diff options
Diffstat (limited to 'LastHundredYards/tables/limited_reactions.lou')
-rw-r--r-- | LastHundredYards/tables/limited_reactions.lou | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/LastHundredYards/tables/limited_reactions.lou b/LastHundredYards/tables/limited_reactions.lou new file mode 100644 index 0000000..31ebcae --- /dev/null +++ b/LastHundredYards/tables/limited_reactions.lou @@ -0,0 +1,49 @@ +black @Colour @CurveBox margin {.1c} black @Colour { +9.5c @Wide @Tbl + #rule {yes} + margin {.1c} + aformat { @Cell A } +{ + @Row paint {@Limited} format { @Cell 16p @Font @B A } A{Limited Reaction 10p @Font 8.3} + @Row format { @Cell A } A{ // + @RawBulletList + @ListItem{eligible units may reinforce an adjacent assaulted hex @Reff 10.5.1} + @ListItem{a @I leader or a @I{non-vehicular} @I combat unit may : + @BulletList + @ListItem{request @I{Mortar Fire Actions} and{@Sym slash}or @I Illuminations} + @RawEndList} + @ListItem{a @I leader may @I Maneuver or @I Recover @B and may /.3v give units of its @I Plt or Ad Hoc units similar orders @B if + @BulletList + @ListItem{at the beginning of his Reaction those units are : + @BulletList + @ListItem{@Russian within @B 1 hex of him} + @ListItem{stacked with him in a Forest or building hex} + @ListItem{within 1 hex in Open, @BOP, /.3v connecting road{@Sym slash}railroad or path hex} + @RawEndList} + @RawEndList} + @ListItem{@I{non-vehicular} unit may : + @BulletList + @ListItem{load or unload @Reff 10.4.6.2} + @ListItem{withdraw (@I exc : @I{Towed Gun}, @I FPs) @Reff 10.3.1 + @BulletList + @ListItem{@B{if not} from an @I{Impact Hex} @Reff 8.3.c : + @BulletList + @ListItem{d10 @Sym lessequal best @I Cohesion unit} + @ListItem{-1 if @I Elite and{@Sym slash}or assisted by its @I leader} + @ListItem{on failure the units are marked as @I Activated} + @RawEndList} + @RawEndList} + @RawEndList} + @ListItem{@I vehicles may : + @BulletList + @ListItem{@I Maneuvre @B if in Motion @Reff 10.4} + @ListItem{@I Recover @Reff 12.7 or be placed in motion @Reff 10.4.1 @B if stationary} + @RawEndList} + @ListItem{@I Elite units may attempt @I Recovery @Reff 12.1} + @ListItem{@I LATW sections may @Reff 11.5.2 : + @BulletList + @ListItem{@I Fire, @I Maneuver, or @I Maneuver @Sym ampersand @I Fire} + @RawEndList} + @EndList + } +}} |