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black @Colour @CurveBox margin {.1c} black @Colour {
9.5c @Wide @Tbl
#rule {yes}
margin {.1c}
aformat { @Cell A }
{
@Row paint {@Limited} format { @Cell 16p @Font @B A } A{Limited Reaction 10p @Font 8.3 @Version 1}
@Row format { @Cell A } A{ //
@RawBulletList
@ListItem{eligible units may reinforce an adjacent assaulted hex @Reff 10.5.1}
@ListItem{a @I leader or a @I{non-vehicular} @I combat unit may :
@BulletList
@ListItem{request @I{Mortar Fire Actions} and{@Sym slash}or @I Illuminations}
@RawEndList}
@ListItem{a @I leader may @I Maneuver or @I Recover @B and may /.3v give units of its @I Plt or Ad Hoc units similar orders @B if
@BulletList
@ListItem{at the beginning of his Reaction those units are :
@BulletList
@ListItem{@Russian within @B 1 hex of him}
@ListItem{stacked with him in a Forest or building hex}
@ListItem{within 1 hex in Open, @BOP, /.3v connecting road{@Sym slash}railroad or path hex}
@RawEndList}
@RawEndList}
@ListItem{@I{non-vehicular} unit may :
@BulletList
@ListItem{load or unload @Reff 10.4.6.2}
@ListItem{withdraw (@I exc : @I{Towed Gun}, @I FPs) @Reff 10.3.1
@BulletList
@ListItem{@B{if not} from an @I{Impact Hex} @Reff 8.3.c :
@BulletList
@ListItem{d10 @Sym lessequal best @I Cohesion unit}
@ListItem{-1 if @I Elite and{@Sym slash}or assisted by its @I leader}
@ListItem{on failure the units are marked as @I Activated}
@RawEndList}
@RawEndList}
@RawEndList}
@ListItem{@I vehicles may :
@BulletList
@ListItem{@I Maneuvre @B if in Motion @Reff 10.4}
@ListItem{@I Recover @Reff 12.7 or be placed in motion @Reff 10.4.1 @B if stationary}
@RawEndList}
@ListItem{@I Elite units may attempt @I Recovery @Reff 12.1}
@ListItem{@I LATW sections may @Reff 11.5.2 :
@BulletList
@ListItem{@I Fire, @I Maneuver, or @I Maneuver @Sym ampersand @I Fire}
@RawEndList}
@EndList
}
}}
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