diff options
Diffstat (limited to 'EnemyActionArdennes')
-rw-r--r-- | EnemyActionArdennes/EAA-cards.lou | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index 6da1363..a14a13f 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -77,8 +77,10 @@ def @Roadblocks { @VCard { @ListItem{it @B stops adjacent @I move if @B connected to it by a @B Road} @ListItem{@I{Strategic Move} adjacent or would trigger check @B not allowed} @RawEndList /.4v} + @ListItem{@B {check priority} : highest @B HV @Sym arrowdblright @B westernmost} @ListItem{@B place a @I Roadblock on a roll @Sym lessequal @B HV, once par @Underline Activation, - /.3v when a @German unit @I moves into a hex @B adjacent to : + /.3v when a @German unit @I moves (advance, retreat, reinforce) + /.3v into a hex @B adjacent to : @BulletList @ListItem{an empty @I Position, in @Allied @I Supply, on a @B Road hex} @ListItem{not a @German @City or adjacent to a @German unit} @@ -98,8 +100,7 @@ def @Roadblocks { @VCard { @RawEndList} @RawEndList} @RawEndList /.4v} - @ListItem{@B {move} : move, advance or @Underline reinforce} - @ListItem{@B {check priority} : highest @B HV @Sym arrowdblright @B westernmost} + #@ListItem{@B {move} : move, advance or @Underline reinforce} @EndList } } @@ -366,7 +367,7 @@ def @CombatRetreat { @VCard { @ListItem{@B only via @I {River{@Sym slash}Forest} w{@Sym slash}o @I{Bridge{@Sym slash}Road} as a @B {last resort}/.3v} @ListItem{@AlliedGS @B{tie breaker} : @City @Sym arrowdblright closest to @Ding a174 @Sym arrowdblright westernmost} @ListItem{@GermanGS @Day 16-19 : across @I Army @B boundary as a @B {last resort}} - @ListItem{@GermanGS : check for @I Roadblocks and @Day 17+ @I Bridges /.3v} + @ListItem{@GermanGS : check for @Day 17+ @I Bridges demolition then @I Roadblocks /.3v} @ListItem{if the @B retreat ended with @B {friendly units} that are @B attacked in the @B {same activation}, these retreating units do @B {not count} in that combat and are @B eliminated if the @Def retreat or are eliminated} @EndList @@ -376,6 +377,7 @@ def @CombatAdvance { @VCard { {{@Xrgb firebrick} @Tag C3} @Title {@GS |.2c Combat Advance} /.3v @BulletList + gap {.3v} @ListItem{@Atk may advance into the @B vacated combat hex @B ignoring @I ZOC} @ListItem{if @Def retreated @B {2 hexes} or is @B eliminated (leaves no path) : @BulletList @@ -387,6 +389,7 @@ def @CombatAdvance { @VCard { @EndList @BulletList @ListItem{@GermanGS @Day 16-19 : may @B not advance across @I Army @B boundary} + @ListItem{@GermanGS : check for @Day 17+ @I Bridges demolition then @I Roadblocks} @EndList @BulletList @ListItem{@AlliedGS @Atk advance (@Asc): |