@Section @Title { @ColoredTitle {Tactical Air Support @Rule 12.3} } @NewPage {no} @Begin @BulletList @ListItem{@I{Planning Phase} : card face down with assigned @CMP @Rule 12.3.1} @ListItem{@I{Support @Sym slash Action Phase} : select a target hex and resolve @Rule 12.3.3} @EndList @BeginSubSections @SubSection @Title { @ColoredSubTitle {Anti Aircraft defense @Rule 12.3.4-5} } @Begin @BulletList @ListItem{@I unactivated @B AA capable units in range of the hex may react: @BulletList @ListItem{each at a time activates with 1 @CMP, marked @AFiring} @ListItem{use infantry range, @SingleSuccess if marked @AAttack} #@ListItem{use the below table to define the single die to roll} @ListItem{Air Support defends against each @B AA with it's defense die} @RawEndList} @EndList /.2c @Display @Tbl rule {yes} i {ctr} iv {ctr} bpaint {@HeaderPaint} aformat { @Cell A | @Cell B | @Cell C | @Cell D } bformat { @Cell @B A| @Cell B | @Cell C | @Cell D } { @Rowb A{AA} B{Close} C{Medium} D{Long} @Rowa A{@BlastRed} B{@Green} C{@Yellow} D{@Red} @Rowa A{@BlastYellow} B{@Blue} C{@Green} D{@Yellow} @Rowa A{@BlastGreen} B{@Red} C{@Yellow} D{@Green} @Rowa A{@BlastBlue} B{@Yellow} C{@Green} D{@Blue} } /.2c @Display @Tbl rule {yes} i {ctr} iv {ctr} bpaint {@HeaderPaint} bformat { @Cell A | @Cell B } aformat { @Cell A | @Cell B } { @Rowb A{Result} B{Effect} @Rowa A{@Critical} B{destroyed : remove from game} @Rowa A{@Hit @Hit} B{damaged : discard} @Rowa A{@Hit} B{-1 @I Accuracy} @Rowa A{@Suppress} B{back to hand} } @End @SubSection @SubSection @Title { @ColoredSubTitle {Spotting @Rule 12.3.6.1} } @Begin /.2c @Display @Tbl rule {yes} i {ctr} iv {ctr} bpaint {@HeaderPaint} aformat { @Cell A | @Cell B | @Cell C | @Cell D} bformat { @Cell A | @Cell B | @Cell C | @Cell D} cformat { @Cell | @StartHSpan @Cell B | @HSpan | @HSpan} { @Rowc B{1d6 + card modifiers} @Rowa A{No defense terrain} B{} C{1} D{6} @Rowa A{Defense Terrain} B{1-2} C{3} D{6} @Rowb A{@I Accuracy} B{-2} C{-1} D{+1} } @End @SubSection @SubSection @Title { @ColoredSubTitle {Accuracy @Rule 12.3.6.2} } @Begin # 12.3.6.2 Accuracy # roll to defne additional defense # on 1 or at least when friendly to TAS unti adjacent to target hex: @BulletList @ListItem{roll for additional defense, apply @I Accuracy modifiers} # @ListItem{on red @Color 1 @Sym ampersand at least 1 friendly unit adjacent to the target hex : # @BulletList # @ListItem{re-roll blank attack dice against 1 friendly unit} # @RawEndList} @EndList @Display @Tbl rule {yes} i {ctr} iv {ctr} bpaint {@HeaderPaint} aformat { @StartVSpan @Cell A | @StartHSpan @Cell paint {@HeaderPaint} B | @HSpan | @StartHSpan @Cell paint {@HeaderPaint} D | @HSpan } bformat { @VSpan| @Cell B | @Cell C | @Cell D | @Cell E | @Cell F | @Cell G} cformat { @Cell @B A | @Cell B | @Cell C | @Cell D | @Cell E | @Cell F | @Cell G} { @Rowa A{1d6} B{@AFast @AFallback} D{@AImmobile @ASuppressed @ADelayed} @Rowb B{@Vehicle} C{@InfArty} D{@Vehicle} E{@InfArty} F{@Vehicle} G{@InfArty} @Rowc A{red @Color {1 *}} B{@Red} C{@Green} D{@Green} E{@Green} F{@Yellow} G{@Green} @Rowc A{2} B{@Yellow} C{@Blue} D{@Blue} E{@Blue} F{@Green} G{@Green} @Rowc A{3} B{@Green} C{@Blue} D{@Blue} E{} F{@Green} G{@Blue} @Rowc A{4} B{@Green} C{} D{} E{} F{@Blue} G{@Blue} @Rowc A{5} B{@Blue} C{} D{} E{} F{} G{@Blue} @Rowc A{6} B{@Blue} } @List style { red @Color @Star } @ListItem{if at least 1 friendly unit adjacent to the target hex : @BulletList @ListItem{re-roll blank attack dice against 1 friendly adjacent unit} @RawEndList} @EndList @End @SubSection @SubSection @Title { @ColoredSubTitle {Defense @Rule 12.3.6.3} } @Begin @BulletList @ListItem{apply: @BulletList @ListItem{Terrain defense @Rule 10.10.1} @ListItem{Area of impact is @B above @Rule 10.10.3} @ListItem{Defender's status @Rule 10.10.6} @ListItem{special abilities @Sym ampersand Experience level @Rule 10.10.7-8} @RawEndList} @EndList @End @SubSection @SubSection @Title { @ColoredSubTitle {Destroying @Rule 12.3.6.4} } @Begin @BulletList @ListItem{any uncancelled @Critical destroys an obstacle @LP @Sym ampersand triggers demolition on buildings and fortification @Rule 12.5} @EndList @End @SubSection @SubSection @Title { @ColoredSubTitle {Second Run @Rule 12.3.6.5} @SecondRun} @Begin @BulletList @ListItem{a second run with @I Accuracy modifier might be allowed} @ListItem{it must target the same unit unless it has been destroyed} @ListItem{if so, add a @B -1 @I Accuracy @Sym slash hex away from the original target} @EndList @End @SubSection @EndSubSections @End @Section