java/app/build/outputs/apk/release/android_release.apk $DST/android_release.apk
fi
}
pushd ./godot
[ $CLEAN -eq 1 ] && find -name \*.o -delete
HEAD_PREV=$(git log HEAD~1.. --pretty=format:'%H' | head -n1)
echo -e "current HEAD : $RED$HEAD_PREV$RESET"
git pull
HEAD_NOW=$(git log HEAD~1.. --pretty=format:'%H' | head -n1)
echo -e "updated HEAD : $RED$HEAD_NOW$RESET"
if [ $FORCE = 1 -o "$HEAD_PREV" != "$HEAD_NOW" ]
then
build
git log $HEAD_PREV..
ls -l bin/
fi
popd
# godot-git ~/usr/git/castle_itter/project.godot
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