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author | Jérémy Zurcher <jeremy@asynk.ch> | 2024-03-20 16:29:20 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2024-03-20 16:29:43 +0100 |
commit | edbd4a763fcae95e6ac3461e0279e6086a4b1c6d (patch) | |
tree | f954acd81765c29f4c3eb9eaed2a918ec5ebe3b3 /LastHundredYards/tables/tems.lou | |
parent | 68de7f95d645d950ea993dac160822fd1ce1511e (diff) | |
download | asynk-rules-edbd4a763fcae95e6ac3461e0279e6086a4b1c6d.zip asynk-rules-edbd4a763fcae95e6ac3461e0279e6086a4b1c6d.tar.gz |
LHY : first shot
Diffstat (limited to 'LastHundredYards/tables/tems.lou')
-rw-r--r-- | LastHundredYards/tables/tems.lou | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/LastHundredYards/tables/tems.lou b/LastHundredYards/tables/tems.lou new file mode 100644 index 0000000..4a56681 --- /dev/null +++ b/LastHundredYards/tables/tems.lou @@ -0,0 +1,71 @@ +black @Colour @CurveBox margin {.1c} black @Colour { +@Tbl + #rule {yes} + margin {.1c} + aformat { @Cell A } +{ + @Row paint {@TEMs} format { @Cell 16p @Font @B A } A{TEMs @Sym ampersand LOS} + @Row format { @Cell i {ctr} A } A{@B not cumulative, use the lowest value} + @Row format { @Cell i {ctr} A } A{ + || @Tbl + i {ctr} + iv {ctr} + rule {yes} + aformat { @Cell rule {no} paint {no} | @Cell paint {@SADRM} @B A | @Cell paint {@MDRM} @B B } + bformat { @Cell ruleleft {no} i{right} A | @Cell B | @Cell C } + cformat { @Cell ruleleft {no} i{right} A | @StartHSpan @Cell B | @HSpan } + { + @Rowa paint {@Even} ruleabove {no} A{SADRM} B{MDRM} + @Rowb paint {@Odd} A{Marsh} B{-} C{red @Colour -1} + @Rowb paint {@Even} A{Hut - Wall} B{red @Colour -1} C{-} + @Rowc paint {@Odd} A{Woods - Jungle /.3v Tree-lines - Hill} B{red @Colour -1} C{red @Colour -1} + @Rowc paint {@Even} A{Wooden Bldg /.3v IPs - FPs} B{red @Colour -2} C{red @Colour -2} + @Rowc paint {@Odd} A{Stone @Sym slash Urban Bldg} B{red @Colour -3} C{red @Colour -3} + } + } + @Row format { @Cell A } A{ // + @RawBulletList + @ListItem{@Underline Hindrances @B are cumulative @Reff 4.2.4 : + @BulletList + @ListItem{@I MDRM, @I Smoke} + @ListItem{@I Roadblock, @I @BOP} + @ListItem{@I{Enclosed Road} hex containing a vehicle} + @RawEndList} + @ListItem{use the @B best when @I LOS is traced @B between 2} + #@ListItem{when @I LOS is traced @B between 2, use the @B best one} + @EndList + } + @Row format { @Cell A } A{@Bullet @I walls and @I hedgerows do @B not cast blind hexes @Reff 4.2.3} + @Row format { @Cell A } A{@Bullet @I{Anti-Tank Fire} into @Sym slash from an @Underline @I{Urban Road} hex /.3v is blocked by its building feature @Reff 4.2.1.f} + @Row format { @Cell A } A{ // + @RawBulletList + @ListItem{@Underline{Enclosed Road} @Reff 4.1.9.4 : + @BulletList + @ListItem{by @I buildings, @I forest or @I{tree lines}} + #@ListItem{@I vehicles @Sym ampersand @I{Towed Guns} are on the road} + #@ListItem{other units are on the sides of the road} + @ListItem{observation for @I reaction is limited to @B 4 hexes /.3v @B 6 if it is a vehicle @Sym slash @I{Towed Gun}} + @ListItem{@I Fire is limited : @Tbl {@Row format { @Cell paint {@SADRM} @B A | @Cell paint {@MDRM} @B B | @Cell paint {@ATDRM} @B C } A{2} B{4} C{6} }} + @RawEndList} + @EndList +# || @Tbl +# i {ctr} +# iv {ctr} +# rule {yes} +# aformat { @Cell rule {no} paint {no} | @Cell paint {@SADRM} @B A | @Cell paint {@MDRM} @B B | @Cell paint {@ATDRM} @B C } +# bformat { @Cell ruleleft {no} i{right} A | @Cell B | @Cell C | @Cell D } +# { +# @Rowa paint {@Even} ruleabove {no} A{SADRM} B{MDRM} C{ATDRM} +# @Rowb paint {@Odd} A{Fire} B{2} C {4} D{6} +# #@Rowb paint {@Even} A{Reaction} B{} C {other} D{vehicle @Sym slash @I{Towed Gun}} +# } + } +}} + +# ifor Ani-Tank Fire, LOS is blocked by building feature into or from an Urban Road Hex + + +# 4.2.1.f +#is traced to, or from, a vehicle, Towed Gun, or LATW in an Urban +#Building Road hex and the LOS intersects a building feature within +#the same urban-road hex occupied by the vehicle, Towed Gun, or LATW [See example 24.1.3]; |