diff options
Diffstat (limited to 'EnemyActionArdennes')
-rw-r--r-- | EnemyActionArdennes/EAA-cards.lou | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index fa6ea0f..1aed93e 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -188,7 +188,7 @@ def @States { @VCard { def @SupplyStates { @VCard { @Title {@GS @VS Supply States} - /.5v + /.3v @BulletList @ListItem{@B @Underline LowSupply : @BulletList @@ -206,12 +206,14 @@ def @SupplyStates { @VCard { @ListItem{@B @Underline Isolated @I OutOfSupply + : @BulletList @ListItem{has @B {no ZOC} (even if in @City)} - @ListItem{may @B {not exit} an enemy @B ZOC} - @ListItem{@I infantry may move or retreat @B {only 1} hex} @ListItem{@I mechanized may @B not move or retreat} - @ListItem{may @B {not enter} enemy @City or cross enemy @I Bridge} + @ListItem{@I infantry may move or retreat @B {only 1} hex : + @BulletList + @ListItem{may @B {not exit} an enemy @B ZOC} + @ListItem{may @B {not enter} enemy @City or cross enemy @I Bridge} + @ListItem{@Allied : may @B {not enter} an empty @I Westwall hex} + @RawEndList} @ListItem{does @B not affect the placement of enemy @I Reserve unit} - @ListItem{@Allied : may @B {not enter} an empty @I Westwall hex} @ListItem{@AlliedGS : @I Isolated @I OutOfContact can't be taken as @I Reserve.} # FIXME can't find a reference @ListItem{@I Isolated only : attacker @B +2 @I CombatChits, @B {disregard all} hits} @RawEndList} |