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black @Colour @CurveBox margin {.1c} black @Colour {
@Tbl
#rule {yes}
margin {.1c}
aformat { @Cell A }
{
@Row paint {@TEMs} format { @Cell 16p @Font @B A } A{TEMs @Sym ampersand LOS}
@Row format { @Cell i {ctr} A } A{@B not cumulative, use the lowest value}
@Row format { @Cell i {ctr} A } A{
|| @Tbl
i {ctr}
iv {ctr}
rule {yes}
aformat { @Cell rule {no} paint {no} | @Cell paint {@SADRM} @B A | @Cell paint {@MDRM} @B B }
bformat { @Cell ruleleft {no} i{right} A | @Cell B | @Cell C }
cformat { @Cell ruleleft {no} i{right} A | @StartHSpan @Cell B | @HSpan }
{
@Rowa paint {@Even} ruleabove {no} A{SADRM} B{MDRM}
@Rowb paint {@Odd} A{Marsh} B{-} C{red @Colour -1}
@Rowb paint {@Even} A{Hut - Wall} B{red @Colour -1} C{-}
@Rowc paint {@Odd} A{Woods - Jungle /.3v Tree-lines - Hill} B{red @Colour -1} C{red @Colour -1}
@Rowc paint {@Even} A{Wooden Bldg /.3v IPs - FPs} B{red @Colour -2} C{red @Colour -2}
@Rowc paint {@Odd} A{Stone @Sym slash Urban Bldg} B{red @Colour -3} C{red @Colour -3}
}
}
@Row format { @Cell A } A{ //
@RawBulletList
@ListItem{@Underline Hindrances @B are cumulative @Reff 4.2.4 :
@BulletList
@ListItem{@I MDRM, @I Smoke}
@ListItem{@I Roadblock, @I @BOP}
@ListItem{@I{Enclosed Road} hex containing a vehicle}
@RawEndList}
@ListItem{use the @B best when @I LOS is traced @B between 2}
#@ListItem{when @I LOS is traced @B between 2, use the @B best one}
@EndList
}
@Row format { @Cell A } A{@Bullet @I walls and @I hedgerows do @B not cast blind hexes @Reff 4.2.3}
@Row format { @Cell A } A{@Bullet @I{Anti-Tank Fire} into @Sym slash from an @Underline @I{Urban Road} hex /.3v is blocked by its building feature @Reff 4.2.1.f}
@Row format { @Cell A } A{ //
@RawBulletList
@ListItem{@Underline{Enclosed Road} @Reff 4.1.9.4 :
@BulletList
@ListItem{by @I buildings, @I forest or @I{tree lines}}
#@ListItem{@I vehicles @Sym ampersand @I{Towed Guns} are on the road}
#@ListItem{other units are on the sides of the road}
@ListItem{observation for @I reaction is limited to @B 4 hexes /.3v @B 6 if it is a vehicle @Sym slash @I{Towed Gun}}
@ListItem{@I Fire is limited : @Tbl {@Row format { @Cell paint {@SADRM} @B A | @Cell paint {@MDRM} @B B | @Cell paint {@ATDRM} @B C } A{2} B{4} C{6} }}
@RawEndList}
@EndList
# || @Tbl
# i {ctr}
# iv {ctr}
# rule {yes}
# aformat { @Cell rule {no} paint {no} | @Cell paint {@SADRM} @B A | @Cell paint {@MDRM} @B B | @Cell paint {@ATDRM} @B C }
# bformat { @Cell ruleleft {no} i{right} A | @Cell B | @Cell C | @Cell D }
# {
# @Rowa paint {@Even} ruleabove {no} A{SADRM} B{MDRM} C{ATDRM}
# @Rowb paint {@Odd} A{Fire} B{2} C {4} D{6}
# #@Rowb paint {@Even} A{Reaction} B{} C {other} D{vehicle @Sym slash @I{Towed Gun}}
# }
}
}}
# ifor Ani-Tank Fire, LOS is blocked by building feature into or from an Urban Road Hex
# 4.2.1.f
#is traced to, or from, a vehicle, Towed Gun, or LATW in an Urban
#Building Road hex and the LOS intersects a building feature within
#the same urban-road hex occupied by the vehicle, Towed Gun, or LATW [See example 24.1.3];
|