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authorJérémy Zurcher <jeremy@asynk.ch>2024-03-20 16:29:20 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2024-03-20 16:29:43 +0100
commitedbd4a763fcae95e6ac3461e0279e6086a4b1c6d (patch)
treef954acd81765c29f4c3eb9eaed2a918ec5ebe3b3 /LastHundredYards/tables/tems.lou
parent68de7f95d645d950ea993dac160822fd1ce1511e (diff)
downloadasynk-rules-edbd4a763fcae95e6ac3461e0279e6086a4b1c6d.zip
asynk-rules-edbd4a763fcae95e6ac3461e0279e6086a4b1c6d.tar.gz
LHY : first shot
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diff --git a/LastHundredYards/tables/tems.lou b/LastHundredYards/tables/tems.lou
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+black @Colour @CurveBox margin {.1c} black @Colour {
+@Tbl
+ #rule {yes}
+ margin {.1c}
+ aformat { @Cell A }
+{
+ @Row paint {@TEMs} format { @Cell 16p @Font @B A } A{TEMs @Sym ampersand LOS}
+ @Row format { @Cell i {ctr} A } A{@B not cumulative, use the lowest value}
+ @Row format { @Cell i {ctr} A } A{
+ || @Tbl
+ i {ctr}
+ iv {ctr}
+ rule {yes}
+ aformat { @Cell rule {no} paint {no} | @Cell paint {@SADRM} @B A | @Cell paint {@MDRM} @B B }
+ bformat { @Cell ruleleft {no} i{right} A | @Cell B | @Cell C }
+ cformat { @Cell ruleleft {no} i{right} A | @StartHSpan @Cell B | @HSpan }
+ {
+ @Rowa paint {@Even} ruleabove {no} A{SADRM} B{MDRM}
+ @Rowb paint {@Odd} A{Marsh} B{-} C{red @Colour -1}
+ @Rowb paint {@Even} A{Hut - Wall} B{red @Colour -1} C{-}
+ @Rowc paint {@Odd} A{Woods - Jungle /.3v Tree-lines - Hill} B{red @Colour -1} C{red @Colour -1}
+ @Rowc paint {@Even} A{Wooden Bldg /.3v IPs - FPs} B{red @Colour -2} C{red @Colour -2}
+ @Rowc paint {@Odd} A{Stone @Sym slash Urban Bldg} B{red @Colour -3} C{red @Colour -3}
+ }
+ }
+ @Row format { @Cell A } A{ //
+ @RawBulletList
+ @ListItem{@Underline Hindrances @B are cumulative @Reff 4.2.4 :
+ @BulletList
+ @ListItem{@I MDRM, @I Smoke}
+ @ListItem{@I Roadblock, @I @BOP}
+ @ListItem{@I{Enclosed Road} hex containing a vehicle}
+ @RawEndList}
+ @ListItem{use the @B best when @I LOS is traced @B between 2}
+ #@ListItem{when @I LOS is traced @B between 2, use the @B best one}
+ @EndList
+ }
+ @Row format { @Cell A } A{@Bullet @I walls and @I hedgerows do @B not cast blind hexes @Reff 4.2.3}
+ @Row format { @Cell A } A{@Bullet @I{Anti-Tank Fire} into @Sym slash from an @Underline @I{Urban Road} hex /.3v is blocked by its building feature @Reff 4.2.1.f}
+ @Row format { @Cell A } A{ //
+ @RawBulletList
+ @ListItem{@Underline{Enclosed Road} @Reff 4.1.9.4 :
+ @BulletList
+ @ListItem{by @I buildings, @I forest or @I{tree lines}}
+ #@ListItem{@I vehicles @Sym ampersand @I{Towed Guns} are on the road}
+ #@ListItem{other units are on the sides of the road}
+ @ListItem{observation for @I reaction is limited to @B 4 hexes /.3v @B 6 if it is a vehicle @Sym slash @I{Towed Gun}}
+ @ListItem{@I Fire is limited : @Tbl {@Row format { @Cell paint {@SADRM} @B A | @Cell paint {@MDRM} @B B | @Cell paint {@ATDRM} @B C } A{2} B{4} C{6} }}
+ @RawEndList}
+ @EndList
+# || @Tbl
+# i {ctr}
+# iv {ctr}
+# rule {yes}
+# aformat { @Cell rule {no} paint {no} | @Cell paint {@SADRM} @B A | @Cell paint {@MDRM} @B B | @Cell paint {@ATDRM} @B C }
+# bformat { @Cell ruleleft {no} i{right} A | @Cell B | @Cell C | @Cell D }
+# {
+# @Rowa paint {@Even} ruleabove {no} A{SADRM} B{MDRM} C{ATDRM}
+# @Rowb paint {@Odd} A{Fire} B{2} C {4} D{6}
+# #@Rowb paint {@Even} A{Reaction} B{} C {other} D{vehicle @Sym slash @I{Towed Gun}}
+# }
+ }
+}}
+
+# ifor Ani-Tank Fire, LOS is blocked by building feature into or from an Urban Road Hex
+
+
+# 4.2.1.f
+#is traced to, or from, a vehicle, Towed Gun, or LATW in an Urban
+#Building Road hex and the LOS intersects a building feature within
+#the same urban-road hex occupied by the vehicle, Towed Gun, or LATW [See example 24.1.3];