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authorJérémy Zurcher <jeremy@asynk.ch>2024-03-20 16:29:20 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2024-03-20 16:29:43 +0100
commitedbd4a763fcae95e6ac3461e0279e6086a4b1c6d (patch)
treef954acd81765c29f4c3eb9eaed2a918ec5ebe3b3 /LastHundredYards/tables/limited_reactions.lou
parent68de7f95d645d950ea993dac160822fd1ce1511e (diff)
downloadasynk-rules-edbd4a763fcae95e6ac3461e0279e6086a4b1c6d.zip
asynk-rules-edbd4a763fcae95e6ac3461e0279e6086a4b1c6d.tar.gz
LHY : first shot
Diffstat (limited to 'LastHundredYards/tables/limited_reactions.lou')
-rw-r--r--LastHundredYards/tables/limited_reactions.lou49
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diff --git a/LastHundredYards/tables/limited_reactions.lou b/LastHundredYards/tables/limited_reactions.lou
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+black @Colour @CurveBox margin {.1c} black @Colour {
+9.5c @Wide @Tbl
+ #rule {yes}
+ margin {.1c}
+ aformat { @Cell A }
+{
+ @Row paint {@Limited} format { @Cell 16p @Font @B A } A{Limited Reaction 10p @Font 8.3}
+ @Row format { @Cell A } A{ //
+ @RawBulletList
+ @ListItem{eligible units may reinforce an adjacent assaulted hex @Reff 10.5.1}
+ @ListItem{a @I leader or a @I{non-vehicular} @I combat unit may :
+ @BulletList
+ @ListItem{request @I{Mortar Fire Actions} and{@Sym slash}or @I Illuminations}
+ @RawEndList}
+ @ListItem{a @I leader may @I Maneuver or @I Recover @B and may /.3v give units of its @I Plt or Ad Hoc units similar orders @B if
+ @BulletList
+ @ListItem{at the beginning of his Reaction those units are :
+ @BulletList
+ @ListItem{@Russian within @B 1 hex of him}
+ @ListItem{stacked with him in a Forest or building hex}
+ @ListItem{within 1 hex in Open, @BOP, /.3v connecting road{@Sym slash}railroad or path hex}
+ @RawEndList}
+ @RawEndList}
+ @ListItem{@I{non-vehicular} unit may :
+ @BulletList
+ @ListItem{load or unload @Reff 10.4.6.2}
+ @ListItem{withdraw (@I exc : @I{Towed Gun}, @I FPs) @Reff 10.3.1
+ @BulletList
+ @ListItem{@B{if not} from an @I{Impact Hex} @Reff 8.3.c :
+ @BulletList
+ @ListItem{d10 @Sym lessequal best @I Cohesion unit}
+ @ListItem{-1 if @I Elite and{@Sym slash}or assisted by its @I leader}
+ @ListItem{on failure the units are marked as @I Activated}
+ @RawEndList}
+ @RawEndList}
+ @RawEndList}
+ @ListItem{@I vehicles may :
+ @BulletList
+ @ListItem{@I Maneuvre @B if in Motion @Reff 10.4}
+ @ListItem{@I Recover @Reff 12.7 or be placed in motion @Reff 10.4.1 @B if stationary}
+ @RawEndList}
+ @ListItem{@I Elite units may attempt @I Recovery @Reff 12.1}
+ @ListItem{@I LATW sections may @Reff 11.5.2 :
+ @BulletList
+ @ListItem{@I Fire, @I Maneuver, or @I Maneuver @Sym ampersand @I Fire}
+ @RawEndList}
+ @EndList
+ }
+}}