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authorJérémy Zurcher <jeremy@asynk.ch>2026-08-14 15:47:30 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2026-08-14 15:47:30 +0200
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parent5de93e36a5e7f088c9b1466c5a2fe5da7b1c8a36 (diff)
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+@Section @Title { @ColoredTitle {Checking LOS @Rule 10.3} } @NewPage {no} @Begin
+@BulletList
+@ListItem{3+ @Hindered hexes @Sym arrowdblright @Blocked}
+@ListItem{along a hexside : chose the @I least detrimental}
+@ListItem{@I Elevation allows you to see over lower terrains}
+@EndList
+@End @Section
+
+@Section @Title { @ColoredTitle {Spotting @Rule 10.5} } @NewPage {no} @Begin
+@BulletList
+ @ListItem{@B Roll if targets is @AHide @Sym slash @AHidden @Sym slash @AAmbush}
+ @ListItem{target is @B Spotted if is either :
+ @BulletList
+ @ListItem{adjacent @B or marked with @AFiring @Sym slash @AFast @Sym slash @ADelayed} # /.1v @B not @AMoveFire @Sym slash @AFireMove}
+ @ListItem{@B or in @I{Arc of Fire} @Sym ampersand clear LOS or no @Defense die hex}
+ @RawEndList}
+ @ListItem{else @Sym arrowdblright @B Roll}
+ @ListItem{1d6 : @B 6 is always a @B success}
+ @ListItem{-1 for each @Hindered hex along the LOS}
+@EndList
+@BulletList
+ @ListItem{on @B failure (@I{fires blindly}) :
+ @BulletList
+ @ListItem{only @B{1 symbol} @Sym slash dice counts (@B no @I Critical allowed)}
+ #@ListItem{@Half unit rolls half round up of its attack dice}
+ @ListItem{@Half rolls @Sym numbersign @Attack dice @Sym slash 2 @Sym arrowup}
+ @RawEndList}
+@EndList
+@End @Section