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@Section @Title { @ColoredTitle {Checking LOS @Rule 10.3} } @NewPage {no} @Begin
@BulletList
@ListItem{3+ @Hindered hexes @Sym arrowdblright @Blocked}
@ListItem{along a hexside : chose the @I least detrimental}
@ListItem{@I Elevation allows you to see over lower terrains}
@EndList
@End @Section

@Section @Title { @ColoredTitle {Spotting @Rule 10.5} } @NewPage {no} @Begin
@BulletList
  @ListItem{@B Roll if targets is @AHide @Sym slash @AHidden @Sym slash @AAmbush}
  @ListItem{target is @B Spotted if is either :
    @BulletList
    @ListItem{adjacent @B or marked with @AFiring @Sym slash @AFast @Sym slash @ADelayed} # /.1v @B not @AMoveFire @Sym slash @AFireMove}
    @ListItem{@B or in @I{Arc of Fire} @Sym ampersand clear LOS  or no @Defense die hex}
  @RawEndList}
  @ListItem{else @Sym arrowdblright @B Roll}
  @ListItem{1d6 : @B 6 is always a @B success}
  @ListItem{-1 for each @Hindered hex along the LOS}
@EndList
@BulletList
  @ListItem{on @B failure (@I{fires blindly}) :
    @BulletList
    @ListItem{only @B{1 symbol} @Sym slash dice counts (@B no @I Critical allowed)}
    #@ListItem{@Half unit rolls half round up of its attack dice}
    @ListItem{@Half rolls @Sym numbersign @Attack dice @Sym slash 2 @Sym arrowup}
  @RawEndList}
@EndList
@End @Section