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-rw-r--r--LastHundredYards/tables/latw.lou35
1 files changed, 35 insertions, 0 deletions
diff --git a/LastHundredYards/tables/latw.lou b/LastHundredYards/tables/latw.lou
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+black @Colour @CurveBox margin {.1c} black @Colour {
+12.2c @Wide @Tbl
+ #rule {yes}
+ margin {.1c}
+{
+ @Row paint {@LATWs} format { @Cell 16p @Font @B A | @Cell i{right} B } A{LATW 10p @Font{2.2.6 11.5.2}} B{zero-step non-@I combat unit}
+ @Row format { @StartHSpan @Cell A | @HSpan } A{ // 12c @Wide
+ @RawDashList
+ @ListItem{Hidden @Sym ampersand Concealment
+ @BulletList
+ @ListItem{may always set up @I Hidden @Reff 20.9.1}
+ @ListItem{@I hidden status is lost if in @I LOS and @B 2 hexes away instead of 3 @Reff 20.9.2.a}
+ @ListItem{@I concealment loss if maneuver in cover-terrain is @B 2 hexes instead of 3 @Reff 4.3.1.1.c}
+ @RawEndList}
+ @ListItem{Actions
+ @BulletList
+ @ListItem{may @Underline{move 1 hex and fire} if the hex entered is @Reff 11.5.2 :
+ @BulletList
+ @ListItem{a @I{cover-terrain} or behind a cover hexside}
+ @ListItem{contains an @I IP or friendly @I combat unit}
+ @RawEndList}
+ @ListItem{may @I Fire, @I Maneuver, or @I{Maneuver @Sym ampersand Fire} as @I{Limited Reaction} @Reff 8.3.f}
+ @ListItem{may @I fire in @I Reaction out of a @I minefield hex or @I wire hex @Reff 19.1-2}
+ @ListItem{when firing from a urban-road hex, /.3v @I LOS is blocked by building @I feature within the same hex @Reff 4.2.1.f}
+ @RawEndList}
+ @ListItem{Assault
+ @BulletList
+ @ListItem{can only @I assault with or @I reinforce friendly @I combat units @Reff 10.5.1.c}
+ @ListItem{+1 @I assault against an @I FP, @I{Towed Gun}, @I{Urban Building @Sym slash Road} @Reff 14.2.e}
+ @ListItem{triggers vehicle destruction if @I undisrupted @Reff 14.3.2}
+ @ListItem{is @I destroyed if with only 1 @I undisrupted, non-@I shocked @I combat unit @Reff 14.1.b}
+ @RawEndList}
+ @EndList
+ }
+}}