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@Section @Title { @ColoredTitle {Morale Status Markers @Rule 13.3} } @NewPage {no} @Begin
@BulletList
@ListItem{morale markers always replace any action marker on a unit}
@ListItem{a unit with a morale marker cannot be activated that turn}
@EndList

@BeginSubSections

@SubSection @Title { @ColoredSubTitle {Suppressed} @ASuppressed} @Begin
@BulletList
@ListItem{unit activation ends immediately}
@ListItem{@InfArty @Defense: + @Green}
@ListItem{@B cannot attack back in @B first close combat round}
@ListItem{@ASuppressed when already from a previous roll: must @AFallback}
@ListItem{@ASuppressed while moving @Sym slash @I Overstacked:
  @BulletList
  @ListItem{immediately retreat in an @B{empty adjacent} hex
    @BulletList
    @ListItem{@B farthest from the source of fire}
    @ListItem{that costs the @B fewest @MP to enter (move must be legal)}
    @RawEndList}
  @RawEndList}
@EndList
@End @SubSection

@SubSection @Title { @ColoredSubTitle {Fallback} @AFallback} @Begin
@BulletList
@ListItem{immediately perform a @MP +1 (unless @Cap Slow)  move}
@ListItem{each entered hex @B cannot be closer to an enemy unit}
@ListItem{triggers @ReactionFire, @B no terrains @Defense}
@ListItem{if blocked before all @MP are expended: suffer 1 @Hit}
@ListItem{@Vehicle may move in reverse}
@ListItem{must @AFallback if receives an @Suppress}
@ListItem{a unit is @Eliminated if :
  @BulletList
  @ListItem{@Arty or @AImmobile receives @AFallback result}
  @ListItem{any unit receives a @B second @AFallback result}
  @ListItem{an enemy enters the hex of a unit marked @AFallback}
  @RawEndList}
@EndList
@End @SubSection

@EndSubSections

@End @Section