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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2026-08-14 15:47:30 +0200 |
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2026-08-14 15:47:30 +0200 |
| commit | 99ab201251689d9a093b34eccbab25c269cf6335 (patch) | |
| tree | eb95a97f2ed59b285ec580b7adcd3373e2dfe42a /Assault/10_morale.lou | |
| parent | 5de93e36a5e7f088c9b1466c5a2fe5da7b1c8a36 (diff) | |
| download | asynk-rules-99ab201251689d9a093b34eccbab25c269cf6335.zip asynk-rules-99ab201251689d9a093b34eccbab25c269cf6335.tar.gz | |
add Assault
Diffstat (limited to 'Assault/10_morale.lou')
| -rw-r--r-- | Assault/10_morale.lou | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/Assault/10_morale.lou b/Assault/10_morale.lou new file mode 100644 index 0000000..27feb51 --- /dev/null +++ b/Assault/10_morale.lou @@ -0,0 +1,45 @@ +@Section @Title { @ColoredTitle {Morale Status Markers @Rule 13.3} } @NewPage {no} @Begin +@BulletList +@ListItem{morale markers always replace any action marker on a unit} +@ListItem{a unit with a morale marker cannot be activated that turn} +@EndList + +@BeginSubSections + +@SubSection @Title { @ColoredSubTitle {Suppressed} @ASuppressed} @Begin +@BulletList +@ListItem{unit activation ends immediately} +@ListItem{@InfArty @Defense: + @Green} +@ListItem{@B cannot attack back in @B first close combat round} +@ListItem{@ASuppressed when already from a previous roll: must @AFallback} +@ListItem{@ASuppressed while moving @Sym slash @I Overstacked: + @BulletList + @ListItem{immediately retreat in an @B{empty adjacent} hex + @BulletList + @ListItem{@B farthest from the source of fire} + @ListItem{that costs the @B fewest @MP to enter (move must be legal)} + @RawEndList} + @RawEndList} +@EndList +@End @SubSection + +@SubSection @Title { @ColoredSubTitle {Fallback} @AFallback} @Begin +@BulletList +@ListItem{immediately perform a @MP +1 (unless @Cap Slow) move} +@ListItem{each entered hex @B cannot be closer to an enemy unit} +@ListItem{triggers @ReactionFire, @B no terrains @Defense} +@ListItem{if blocked before all @MP are expended: suffer 1 @Hit} +@ListItem{@Vehicle may move in reverse} +@ListItem{must @AFallback if receives an @Suppress} +@ListItem{a unit is @Eliminated if : + @BulletList + @ListItem{@Arty or @AImmobile receives @AFallback result} + @ListItem{any unit receives a @B second @AFallback result} + @ListItem{an enemy enters the hex of a unit marked @AFallback} + @RawEndList} +@EndList +@End @SubSection + +@EndSubSections + +@End @Section |
