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@Section @Title { @ColoredTitle {Tactical Air Support @Rule 12.3} } @NewPage {no} @Begin
@BulletList
@ListItem{@I{Planning Phase} : card face down with assigned @CMP @Rule 12.3.1}
@ListItem{@I{Support @Sym slash Action Phase} : select a target hex and resolve @Rule 12.3.3}
@EndList

@BeginSubSections

@SubSection @Title { @ColoredSubTitle {Anti Aircraft defense @Rule 12.3.4-5} } @Begin

@BulletList
@ListItem{@I unactivated @B AA capable units in range of the hex may react:
  @BulletList
    @ListItem{each at a time activates with 1 @CMP, marked @AFiring}
    @ListItem{use infantry range, @SingleSuccess if marked @AAttack}
    #@ListItem{use the below table to define the single die to roll}
    @ListItem{Air Support defends against each @B AA with it's defense die}
  @RawEndList}
@EndList
/.2c @Display @Tbl
  rule {yes}
  i {ctr}
  iv {ctr}
  bpaint {@HeaderPaint}
  aformat { @Cell A | @Cell B | @Cell C | @Cell D }
  bformat { @Cell @B A| @Cell B | @Cell C | @Cell D }
{
@Rowb A{AA} B{Close} C{Medium} D{Long}
@Rowa A{@BlastRed} B{@Green} C{@Yellow} D{@Red}
@Rowa A{@BlastYellow} B{@Blue} C{@Green} D{@Yellow}
@Rowa A{@BlastGreen} B{@Red} C{@Yellow} D{@Green}
@Rowa A{@BlastBlue} B{@Yellow} C{@Green} D{@Blue}
}
/.2c @Display @Tbl
  rule {yes}
  i {ctr}
  iv {ctr}
  bpaint {@HeaderPaint}
  bformat { @Cell A | @Cell B }
  aformat { @Cell A | @Cell B }
{
@Rowb A{Result} B{Effect}
@Rowa A{@Critical} B{destroyed : remove from game}
@Rowa A{@Hit @Hit} B{damaged : discard}
@Rowa A{@Hit} B{-1 @I Accuracy}
@Rowa A{@Suppress} B{back to hand}
}
@End @SubSection

@SubSection @Title { @ColoredSubTitle {Spotting @Rule 12.3.6.1} } @Begin
/.2c @Display @Tbl
  rule {yes}
  i {ctr}
  iv {ctr}
  bpaint {@HeaderPaint}
  aformat { @Cell A | @Cell B | @Cell C | @Cell D}
  bformat { @Cell A | @Cell B | @Cell C | @Cell D}
  cformat { @Cell | @StartHSpan @Cell B | @HSpan | @HSpan}
{
@Rowc B{1d6 + card modifiers}
@Rowa A{No defense terrain} B{} C{1} D{6}
@Rowa A{Defense Terrain} B{1-2} C{3} D{6}
@Rowb A{@I Accuracy} B{-2} C{-1} D{+1}
}
@End @SubSection

@SubSection @Title { @ColoredSubTitle {Accuracy @Rule 12.3.6.2} } @Begin

# 12.3.6.2 Accuracy
# roll to defne additional defense
# on 1 or at least when friendly to TAS unti adjacent to target hex:
@BulletList
  @ListItem{roll for additional defense, apply @I Accuracy modifiers}
 # @ListItem{on red @Color 1 @Sym ampersand at least 1 friendly unit adjacent to the target hex :
 # @BulletList
 #   @ListItem{re-roll blank attack dice against 1 friendly unit}
 # @RawEndList}
@EndList
@Display @Tbl
  rule {yes}
  i {ctr}
  iv {ctr}
  bpaint {@HeaderPaint}
  aformat { @StartVSpan @Cell A | @StartHSpan @Cell paint {@HeaderPaint} B | @HSpan | @StartHSpan @Cell paint {@HeaderPaint} D | @HSpan }
  bformat { @VSpan| @Cell B | @Cell C | @Cell D | @Cell E | @Cell F | @Cell G}
  cformat { @Cell @B A | @Cell B | @Cell C | @Cell D | @Cell E | @Cell F | @Cell G}
{
@Rowa A{1d6} B{@AFast @AFallback} D{@AImmobile @ASuppressed @ADelayed}
@Rowb  B{@Vehicle} C{@InfArty} D{@Vehicle} E{@InfArty} F{@Vehicle} G{@InfArty}
@Rowc A{red @Color {1 *}} B{@Red} C{@Green} D{@Green} E{@Green} F{@Yellow} G{@Green}
@Rowc A{2} B{@Yellow} C{@Blue} D{@Blue} E{@Blue} F{@Green} G{@Green}
@Rowc A{3} B{@Green} C{@Blue} D{@Blue} E{} F{@Green} G{@Blue}
@Rowc A{4} B{@Green} C{} D{} E{} F{@Blue} G{@Blue}
@Rowc A{5} B{@Blue} C{} D{} E{} F{} G{@Blue}
@Rowc A{6} B{@Blue}
}
@List
  style { red @Color @Star }
  @ListItem{if at least 1 friendly unit adjacent to the target hex :
  @BulletList
  @ListItem{re-roll blank attack dice against 1 friendly adjacent unit}
  @RawEndList}
@EndList
@End @SubSection

@SubSection @Title { @ColoredSubTitle {Defense @Rule 12.3.6.3} } @Begin
@BulletList
@ListItem{apply:
  @BulletList
  @ListItem{Terrain defense @Rule 10.10.1}
  @ListItem{Area of impact is @B above @Rule 10.10.3}
  @ListItem{Defender's status @Rule 10.10.6}
  @ListItem{special abilities @Sym ampersand Experience level @Rule 10.10.7-8}
  @RawEndList}
@EndList
@End @SubSection

@SubSection @Title { @ColoredSubTitle {Destroying @Rule 12.3.6.4} } @Begin
@BulletList
@ListItem{any uncancelled @Critical destroys an obstacle @LP @Sym ampersand triggers demolition on buildings and fortification @Rule 12.5}
@EndList
@End @SubSection

@SubSection @Title { @ColoredSubTitle {Second Run @Rule 12.3.6.5} @SecondRun} @Begin
@BulletList
@ListItem{a second run with @I Accuracy modifier might be allowed}
@ListItem{it must target the same unit unless it has been destroyed}
@ListItem{if so, add a @B -1 @I Accuracy @Sym slash hex away from the original target}
@EndList
@End @SubSection

@EndSubSections

@End @Section