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author | Jérémy Zurcher <jeremy@asynk.ch> | 2024-03-20 16:29:20 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2024-03-20 16:29:43 +0100 |
commit | edbd4a763fcae95e6ac3461e0279e6086a4b1c6d (patch) | |
tree | f954acd81765c29f4c3eb9eaed2a918ec5ebe3b3 /LastHundredYards/tables/latw.lou | |
parent | 68de7f95d645d950ea993dac160822fd1ce1511e (diff) | |
download | asynk-rules-edbd4a763fcae95e6ac3461e0279e6086a4b1c6d.zip asynk-rules-edbd4a763fcae95e6ac3461e0279e6086a4b1c6d.tar.gz |
LHY : first shot
Diffstat (limited to 'LastHundredYards/tables/latw.lou')
-rw-r--r-- | LastHundredYards/tables/latw.lou | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/LastHundredYards/tables/latw.lou b/LastHundredYards/tables/latw.lou new file mode 100644 index 0000000..87b1a3e --- /dev/null +++ b/LastHundredYards/tables/latw.lou @@ -0,0 +1,35 @@ +black @Colour @CurveBox margin {.1c} black @Colour { +12.2c @Wide @Tbl + #rule {yes} + margin {.1c} +{ + @Row paint {@LATWs} format { @Cell 16p @Font @B A | @Cell i{right} B } A{LATW 10p @Font{2.2.6 11.5.2}} B{zero-step non-@I combat unit} + @Row format { @StartHSpan @Cell A | @HSpan } A{ // 12c @Wide + @RawDashList + @ListItem{Hidden @Sym ampersand Concealment + @BulletList + @ListItem{may always set up @I Hidden @Reff 20.9.1} + @ListItem{@I hidden status is lost if in @I LOS and @B 2 hexes away instead of 3 @Reff 20.9.2.a} + @ListItem{@I concealment loss if maneuver in cover-terrain is @B 2 hexes instead of 3 @Reff 4.3.1.1.c} + @RawEndList} + @ListItem{Actions + @BulletList + @ListItem{may @Underline{move 1 hex and fire} if the hex entered is @Reff 11.5.2 : + @BulletList + @ListItem{a @I{cover-terrain} or behind a cover hexside} + @ListItem{contains an @I IP or friendly @I combat unit} + @RawEndList} + @ListItem{may @I Fire, @I Maneuver, or @I{Maneuver @Sym ampersand Fire} as @I{Limited Reaction} @Reff 8.3.f} + @ListItem{may @I fire in @I Reaction out of a @I minefield hex or @I wire hex @Reff 19.1-2} + @ListItem{when firing from a urban-road hex, /.3v @I LOS is blocked by building @I feature within the same hex @Reff 4.2.1.f} + @RawEndList} + @ListItem{Assault + @BulletList + @ListItem{can only @I assault with or @I reinforce friendly @I combat units @Reff 10.5.1.c} + @ListItem{+1 @I assault against an @I FP, @I{Towed Gun}, @I{Urban Building @Sym slash Road} @Reff 14.2.e} + @ListItem{triggers vehicle destruction if @I undisrupted @Reff 14.3.2} + @ListItem{is @I destroyed if with only 1 @I undisrupted, non-@I shocked @I combat unit @Reff 14.1.b} + @RawEndList} + @EndList + } +}} |