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-rw-r--r--EnemyActionArdennes/EAA-cards.lou12
1 files changed, 7 insertions, 5 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index fa6ea0f..1aed93e 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -188,7 +188,7 @@ def @States { @VCard {
def @SupplyStates { @VCard {
@Title {@GS @VS Supply States}
- /.5v
+ /.3v
@BulletList
@ListItem{@B @Underline LowSupply :
@BulletList
@@ -206,12 +206,14 @@ def @SupplyStates { @VCard {
@ListItem{@B @Underline Isolated @I OutOfSupply + :
@BulletList
@ListItem{has @B {no ZOC} (even if in @City)}
- @ListItem{may @B {not exit} an enemy @B ZOC}
- @ListItem{@I infantry may move or retreat @B {only 1} hex}
@ListItem{@I mechanized may @B not move or retreat}
- @ListItem{may @B {not enter} enemy @City or cross enemy @I Bridge}
+ @ListItem{@I infantry may move or retreat @B {only 1} hex :
+ @BulletList
+ @ListItem{may @B {not exit} an enemy @B ZOC}
+ @ListItem{may @B {not enter} enemy @City or cross enemy @I Bridge}
+ @ListItem{@Allied : may @B {not enter} an empty @I Westwall hex}
+ @RawEndList}
@ListItem{does @B not affect the placement of enemy @I Reserve unit}
- @ListItem{@Allied : may @B {not enter} an empty @I Westwall hex}
@ListItem{@AlliedGS : @I Isolated @I OutOfContact can't be taken as @I Reserve.} # FIXME can't find a reference
@ListItem{@I Isolated only : attacker @B +2 @I CombatChits, @B {disregard all} hits}
@RawEndList}